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In Unity when you add a mesh collider for users to explore the map, with it being one giant mesh (aside from the roofs of buildings, the grass and vegetation on the map also get a collider as they cannot be separated. This causes the player to jump overr and bump into each individual blade of grass. If the grass was separate or toggleable then I could remove the collider to allow a smoother walking experience.
Solution
Having the grass / flowers / vegetation on a Seperate mesh
Alternatives
Additional context
The text was updated successfully, but these errors were encountered:
Use case
In Unity when you add a mesh collider for users to explore the map, with it being one giant mesh (aside from the roofs of buildings, the grass and vegetation on the map also get a collider as they cannot be separated. This causes the player to jump overr and bump into each individual blade of grass. If the grass was separate or toggleable then I could remove the collider to allow a smoother walking experience.
Solution
Having the grass / flowers / vegetation on a Seperate mesh
Alternatives
Additional context
The text was updated successfully, but these errors were encountered: