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DiscordManager.cs
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using BeatSaberMarkupLanguage.Settings;
using BeatSaberMarkupLanguage.Util;
using Discord;
using DiscordCore.UI;
using IPA;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace DiscordCore
{
public class DiscordManager : MonoBehaviour
{
public static bool active = true;
internal List<DiscordInstance> _activeInstances = new List<DiscordInstance>();
private float lastUpdateTime;
public static DiscordManager instance = null;
public static string deactivationReason;
private static string lastCheckDeactivationReason;
private static float lastCheckTime;
public void Awake()
{
Plugin.log.Debug($"{nameof(DiscordManager)} Awake");
DiscordClient.OnActivityInvite += DiscordClient_OnActivityInvite;
DiscordClient.OnActivityJoin += DiscordClient_OnActivityJoin;
DiscordClient.OnActivityJoinRequest += DiscordClient_OnActivityJoinRequest;
DiscordClient.OnActivitySpectate += DiscordClient_OnActivitySpectate;
if (instance != null)
{
Destroy(gameObject);
return;
}
instance = this;
DontDestroyOnLoad(gameObject);
}
public static void SetDeactivationReasonFromException(Exception e)
{
deactivationReason = e.Message;
}
public DiscordInstance CreateInstance(DiscordSettings settings)
{
DiscordInstance instance = new DiscordInstance(settings);
if (Config.Instance.ModStates.TryGetValue(settings.modId, out var state))
{
while (_activeInstances.Any(x => x.Priority == state.Priority))
state.Priority++;
instance.Priority = state.Priority;
instance.activityEnabled = state.Active;
Config.Instance.ModStates[settings.modId] = state;
}
else
{
instance.Priority = _activeInstances.Count == 0 ? 0 : _activeInstances.Max(x => x.Priority) + 1;
instance.activityEnabled = true;
Config.Instance.ModStates.Add(instance.settings.modId, new ModState() { Active = true, Priority = instance.Priority });
}
Config.Instance.Save();
_activeInstances.Add(instance);
Plugin.log.Debug($"Added new instance with AppId {instance.settings.appId}");
Settings.instance.UpdateModsList();
return instance;
}
public void DestroyInstance(DiscordInstance instance)
{
if (_activeInstances.Contains(instance))
{
_activeInstances.Remove(instance);
Settings.instance.UpdateModsList();
}
}
public void Update()
{
if (!active && deactivationReason == DiscordClient.DisabledReason) return;
if (!active && Time.time - lastCheckTime >= 10f)
{
lastCheckTime = Time.time;
try
{
DiscordClient.Enable();
Plugin.log.Debug($"Discord reactivated.");
active = true;
deactivationReason = string.Empty;
lastCheckDeactivationReason = string.Empty;
}
catch (ResultException e)
{
ProcessResultException(e, "Error starting DiscordClient: ");
}
catch (Exception e)
{
Plugin.log.Debug(e);
active = false;
SetDeactivationReasonFromException(e);
lastCheckDeactivationReason = deactivationReason;
}
}
if (active && Time.time - lastUpdateTime >= 5f)
{
lastUpdateTime = Time.time;
lastCheckDeactivationReason = null;
try
{
UpdateCurrentActivity();
DiscordClient.RunCallbacks();
}
catch (Discord.ResultException e)
{
ProcessResultException(e, "Error in RunCallbacks: ");
}
}
}
public void OnEnable()
{
active = true;
try
{
DiscordClient.Enable();
}
catch (ResultException e)
{
ProcessResultException(e, "Error starting DiscordClient: ");
}
catch (Exception e)
{
Plugin.log.Debug(e);
active = false;
SetDeactivationReasonFromException(e);
lastCheckDeactivationReason = deactivationReason;
}
}
public void OnDisable()
{
active = false;
DiscordClient.Disable();
}
private void UpdateCurrentActivity()
{
bool activityFound = false;
int activityPriority = int.MaxValue;
Activity topPriorityActivity = default;
long appId = -1;
foreach (var instance in _activeInstances)
{
if (instance.activityValid && instance.activityEnabled && instance.Priority < activityPriority)
{
activityFound = true;
activityPriority = instance.Priority;
topPriorityActivity = instance.activity;
appId = instance.settings.appId;
}
}
if (activityFound)
{
DiscordClient.ChangeAppID(appId);
DiscordClient.GetActivityManager().UpdateActivity(topPriorityActivity, (result) => {
if (result != Result.Ok)
{
Plugin.log.Debug($"Found activity (ApplicationId={topPriorityActivity.ApplicationId}, Type={topPriorityActivity.Type}), update result: {result}");
}
});
}
else
{
DiscordClient.ChangeAppID(-1);
DiscordClient.GetActivityManager().ClearActivity((result) => {
if (result != Result.Ok)
{
Plugin.log.Debug($"Count not find activity to update, activity clear result: {result}");
}
});
}
}
private void ProcessResultException(ResultException e, string messagePrefix)
{
active = false;
SetDeactivationReasonFromException(e);
if (lastCheckDeactivationReason == deactivationReason) return; // Already messaged this.
lastCheckDeactivationReason = deactivationReason;
if (e.Result != Result.NotRunning && e.Result != Result.InternalError)
{
Plugin.log.Error(messagePrefix + e.Message);
Plugin.log.Debug(e);
}
else
{
Plugin.log.Info(messagePrefix + "Discord is not running.");
#if DEBUG
Plugin.log.Debug(e);
#endif
}
}
#region Event Handlers
private DiscordInstance FindActivityEventHandler()
{
DiscordInstance handlerInstance = null;
foreach (var instance in _activeInstances)
{
if (instance.activityValid && instance.activityEnabled && instance.settings.handleInvites && instance.settings.appId == DiscordClient.CurrentAppID && (handlerInstance == null || instance.Priority < handlerInstance.Priority))
{
handlerInstance = instance;
}
}
return handlerInstance;
}
private void DiscordClient_OnActivitySpectate(string secret)
{
FindActivityEventHandler()?.CallActivitySpectate(secret);
}
private void DiscordClient_OnActivityJoinRequest(ref User user)
{
FindActivityEventHandler()?.CallActivityJoinRequest(ref user);
}
private void DiscordClient_OnActivityJoin(string secret)
{
FindActivityEventHandler()?.CallActivityJoin(secret);
}
private void DiscordClient_OnActivityInvite(ActivityActionType type, ref User user, ref Activity activity)
{
FindActivityEventHandler()?.CallActivityInvite(type, ref user, ref activity);
}
#endregion
}
}