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@buffer_screen allows the game to hint that the interpreter should use a backing store for all screen updates, until the game is finished whatever complicated drawing it's doing. It is legal to ignore the opcode completely, but it might be worthwhile using.
The text was updated successfully, but these errors were encountered:
@buffer_screen allows the game to hint that the interpreter should use a backing store for all screen updates, until the game is finished whatever complicated drawing it's doing. It is legal to ignore the opcode completely, but it might be worthwhile using.
The text was updated successfully, but these errors were encountered: