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[REQUEST] Individual models as GLTF with textures #183

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jeadys opened this issue May 2, 2023 · 0 comments
Open

[REQUEST] Individual models as GLTF with textures #183

jeadys opened this issue May 2, 2023 · 0 comments

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@jeadys
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jeadys commented May 2, 2023

Use case

I'm trying to use environment exporter together with the runelite model exporter, but their model export gives .obj and .mtl files. I rather have a GLTF file with their textures. Currently when i import their .obj and .mtl files in blender I get like 200+ materials because of the way these files work. The environment exporter uses a single texture file.

Currently what i have to do is mess around with uv unwrapping and bake the 200+ materials into a single texture but this is very tedious, because i have to apply the image texture node for baking to every single material.

I'm trying to use this in a game engine, not video editing or thumbnail creation.

Solution

Make it so we can export individual models from the environment? or have us search up items to export.
Make it a GLTF with texture maps.

Alternatives

If this is not possible, can you send me in the right direction on how you have generated GLTF files with textures for the environments?

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