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This repository has been archived by the owner on Apr 14, 2020. It is now read-only.
Presently, flashbangs can stun mechs and turrets (manned or automated) due to vanilla behavior. This could probably be resolved by changing the flashbang to a custom damage def derived from stun, only concern is accidentally affecting EMP stun or melee critical stun. Presently, more a question of balance than anything else.
The text was updated successfully, but these errors were encountered:
Presently, flashbangs can stun mechs and turrets (manned or automated) due to vanilla behavior. This could probably be resolved by changing the flashbang to a custom damage def derived from stun, only concern is accidentally affecting EMP stun or melee critical stun. Presently, more a question of balance than anything else.
The text was updated successfully, but these errors were encountered: