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Blocks next to the detector become bud powered after the detector is depowered
Entity example:
Player example:
Example with a normal block:
In all examples, it could also be considered a bug that the block under the dust is being powered in the first place as it is inconsistent with things such as redstone blocks or pressure plates.
The text was updated successfully, but these errors were encountered:
Blocks next to the detector become bud powered after the detector is depowered
Entity example:
Player example:
Example with a normal block:
In all examples, it could also be considered a bug that the block under the dust is being powered in the first place as it is inconsistent with things such as redstone blocks or pressure plates.
The text was updated successfully, but these errors were encountered: