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Config.cs
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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace DiscordCore
{
public struct ModState
{
public bool Active;
public int Priority;
}
[Serializable]
public class Config
{
private bool _enableDiscordCore;
public bool EnableDiscordCore
{
get { return _enableDiscordCore; }
set
{
_enableDiscordCore = value;
Save();
}
}
private bool _allowJoin;
public bool AllowJoin
{
get { return _allowJoin; }
set
{
_allowJoin = value;
Save();
}
}
private bool _allowSpectate;
public bool AllowSpectate
{
get { return _allowSpectate; }
set
{
_allowSpectate = value;
Save();
}
}
private bool _allowInvites;
public bool AllowInvites
{
get { return _allowInvites; }
set
{
_allowInvites = value;
Save();
}
}
public Dictionary<string, ModState> ModStates { get; set; }
Config()
{
_enableDiscordCore = true;
_allowJoin = true;
_allowSpectate = true;
_allowInvites = true;
ModStates = new Dictionary<string, ModState>();
}
private static Config _instance;
private static FileInfo FileLocation { get; } = new FileInfo($"./UserData/{Assembly.GetExecutingAssembly().GetName().Name}.json");
public static Config Instance
{
get
{
if (_instance == null)
_instance = new Config();
return _instance;
}
}
public static bool Create()
{
if (_instance != null) return false;
try
{
FileLocation.Directory.Create();
Plugin.log.Info($"Creating new config @ {FileLocation.FullName}");
Instance.Save();
}
catch (Exception)
{
Plugin.log.Error($"Unable to create new config @ {FileLocation.FullName}");
return false;
}
return true;
}
public static bool Load()
{
if (_instance != null) return false;
try
{
FileLocation.Directory.Create();
if (File.Exists(FileLocation.FullName))
{
Plugin.log.Debug($"Attempting to load JSON @ {FileLocation.FullName}");
_instance = JsonConvert.DeserializeObject<Config>(File.ReadAllText(FileLocation.FullName));
_instance.Save();
}
else
Create();
}
catch (Exception)
{
Plugin.log.Error($"Unable to load config @ {FileLocation.FullName}");
return false;
}
return true;
}
public bool Save()
{
try
{
using (var f = new StreamWriter(FileLocation.FullName))
{
Plugin.log.Debug($"Writing to File @ {FileLocation.FullName}");
var json = JsonConvert.SerializeObject(this, Formatting.Indented);
f.Write(json);
}
return true;
}
catch (Exception ex)
{
Plugin.log.Critical(ex);
return false;
}
}
}
}