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fix lost LightData &reference
🔗 GHA #130: Commit 0b174aa pushed by CookieBadger
January 6, 2025 23:02 58s area-light-shadows
January 6, 2025 23:02 58s
fix reprojection pass
🔗 GHA #129: Commit 060364e pushed by CookieBadger
January 6, 2025 19:40 1m 30s area-light-shadows
January 6, 2025 19:40 1m 30s
fix attachment, blend state and texture size issues
🔗 GHA #128: Commit 1ea9add pushed by CookieBadger
December 30, 2024 22:05 58s area-light-shadows
December 30, 2024 22:05 58s
implement subdivision base algorithm
🔗 GHA #126: Commit 70f137e pushed by CookieBadger
December 23, 2024 01:27 57s area-light-shadows
December 23, 2024 01:27 57s
move shadow sample selection to pre_opaque_render
🔗 GHA #125: Commit a2288e8 pushed by CookieBadger
December 22, 2024 18:07 56s area-light-shadows
December 22, 2024 18:07 56s
add area map subdivision uniform field
🔗 GHA #124: Commit 57b3678 pushed by CookieBadger
December 20, 2024 21:11 54s area-light-shadows
December 20, 2024 21:11 54s
add uniforms for shadow samples
🔗 GHA #123: Commit 547906b pushed by CookieBadger
December 20, 2024 20:41 1m 3s area-light-shadows
December 20, 2024 20:41 1m 3s
🔗 GHA
🔗 GHA #122: Commit 55e64be pushed by CookieBadger
December 20, 2024 19:47 57s area-light-shadows
December 20, 2024 19:47 57s
implement atlas pcf
🔗 GHA #121: Commit 038073e pushed by CookieBadger
December 18, 2024 20:23 1d 23h 25m 10s area-light-shadows
December 18, 2024 20:23 1d 23h 25m 10s
fix viewport shadow atlas bugs
🔗 GHA #120: Commit e545665 pushed by CookieBadger
December 17, 2024 20:43 1m 4s area-light-shadows
December 17, 2024 20:43 1m 4s
add viewport class bindings
🔗 GHA #119: Commit 3a366c6 pushed by CookieBadger
December 17, 2024 18:40 1m 14s area-light-shadows
December 17, 2024 18:40 1m 14s
fix shadow normal bias
🔗 GHA #118: Commit af91c4a pushed by CookieBadger
December 12, 2024 09:38 1m 0s area-light-shadows
December 12, 2024 09:38 1m 0s
fix area light shadow map selection
🔗 GHA #117: Commit e8043d5 pushed by CookieBadger
December 8, 2024 12:07 1m 24s area-light-shadows
December 8, 2024 12:07 1m 24s
added area light shadow atlas
🔗 GHA #116: Commit b23ade2 pushed by CookieBadger
December 6, 2024 09:47 1m 11s area-light-shadows
December 6, 2024 09:47 1m 11s
optimize shadow mapping in shader
🔗 GHA #115: Commit 6e3f5a9 pushed by CookieBadger
November 27, 2024 11:53 1m 3s area-light-shadows
November 27, 2024 11:53 1m 3s
adjust depth range for area diagonal
🔗 GHA #114: Commit bdacd09 pushed by CookieBadger
November 27, 2024 10:02 58s area-light-shadows
November 27, 2024 10:02 58s
implement paraboloid shadows for 1 area light
🔗 GHA #113: Commit 3db5da3 pushed by CookieBadger
November 25, 2024 09:08 1m 19s area-light-shadows
November 25, 2024 09:08 1m 19s
make light one-sided
🔗 GHA #112: Commit 0af620e pushed by CookieBadger
November 25, 2024 09:03 1m 18s stochastic-area-lights
November 25, 2024 09:03 1m 18s
fix alpha and rim
🔗 GHA #111: Commit fee8868 pushed by CookieBadger
November 12, 2024 17:29 1m 16s stochastic-area-lights
November 12, 2024 17:29 1m 16s
Merge pull request #97912 from reduz/property-path-store-uid
🔗 GHA #110: Commit ec6a1c0 pushed by CookieBadger
November 11, 2024 21:24 58m 38s master
November 11, 2024 21:24 58m 38s
add vertex world param in shader
🔗 GHA #109: Commit cbc0437 pushed by CookieBadger
November 7, 2024 23:26 56s stochastic-area-lights
November 7, 2024 23:26 56s
fix light rotation
🔗 GHA #108: Commit 4891bf8 pushed by CookieBadger
November 2, 2024 14:56 55s stochastic-area-lights
November 2, 2024 14:56 55s
make samples a parameter
🔗 GHA #107: Commit 2f8ced9 pushed by CookieBadger
October 30, 2024 16:31 1m 7s stochastic-area-lights
October 30, 2024 16:31 1m 7s
fix implementation issues
🔗 GHA #106: Commit a8993bd pushed by CookieBadger
October 30, 2024 15:53 1m 3s stochastic-area-lights
October 30, 2024 15:53 1m 3s