-
Notifications
You must be signed in to change notification settings - Fork 91
Revamp Xenn ammo #1057
Comments
How would you like them to function, specifically? It'd be helpful for developing #1044 to know some exact requirements. Being a "bolt", I'd assume it fires the full mass of the cartridge. Does it fire multiple cartridges at once? Should each cartridge fire exactly one bolt? |
Based on the current implementation, I'd say:
Possible ammoset definition
In the context of the original mod, "bolt" refers to "energy bolt" |
In the system currently being developed, there wouldn't be such a thing as one resource holding multiple shots. The stack graphic could vary using the FT-implemented graphic method such that the item appears as less than a magazine up to stack count of 19. To add the full mass decrease per shot, you'd add < conservedMassFactorWhenFired>0< /conservedMassFactorWhenFired> to < defName>Ammo_Xenn_Hot< /defName>. |
It might be possible to have one reload with Ammo_Xenn_Hot fill up the magazine completely and make it so unloading destroys remaining rounds or perhaps return a smaller ammo resource |
The original Xenn Race mod included two ranged weapons
Both weapons are supposed to be loaded with their own respective ammo, and thus have separate ammosets. However, the current patches instead simply assign them the same universal ammoset, allowing the burn cannon to use the Xenn Cold Cell ammo, and vice versa.
Furthermore, the Cold Cell is incorrectly described as Thermobaric.
While a very low priority task, I'd like to set aside some time to properly revamp the Xenn cannon fuel cells, possibly using the power cell features being developed in #1044.
The text was updated successfully, but these errors were encountered: