Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Bug] Locate Biome Center does not return results for Cave Biomes #221

Closed
Jereaux opened this issue Mar 19, 2023 · 0 comments
Closed

[Bug] Locate Biome Center does not return results for Cave Biomes #221

Jereaux opened this issue Mar 19, 2023 · 0 comments

Comments

@Jereaux
Copy link

Jereaux commented Mar 19, 2023

Version: 3.2.1

The Location Biome Center 1:4 condition allows for the selection of the three cave types (Lush, Dripstone and Deep Dark), however the condition does not appear to ever return any results, even when setup to search against specific seeds with the respective cave types at the location being searched.

I tested this using two methods. The first is creating a Locate Biome Center at world origin with Centered Square 10 for each of the three cave types with a minimum area of 1. No results were returned. I then tested to make sure other biome types were returned results including ocean and land biomes and they were.

I also had seeds that had lush caves at or near 0,0, and I set the Locate Biome Center condition with a custom location specific to the center of the lush cave for that seed, and used minimum area = 1 (tried different border tolerances from 1-999) and used the Triggers tab to analyze each seed individually. With the condition Enabled no seed was returned. With the condition disabled on the same search type the seed was returned (The condition was added onto a search looking for islands).

If I had to guess I would believe the condition type is searching at surface level (Y 256), and without a Y level selection available on that condition type it will never find caves of any size at that Y height.

Cubitect added a commit that referenced this issue May 21, 2023
added biome noise visualization for beta 1.7 climates (#212)
added keyboard controls to navigate the map (#217)
added desert wells map option and finders (#218)
added trail ruins map option and finders
added amethyst geode map option
added indicator for igloos with basement
added command line option --reset-all to clear the sessions and settings
added visibility toggles for structures that can be used to de-clutter the toolbar
updated structure icons, replacing several amidst icons that had non-standard sizes
changed UI so multiple conditions can be enabled/disabled at once (#216)
changed warning message for small areas to be more informative (#220)
changed compiler flags for debug builds
changed the toolbar position to its anchor is resored upon restart
changed preferences dialog to be non-blocking
fixed missing y-level option for locate biome center finders (#221)
fixed incorrect stronghold positions for 1.6- (#228)
fixed secondary spawn pass for 1.18+ (#219)
@Jereaux Jereaux closed this as completed Jun 8, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant