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Player.js
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var ovladaniePomocouSipok;
var klavesnica;
class Player extends Phaser.GameObjects.Sprite{
constructor(scene){
let x = 0;
let y = scene.innerHeight/1.5;
super(scene, x, y, 'player');
scene.add.existing(this);
//ovladaniePomocouSipok = this.input.keyboard.createCursorKeys();
//klavesnica = this.input.keyboard.addKeys('CTRL, SPACE, A, D, SHIFT');
}
update(){
/* if(ovladaniePomocouSipok.left.isDown || klavesnica.A.isDown){
this.setFlipX(true);
this.setVelocityX(-160);
}
else if(ovladaniePomocouSipok.right.isDown || klavesnica.D.isDown){
this.setFlipX(false);
this.setVelocityX(160);
}
else{
this.setVelocityX(0);
}
if((ovladaniePomocouSipok.up.isDown && this.body.touching.down && klavesnica.CTRL.isDown) || (klavesnica.SPACE.isDown && this.body.touching.down && klavesnica.CTRL.isDown)){
this.setVelocityY(-500);
if(window.innerHeight >= 800) this.setVelocityY(-600);
}
//maly vyskok
else if( (ovladaniePomocouSipok.up.isDown && this.body.touching.down && klavesnica.SHIFT.isDown) || (klavesnica.SPACE.isDown && this.body.touching.down && klavesnica.SHIFT.isDown)){
this.setVelocityY(-130);
if(window.innerHeight >= 800) this.setVelocityY(-180);
}
//klasicky skok
else if( (ovladaniePomocouSipok.up.isDown && this.body.touching.down) || (klavesnica.SPACE.isDown && this.body.touching.down) ){
this.setVelocityY(-330);
if(window.innerHeight >= 800) this.setVelocityY(-440);
}
*/
}
}