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Perhaps we could add an option for the export style, i.e. split into files with correct xyz offsets, split into separate meshes, or just all at once like we have now
Alternatives
could allow moving objects in preview instead?
could allow the user to select an object in the preview to export separately, or to disable entirely before export
The text was updated successfully, but these errors were encountered:
ConnorDY
changed the title
Allow exporting objects as separate meshes
[REQUEST] Allow exporting objects as separate meshes
Aug 14, 2022
I'm thinking this feature might be useful to move objects even if they are in the "correct" spots. It would allow people to animate scene objects more easily if they are part of their own meshes.
@ConnorDY - any progress? If I knew Kotlin I'd probably be of more use. Referencing RSPSi map editor, you could make checkboxes/radio buttons for object types that you'd like to view (10 is generally the most common).
For bridges and whatnot - z+1 would be useful if I wanted to turn off all other heights.
Use case
The user may want to move and rotate objects in the scene, e.g. cows in lumbridge or anything that exports incorrectly.
Solution
Originally posted by @ConnorDY in #90 (comment)
Perhaps we could add an option for the export style, i.e. split into files with correct xyz offsets, split into separate meshes, or just all at once like we have now
Alternatives
The text was updated successfully, but these errors were encountered: