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Have the wiimote appear to Godot like a controller #2

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ace4971 opened this issue Nov 15, 2023 · 1 comment
Open

Have the wiimote appear to Godot like a controller #2

ace4971 opened this issue Nov 15, 2023 · 1 comment

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@ace4971
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ace4971 commented Nov 15, 2023

Godot already has an InputEvent system and controller mapping - i just have no idea whether a GDExtension is able to hook into that or whether the abstractions for controllers support all the different kinds of things a wiimote can do.

need more godot expertise for this one

also its kinda important to get this architecture right from the start before a ton of work is done on more complete wiimote support

@ace4971 ace4971 changed the title Have the wiimotes appear to Godot like a controller Have the wiimote appear to Godot like a controller Nov 15, 2023
@ace4971
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ace4971 commented Dec 1, 2023

https://github.com/GodotVR may be a good example for how to do this properly - they seem to be integrating VR stuff thats got a similar "its technically a controller, but its far more than a simple set of buttons than the SDL Game Controller DB that godot natively uses"

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