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Refilling seeders/spreaders speed 10km/h after refill. #6925
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I noticed this twice in mode 7 (bale collect). After unloading of the bales at the sellpoint, the tractor only drove with 10 km/h from there. After I once set the cruise control back to max speed again (without discharge of the tractor) it worked fine. |
I can confirm this as well. I sometimes have to manually increase the cruise control speed as it leaves the fuel point, silo etc. |
I can confirm those too, on multiple modes where CP uses max speed from the cruise control setting. |
I can kinda replicate the issue and its happening to me all over the place. I cannot replicate it so that it stay on forever but this might provide some pointers. PIc 1 taken right before hitting 10 mph limit Have a look at the log part below. I'm not an expert but the line "has 4 colliding object(s)" seems to change things down to 10mph 2021-03-30 21:50 :09 [dbg4 lp964621] 7618 Dyna-6 (#2): onWaypointPassed 170 This is a portion of the log files as the same tractor has moved further along the line and has refilled (i paused the games and was typing this up which explains the 5 minute difference in time and it still has "has 4 colliding object(s)" 2021-03-30 22:00 :14 [dbg4 lp999889] 7618 Dyna-6 (#2): onWaypointPassed 271 As an aside i ran this several times and it kept hitting the 10mph limit.. I then moved the trailers & implements in the pic in further and i did not not hit he 10mph limit. I moved them back out and on the rerun i hit the 10mph again.. Hope this helps |
Well, thanks for the rply, but throw on all debugchannels doesn't help much... |
Just an update what I experienced. When I have fertilizer function OFF on seeder and refilling only seeds, tractors continue in normal speed. Same is for liquid fertilizer had no issue with it at all. Haven't tested slurry or manure but looks only lime and solid fertilizer causing slowing down. |
In AIDriver.lue Line 468/469 I changed the code back to the commented out code and it works fine now for me
It looks like the isInTrigger is not enough on its own. |
If you have a way to reproduce this, can you give it a try with version 00060 ? I am not sure if the fixes we did for the speed + the switch to AD and back may cause things like that. |
Tensuko, Yes initial check seems that the issue is gone.. I will keep an eye on it but for me the issue does not happen any more. Nice job :) |
Oh damn I am late in notice the feedback. Well that sounds good! |
I'm experiencing this right now. I'm filling using big bags the equipment drives over fills up fine and then never gets above 6mph. is there something simple for me to fix, CP gets stuck in isInTrigger:True i see this issue has happened before. i am running version 6.4.0.4 |
log.txt
Hello guys,
I'm on v 0045, having tractors with seeders working on a field with refilling course for seeds/fert all works fine but after refill they are travelling back to field & work only in fixed 10km/h speed. Same happened to me with fertilizer/lime spreader. All machines are stock/Kuhn pack. They are refilled from auger trailers not from any silo or refill point.
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