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unloader starts to swerve the target combine, when turn radius is to smal #6612

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Commissar0617 opened this issue Jan 3, 2021 · 14 comments
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@Commissar0617
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so, essentially, as the photos show, the pathfinder initially puts it under the pipe... but then the pathfinder moves and expands the course to where the overloader trys to run into the combine.

log.txt

@NicholasSoares
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same happened here a fell days ago only fixed when i sell and buy the tractor again (same everything in matters of configuration)
fsScreen_2020_12_29_21_21_07

@Tensuko
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Tensuko commented Jan 4, 2021

Thats a rare case when drive like this behind the combine, hopefully with .00020 it should work better and this is not a overloader problem.

@Tensuko Tensuko changed the title overloader drives at the combine instead of under the pipe unloader starts to swerve the target combine, when turn radius is to smal Jan 4, 2021
@Commissar0617
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right. i figured it was some sort of occasional issue with path-finding. ill see about reproducing on my next harvest. the funny thing is, i even tried increasing the turn radius in the settings and it had no apparent effect.

@Tensuko
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Tensuko commented Jan 4, 2021

It must be big enough.
I know exactly whats happening here and why it is happening.
Anyway, Try Version .00020 or higher...

@Commissar0617
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nope no fix.
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@Commissar0617
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log.txt
here's the latest log. i didn't ahve debug on the whole time, but ill get more tommorow

@NicholasSoares
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fsScreen_2021_01_09_01_00_02
Happening here in special if i set max loading below 100% on combine, also i do notice that a lot of my issues happens inside of the route temporary turn section waypoints, last images just for ilustration of what i talking about
fsScreen_2021_01_08_03_09_33
fsScreen_2021_01_08_03_05_47

@Tensuko
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Tensuko commented Jan 9, 2021

@NicholasSoares
same for your:
logfile ?!
Also it looks like you have avoid fruit off and no headland.

@NicholasSoares
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@Tensuko i need to create the save again to generate any log infortune, just posted to give more detais of the problem, avoid fruit is always set on it just dont work any good when off, and headland in this fields usually are not necessary (plenty of room and way too short) i can try to use some (3m header) if it corrects the issue for some reason

@Commissar0617
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Commissar0617 commented Jan 9, 2021

log.txt
i've observed it a couple times today, along with another issue i'll be filing another report about

edit: log probably won't be useful, i forgot to turn on the diagnostics

@Commissar0617
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@pvaiko pvaiko self-assigned this Jan 15, 2021
@pvaiko
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pvaiko commented Feb 10, 2021

@Commissar0617 is this still happening?

Since version 20 we are deactivating the swerving for the combine when the current waypoint is within 20 meters of the end of the course, which in your screenshots above would be when the tractor is somewhere around waypoint 114. Looks like it gets somehow enabled again towards the end of the course, but I'm not able to reproduce this at all.

Would you able to use a test branch where I'd add some debug info to help resolving this?

@Commissar0617
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lemme check. i know it was last time i played, but idk if i've playued ont he latest version of cp. as far as a test branch, sure.

@Commissar0617
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20210210215516_1

yep, still happening

@pvaiko pvaiko closed this as completed in 3f64862 Feb 11, 2021
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