forked from Flawww/ArmaCept
-
Notifications
You must be signed in to change notification settings - Fork 0
/
netmessage_structs.h
12072 lines (10174 loc) · 319 KB
/
netmessage_structs.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
#pragma once
#include "networkmessage.h"
typedef void(*CleanupMsgFn)(unsigned char*);
typedef unsigned char*(*CreateMsgFn)();
struct MessageMsgFormatItem {
std::string _name;
void* _specs;
MessageMsgFormatItem() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageMsgFormat {
int _index;
std::vector<MessageMsgFormatItem*> _items;
MessageMsgFormat() {};
~MessageMsgFormat();
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessagePlayer {
int _player;
std::string _name;
bool _server;
bool _vonDisabled;
int _vonCodecQuality;
bool _battlEye;
int64_t _steamServerId;
bool _steamSecure;
int _sigVerRequired;
std::string _regURL;
bool _isJip;
MessagePlayer() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageMessages {
MessageMessages() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageServerState {
int _serverState;
MessageServerState() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageClientState {
int _clientState;
MessageClientState() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessagePlayerClientState {
int _dpnid;
int _clientState;
MessagePlayerClientState() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageLogin {
int _dpnid;
int _playerid;
int _inaddr;
int64_t _uid;
int64_t _steamID;
int64_t _ownerSteamID;
std::vector<char> _steamSessionTicket;
std::string _name;
std::string _face;
std::string _glasses;
std::string _speaker;
float _pitch;
std::string _squad;
int _unitId;
std::string _fullname;
std::string _email;
std::string _icq;
std::string _remark;
int _filesCount;
int _clientState;
int _version;
int _build;
bool _headlessClient;
bool _isJip;
std::string _userId;
bool _userGuest;
std::string _cloudId;
int _level;
bool _isVIP;
MessageLogin() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageLogout {
int _dpnid;
MessageLogout() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageSquad {
std::string _id;
std::string _nick;
std::string _name;
std::string _email;
std::string _web;
std::string _picture;
std::string _title;
int _unitId;
MessageSquad() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessagePublicVariable {
std::string _name;
std::vector<char> _value;
MessagePublicVariable() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageTeamMemberSetVariable {
int _id;
int _creator;
std::string _name;
std::vector<char> _value;
MessageTeamMemberSetVariable() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageLogMsgOnServer {
std::string _text;
bool _logInConsole;
MessageLogMsgOnServer() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageChat {
int _channel;
NetworkId _sender;
std::vector<NetworkId> _units;
std::string _name;
std::string _text;
MessageChat() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageRadioChat {
int _channel;
NetworkId _sender;
std::vector<NetworkId> _units;
std::string _text;
std::vector<Sentence> _sentence;
std::string _wordsClass;
MessageRadioChat() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageRadioChatWave {
int _channel;
NetworkId _sender;
std::vector<NetworkId> _units;
std::string _senderName;
std::string _wave;
MessageRadioChatWave() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageSetSpeaker {
int _player;
bool _on;
int _creator;
int _id;
MessageSetSpeaker() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageMissionHeader {
std::string _gameType;
std::string _island;
LocalizedString _name;
LocalizedString _description;
int64_t _steamId;
std::string _fileName;
std::string _fileDir;
int _fileSizeL;
int _fileSizeH;
int _fileCRC;
int _respawn;
float _respawnDelay;
float _respawnVehicleDelay;
float _bodyMinTime;
float _bodyMaxTime;
float _bodyLimit;
int _bodyManagerMode;
float _wreckMinTime;
float _wreckMaxTime;
float _wreckLimit;
int _wreckManagerMode;
float _minPlayerDistance;
bool _teamSwitchEnabled;
std::string _diffName;
bool _disabledAI;
bool _enableAIDisable;
bool _aiKills;
bool _updateOnly;
bool _hasMissionParams;
bool _noCopy;
int _diffGroupIndicators;
int _diffFriendlyTags;
int _diffEnemyTags;
int _diffDetectedMines;
int _diffCommands;
int _diffWaypoints;
int _diffWeaponInfo;
int _diffStanceIndicator;
bool _diffReducedDamage;
bool _diffStaminaBar;
bool _diffWeaponCrosshair;
bool _diffVisionAid;
bool _diffSquadRadar;
bool _diffThirdPersonView;
bool _diffCameraShake;
bool _diffScoreTable;
bool _diffDeathMessages;
bool _diffVonID;
int _diffMapContent;
bool _diffMiniMapAllowed;
bool _diffAutomaticReporting;
bool _diffMultipleSaves;
int _diffTacticalPing;
std::vector<std::string> _addOns;
Time _estimatedEndTime;
LocalizedString _titleParam1;
std::vector<float> _valuesParam1;
std::vector<LocalizedString> _textsParam1;
float _defValueParam1;
LocalizedString _titleParam2;
std::vector<float> _valuesParam2;
std::vector<LocalizedString> _textsParam2;
float _defValueParam2;
std::vector<float> _sizesParamArray;
std::vector<LocalizedString> _textsParamArray;
std::vector<float> _valuesParamArray;
std::vector<LocalizedString> _titleParamArray;
std::vector<float> _defaultParamArray;
int _rtdServerForced;
std::string _missionStatsID;
std::vector<int> _dlcs;
bool _skipLobby;
std::string _fileNameReal;
std::string _serverStatsId;
bool _unsafeCVL;
MessageMissionHeader() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessagePlayerRole {
int _index;
int _side;
int _group;
int _unit;
int _unitIndexInGroup;
std::string _vehicle;
std::vector<int> _turret;
bool _leader;
int _player;
int _flags;
std::string _description;
std::string _unitName;
int _lifeState;
MessagePlayerRole() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageSelectPlayer {
int _player;
int _creator;
int _id;
vec3 _position;
bool _respawn;
MessageSelectPlayer() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAttachPerson {
NetworkId _person;
NetworkId _unit;
MessageAttachPerson() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageTransferFile {
int _datamask;
std::vector<std::string> _filenames;
std::vector<char> _data;
int _totSize;
int _offset;
int _totSegments;
int _curSegment;
MessageTransferFile() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskMissionFile {
bool _valid;
MessageAskMissionFile() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageTransferMissionFile {
std::string _path;
std::vector<char> _data;
int _totSize;
int _offset;
int _totSegments;
int _curSegment;
MessageTransferMissionFile() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageTransferFileToServer {
int _datamask;
std::vector<std::string> _filenames;
std::vector<char> _data;
int _totSize;
int _offset;
int _totSegments;
int _curSegment;
MessageTransferFileToServer() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskForDamage {
NetworkId _who;
NetworkId _owner;
vec3 _modelPos;
float _val;
float _valRange;
std::string _ammo;
std::string _weapon;
vec3 _originDir;
MessageAskForDamage() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskForSetDamage {
NetworkId _who;
float _dammage;
bool _handleScore;
bool _ignoreHitPoints;
bool _immidiateEffect;
MessageAskForSetDamage() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskForSetSkill {
NetworkId _vehicle;
float _skill;
int _type;
MessageAskForSetSkill() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskForGetIn {
NetworkId _soldier;
NetworkId _vehicle;
int _position;
NetworkId _turret;
int _cargoIndex;
bool _isFastMoveIn;
MessageAskForGetIn() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskForAssignAs {
NetworkId _soldier;
NetworkId _vehicle;
int _position;
NetworkId _turret;
int _cargoIndex;
bool _unassign;
MessageAskForAssignAs() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskForMoveOutTo {
NetworkId _soldier;
NetworkId _vehicle;
vec3 _pos;
MessageAskForMoveOutTo() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskForRemoveVehicleFromGroup {
NetworkId _group;
NetworkId _vehicle;
MessageAskForRemoveVehicleFromGroup() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskForGetOut {
NetworkId _soldier;
NetworkId _vehicle;
NetworkId _turret;
bool _parachute;
bool _eject;
MessageAskForGetOut() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskWaitForGetOut {
NetworkId _vehicle;
NetworkId _unit;
MessageAskWaitForGetOut() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskForChangePosition {
NetworkId _soldier;
NetworkId _vehicle;
int _type;
NetworkId _turret;
int _cargoIndex;
MessageAskForChangePosition() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskForSelectWeapon {
NetworkId _vehicle;
NetworkId _turret;
int _weapon;
MessageAskForSelectWeapon() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskForAmmo {
NetworkId _vehicle;
NetworkId _turret;
int _weapon;
int _burst;
MessageAskForAmmo() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskForAddImpulse {
NetworkId _vehicle;
vec3 _force;
vec3 _torque;
MessageAskForAddImpulse() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskForMoveVector {
NetworkId _vehicle;
vec3 _pos;
MessageAskForMoveVector() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskForMoveMatrix {
NetworkId _vehicle;
vec3 _pos;
matrix3x3 _orient;
MessageAskForMoveMatrix() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskForJoinGroup {
NetworkId _join;
NetworkId _group;
bool _silent;
MessageAskForJoinGroup() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAskForJoinUnits {
NetworkId _join;
std::vector<NetworkId> _units;
bool _silent;
int _id;
MessageAskForJoinUnits() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageExplosionDamageEffects {
NetworkId _owner;
NetworkId _directHit;
int _componentIndex;
float _hit;
float _indirectHit;
float _indirectHitRange;
float _explosive;
float _explosionEffectsRadius;
std::string _type;
std::string _weapon;
vec3 _pos;
vec3 _surfNormal;
vec3 _inSpeed;
vec3 _outSpeed;
float _dustness;
vec3 _explosionDir;
bool _enemyDamage;
float _energyFactor;
float _explosionFactor;
float _damage;
MessageExplosionDamageEffects() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageFireWeapon {
NetworkId _vehicle;
NetworkId _gunner;
NetworkId _target;
vec3 _pos;
vec3 _dir;
int _weapon;
int _magazineCreator;
int _magazineId;
int _burstLeft;
int _ammoLeft;
std::string _magazineName;
float _visible;
MessageFireWeapon() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageMagazine {
std::string _type;
int _ammo;
float _reload;
float _reloadDuration;
float _reloadMagazine;
float _reloadMagazineTotal;
int _creator;
int _id;
int _pylon;
MessageMagazine() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageNetWeaponInfo {
std::string _weapon;
int _weaponId;
int _weaponCreator;
std::string _optics;
int _opticsId;
int _opticsCreator;
std::string _muzzle;
int _muzzleId;
int _muzzleCreator;
std::string _flashlight;
int _flashlightId;
int _flashlightCreator;
std::string _underBarrel;
int _underBarrelId;
int _underBarrelCreator;
int64_t _notemptyprimaryMag; // indicates if the Object was actually sent or not
MessageMagazine _primaryMag;
int64_t _notemptysecondaryMag; // indicates if the Object was actually sent or not
MessageMagazine _secondaryMag;
MessageNetWeaponInfo() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageUpdateEntityAIWeapons {
bool _initialUpdate;
int _currentWeapon;
std::vector<MessageNetWeaponInfo*> _weapons;
std::vector<MessageMagazine*> _magazines;
int _loadedMagsHash;
float _targetAimed;
bool _laserTargetOn;
NetworkId _laserTarget;
MessageUpdateEntityAIWeapons() {};
~MessageUpdateEntityAIWeapons();
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageUpdateWeapons {
NetworkId _vehicle;
NetworkId _turret;
NetworkId _gunner;
MessageUpdateEntityAIWeapons _weapons;
MessageUpdateWeapons() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAddWeapon {
NetworkId _vehicle;
int64_t _notemptyweaponInfo; // indicates if the Object was actually sent or not
MessageNetWeaponInfo _weaponInfo;
MessageAddWeapon() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageRemoveWeapon {
NetworkId _vehicle;
std::string _weapon;
MessageRemoveWeapon() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAddWeaponCargo {
NetworkId _vehicle;
int64_t _notemptyweaponInfo; // indicates if the Object was actually sent or not
MessageNetWeaponInfo _weaponInfo;
MessageAddWeaponCargo() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageRemoveWeaponCargo {
NetworkId _vehicle;
int64_t _notemptyweaponInfo; // indicates if the Object was actually sent or not
MessageNetWeaponInfo _weaponInfo;
MessageRemoveWeaponCargo() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAddItemCargo {
NetworkId _vehicle;
std::string _item;
int _creator;
int _itemId;
int _itemType;
int _ammo;
std::string _opticsName;
int _opticsCreator;
int _opticsId;
std::string _muzzleName;
int _muzzleCreator;
int _muzzleId;
std::string _flashlightName;
int _flashlightCreator;
int _flashlightId;
std::string _underBarrelName;
int _underBarrelCreator;
int _underBarrelId;
int64_t _notemptyprimaryMag; // indicates if the Object was actually sent or not
MessageMagazine _primaryMag;
int64_t _notemptysecondaryMag; // indicates if the Object was actually sent or not
MessageMagazine _secondaryMag;
NetworkId _supplyEnt;
MessageAddItemCargo() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageRemoveItemCargo {
NetworkId _vehicle;
int _creator;
int _itemId;
MessageRemoveItemCargo() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageModifyMagazineAmmoInCargo {
NetworkId _containerEnt;
std::string _item;
int _posInArray;
int _newAmmo;
MessageModifyMagazineAmmoInCargo() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageSetUnitLoadOutFromClassName {
NetworkId _vehicle;
std::string _className;
int _creator;
int _firstItemId;
NetworkId _uniformEnt;
NetworkId _vestEnt;
NetworkId _backpackEnt;
MessageSetUnitLoadOutFromClassName() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageMagazineString {
std::string _name;
int _ammoLeft;
MessageMagazineString() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageCountedString {
std::string _name;
int _count;
MessageCountedString() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageCountedWeaponsString {
std::string _name;
int _count;
std::string _optics;
std::string _muzzle;
std::string _flashlight;
std::string _underBarrel;
MessageMagazineString _primaryMuzzleMag;
MessageMagazineString _secondaryMuzzleMag;
MessageCountedWeaponsString() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageContainerRawData {
bool _isGeneric;
std::string _className;
bool _isBackpack;
std::vector<MessageMagazineString*> _magazinesDef;
std::vector<int> _magazinesCnt;
std::vector<MessageCountedString*> _items;
std::vector<MessageCountedWeaponsString*> _weapons;
std::vector<MessageContainerRawData*> _containers;
MessageContainerRawData() {};
~MessageContainerRawData();
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageSetUnitLoadOutFromRawData {
NetworkId _vehicle;
int _creator;
int _firstItemId;
NetworkId _uniformEnt;
int64_t _notemptyuniform; // indicates if the Object was actually sent or not
MessageContainerRawData _uniform;
NetworkId _vestEnt;
int64_t _notemptyvest; // indicates if the Object was actually sent or not
MessageContainerRawData _vest;
NetworkId _backpackEnt;
int64_t _notemptybackpack; // indicates if the Object was actually sent or not
MessageContainerRawData _backpack;
std::vector<NetworkId> _containersInContainers;
MessageSetUnitLoadOutFromRawData() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAssignItemToSlot {
NetworkId _vehicle;
std::string _item;
int _itemType;
NetworkId _supplyEnt;
MessageAssignItemToSlot() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageUnAssignItemFromSlot {
NetworkId _vehicle;
int _itemType;
MessageUnAssignItemFromSlot() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageOfferItemFromBody {
NetworkId _fromBody;
NetworkId _targetUnit;
int _creator;
int _itemId;
NetworkId _supplyEnt;
int _mode;
MessageOfferItemFromBody() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageLinkNewContainer {
NetworkId _parent;
NetworkId _from;
std::string _item;
int _itemType;
NetworkId _supplyEnt;
int _targetType;
MessageLinkNewContainer() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageReplaceContainer {
NetworkId _targetSoldier;
NetworkId _fromSupply;
std::string _item;
int _itemType;
NetworkId _supplyEnt;
int _targetType;
MessageReplaceContainer() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAddMagazineCargo {
NetworkId _vehicle;
int _creator;
int64_t _notemptymagazine; // indicates if the Object was actually sent or not
MessageMagazine _magazine;
int _firstMagId;
int _count;
MessageAddMagazineCargo() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAddBackpackCargo {
NetworkId _vehicle;
NetworkId _backpack;
MessageAddBackpackCargo() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageRemoveBackpackCargo {
NetworkId _vehicle;
NetworkId _backpack;
MessageRemoveBackpackCargo() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageRemoveMagazineCargo {
NetworkId _vehicle;
std::string _type;
int _ammo;
MessageRemoveMagazineCargo() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageAddMagazine {
NetworkId _vehicle;
int64_t _notemptymagazine; // indicates if the Object was actually sent or not
MessageMagazine _magazine;
MessageAddMagazine() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageRemoveMagazine {
NetworkId _vehicle;
std::string _type;
int _ammo;
MessageRemoveMagazine() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageVehicleInit {
NetworkId _subject;
std::string _init;
MessageVehicleInit() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageVehicleDestroyed {
NetworkId _killed;
NetworkId _killer;
NetworkId _shotInstigator;
bool _handleScore;
std::string _ammo;
std::string _weapon;
MessageVehicleDestroyed() {};
void queue_message(int to);
void reencode_message(NetworkMessageRaw* src);
};
struct MessageStoreCreatedSite {