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How to determine what texture each face is using? #192
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I tried exporting other regions and all of them have the same textures, is that how it's supposed to be? |
There are two materials: |
That is for untextured faces, i.e. those which don't use an image as the texture. Instead a solid colour is used per vertex, and that is encoded in the glTF mesh. |
More of a question than an issue/bug/feature request.
I am also sorry if my question may sound stupid, but I really have no idea.
When importing gltf model in Blender it has material - rs_textured which is cool and all, but how can I check what face has what texture applied on?
For example, I am re-exporting the model in .fbx format (since I need to have it in fbx) and later I am "painting" the faces manually in a different engine, but the problem is that from the exported textures there's no real info which texture is used for which face, it's more of a guess work which texture is applied to which face.
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