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Hi, I am trying to generate some images, but I want to use a range of densities for some of the materials, I modified my phantoms a little so that I have more labels so that I can assign, for example, for the adipose tissue I have a label 1, with density=0.917, but I also changed some of the 1 voxel labels for a 3, so that to this adipose tissue I can give density=0.939. So that the [SECTION MATERIAL FILE LIST] in my .in file is something like:
#[SECTION MATERIAL FILE LIST v.2020-03-03]
material/air__5-120keV.mcgpu.gz density=0.0012 voxelId=0 # 1st MATERIAL FILE (.gz accepted)
material/adipose__5-120keV.mcgpu.gz density=0.917 voxelId=1 # 2nd MATERIAL FILE
material/adipose__5-120keV.mcgpu.gz density=0.939 voxelId=3 # 3nd MATERIAL FILE
material/skin__5-120keV.mcgpu.gz density=1.090 voxelId=2 # 4rd MATERIAL FILE
material/glandular__5-120keV.mcgpu.gz density=1.013 voxelId=29 # 5rd MATERIAL FILE
material/skin__5-120keV.mcgpu.gz density=1.090 voxelId=33 # 6th MATERIAL FILE
material/connective_Woodard__5-120keV.mcgpu.gz density=1.120 voxelId=88 # 7th MATERIAL FILE
material/connective_Woodard__5-120keV.mcgpu.gz density=1.207 voxelId=83 # 8th MATERIAL FILE
material/muscle__5-120keV.mcgpu.gz density=1.05 voxelId=40 # 9th MATERIAL FILE
material/muscle__5-120keV.mcgpu.gz density=1.05 voxelId=125 # 10th MATERIAL FILE
material/muscle__5-120keV.mcgpu.gz density=1.131 voxelId=123 # 11th MATERIAL FILE
material/blood__5-120keV.mcgpu.gz density=1.00 voxelId=150,225 # 12th MATERIAL FILE
material/muscle__5-120keV.mcgpu.gz density=1.050 voxelId=95 # 13th MATERIAL FILE
material/muscle__5-120keV.mcgpu.gz density=1.132 voxelId=93 # 14th MATERIAL FILE
material/polystyrene__5-120keV.mcgpu.gz density=1.060 voxelId=50 # 15th MATERIAL FILE
material/glandular__5-120keV.mcgpu.gz density=1.06 voxelId=200 # 16th MATERIAL FILE
material/CalciumOxalate__5-120keV.mcgpu.gz density=1.781 voxelId=250 # 17th MATERIAL FILE
material/W__5-120keV.mcgpu.gz voxelId=65 # 18th MATERIAL FILE
material/Se__5-120keV.mcgpu.gz voxelId=66 # 19th MATERIAL FILE
When I run the MC-GPU program, on the INITIALIZATION phase, only 16 values are read:
Voxel value to Monte Carlo material number conversion table (material number corresponds to order in input file):
voxelId = 0 --> Material = 1
voxelId = 1 --> Material = 2
voxelId = 2 --> Material = 4
voxelId = 3 --> Material = 3
voxelId = 29 --> Material = 5
voxelId = 33 --> Material = 6
voxelId = 40 --> Material = 9
voxelId = 50 --> Material = 15
voxelId = 83 --> Material = 8
voxelId = 88 --> Material = 7
voxelId = 93 --> Material = 14
voxelId = 95 --> Material = 13
voxelId = 123 --> Material = 11
voxelId = 125 --> Material = 10
voxelId = 150 --> Material = 12
voxelId = 225 --> Material = 12
So the simulation detects voxel values that do not exist in the previous list and it does not continue. Is it possible to do what I'm trying to do and use more voxel values to assign different densities to the same type of material?
The text was updated successfully, but these errors were encountered:
Sorry for the delay answering this issue. The solution is actually quite easy, I think: MCGPU allows only the use of 15 materials, by default. But this number can be easily increased by modifying the parameter MAX_MATERIALS in the header file (MC-GPU_v1.5b.h):
Hi AngieNicole-Hernandez, hi Andreu
May I ask how do you generate new material files other than it provided?
Have you used MC-GPU_create_material_data.f ? Do you know any dependency files like "tables.f" or "penelope.f"?
Thanks a lot!
Hi, I am trying to generate some images, but I want to use a range of densities for some of the materials, I modified my phantoms a little so that I have more labels so that I can assign, for example, for the adipose tissue I have a label 1, with density=0.917, but I also changed some of the 1 voxel labels for a 3, so that to this adipose tissue I can give density=0.939. So that the [SECTION MATERIAL FILE LIST] in my .in file is something like:
When I run the MC-GPU program, on the INITIALIZATION phase, only 16 values are read:
So the simulation detects voxel values that do not exist in the previous list and it does not continue. Is it possible to do what I'm trying to do and use more voxel values to assign different densities to the same type of material?
The text was updated successfully, but these errors were encountered: