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Okhsl is a perceptually uniform version of HSL. You can read this great article about it.
This is what Godot 4 now uses by default :
We want to implement the same thing in Dear ImGui to replace their current color picker widget. Their color picker code is a bit messy, so this might mean rewriting a color picker from scratch.
The text was updated successfully, but these errors were encountered:
Okhsl is a perceptually uniform version of HSL. You can read this great article about it.
This is what Godot 4 now uses by default :
We want to implement the same thing in Dear ImGui to replace their current color picker widget. Their color picker code is a bit messy, so this might mean rewriting a color picker from scratch.
The text was updated successfully, but these errors were encountered: