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I'm trying to use environment exporter together with the runelite model exporter, but their model export gives .obj and .mtl files. I rather have a GLTF file with their textures. Currently when i import their .obj and .mtl files in blender I get like 200+ materials because of the way these files work. The environment exporter uses a single texture file.
Currently what i have to do is mess around with uv unwrapping and bake the 200+ materials into a single texture but this is very tedious, because i have to apply the image texture node for baking to every single material.
I'm trying to use this in a game engine, not video editing or thumbnail creation.
Solution
Make it so we can export individual models from the environment? or have us search up items to export.
Make it a GLTF with texture maps.
Alternatives
If this is not possible, can you send me in the right direction on how you have generated GLTF files with textures for the environments?
The text was updated successfully, but these errors were encountered:
Use case
I'm trying to use environment exporter together with the runelite model exporter, but their model export gives .obj and .mtl files. I rather have a GLTF file with their textures. Currently when i import their .obj and .mtl files in blender I get like 200+ materials because of the way these files work. The environment exporter uses a single texture file.
Currently what i have to do is mess around with uv unwrapping and bake the 200+ materials into a single texture but this is very tedious, because i have to apply the image texture node for baking to every single material.
I'm trying to use this in a game engine, not video editing or thumbnail creation.
Solution
Make it so we can export individual models from the environment? or have us search up items to export.
Make it a GLTF with texture maps.
Alternatives
If this is not possible, can you send me in the right direction on how you have generated GLTF files with textures for the environments?
The text was updated successfully, but these errors were encountered: