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gulp-nodemon

gulp + nodemon + convenience

Install

$ npm install --save-dev gulp-nodemon

Usage

Gulp-nodemon is almost exactly like regular nodemon, but it's made for use with gulp tasks.

nodemon([options])

Gulp-nodemon takes an options object just like the original.

Example below will start server.js in development mode and watch for changes, as well as watch all .html and .js files in the directory.

gulp.task('start', function (done) {
  nodemon({
    script: 'server.js'
  , ext: 'js html'
  , env: { 'NODE_ENV': 'development' }
  , done: done
  })
})

Synchronous Build Tasks

NOTE: This feature requires Node v0.12 because of child_process.spawnSync.

Gulp-nodemon can synchronously perform build tasks on restart.

{ tasks: [Array || Function(changedFiles)] }

If you want to lint your code when you make changes that's easy to do with a simple event. But what if you need to wait while your project re-builds before you start it up again? This isn't possible with vanilla nodemon, and can be tedious to implement yourself, but it's easy with gulp-nodemon:

nodemon({
  script: 'index.js'
, tasks: ['browserify']
})

What if you want to decouple your build processes by language? Or even by file? Easy, just set the tasks option to a function. Gulp-nodemon will pass you the list of changed files and it'll let you return a list of tasks you want run.

NOTE: If you manually restart the server (rs) this function will receive a changedFiles === undefined so check it and return the tasks because it expects an array to be returned.

nodemon({
  script: './index.js'
, ext: 'js css'
, tasks: function (changedFiles) {
    var tasks = []
    if (!changedFiles) return tasks;
    changedFiles.forEach(function (file) {
      if (path.extname(file) === '.js' && !~tasks.indexOf('lint')) tasks.push('lint')
      if (path.extname(file) === '.css' && !~tasks.indexOf('cssmin')) tasks.push('cssmin')
    })
    return tasks
  }
})

Events

gulp-nodemon returns a stream just like any other NodeJS stream, except for the on method, which conveniently accepts gulp task names in addition to the typical function.

.on([event], [Array || Function])

  1. [event] is an event name as a string. See nodemon events.
  2. [tasks] An array of gulp task names or a function to execute.

.emit([event])

  1. event is an event name as a string. See nodemon events.

Examples

Basic Usage

The following example will run your code with nodemon, lint it when you make changes, and log a message when nodemon runs it again.

// Gulpfile.js
var gulp = require('gulp')
  , nodemon = require('gulp-nodemon')
  , jshint = require('gulp-jshint')

gulp.task('lint', function () {
  gulp.src('./**/*.js')
    .pipe(jshint())
})

gulp.task('develop', function (done) {
  var stream = nodemon({ script: 'server.js'
          , ext: 'html js'
          , ignore: ['ignored.js']
          , tasks: ['lint'] })
          , done: done

  stream
      .on('restart', function () {
        console.log('restarted!')
      })
      .on('crash', function() {
        console.error('Application has crashed!\n')
         stream.emit('restart', 10)  // restart the server in 10 seconds
      })
})

You can also plug an external version or fork of nodemon

gulp.task('pluggable', function() {
  nodemon({ nodemon: require('nodemon'),
            script: 'server.js'})
})

Bunyan Logger integration

The bunyan logger includes a bunyan script that beautifies JSON logging when piped to it. Here's how you can you can pipe your output to bunyan when using gulp-nodemon:

gulp.task('run', ['default', 'watch'], function(done) {
    var nodemon = require('gulp-nodemon'),
        spawn   = require('child_process').spawn,
        bunyan

    nodemon({
        script: paths.server,
        ext:    'js json',
        ignore: [
            'var/',
            'node_modules/'
        ],
        watch:    [paths.etc, paths.src],
        stdout:   false,
        readable: false,
        done: done
    })
    .on('readable', function() {

        // free memory
        bunyan && bunyan.kill()

        bunyan = spawn('./node_modules/bunyan/bin/bunyan', [
            '--output', 'short',
            '--color'
        ])

        bunyan.stdout.pipe(process.stdout)
        bunyan.stderr.pipe(process.stderr)

        this.stdout.pipe(bunyan.stdin)
        this.stderr.pipe(bunyan.stdin)
    });
})

Using gulp-nodemon with React, Browserify, Babel, ES2015, etc.

Gulp-nodemon is made to work with the "groovy" new tools like Babel, JSX, and other JavaScript compilers/bundlers/transpilers.

In gulp-nodemon land, you'll want one task for compilation that uses an on-disk cache (e.g. gulp-file-cache, gulp-cache-money) along with your bundler (e.g. gulp-babel, gulp-react, etc.). Then you'll put nodemon({}) in another task and pass the entire compile task in your config:

var gulp = require('gulp')
  , nodemon = require('gulp-nodemon')
  , babel = require('gulp-babel')
  , Cache = require('gulp-file-cache')

var cache = new Cache();

gulp.task('compile', function () {
  var stream = gulp.src('./src/**/*.js') // your ES2015 code
                   .pipe(cache.filter()) // remember files
                   .pipe(babel({ ... })) // compile new ones
                   .pipe(cache.cache()) // cache them
                   .pipe(gulp.dest('./dist')) // write them
  return stream // important for gulp-nodemon to wait for completion
})

gulp.task('watch', ['compile'], function (done) {
  var stream = nodemon({
                 script: 'dist/' // run ES5 code
               , watch: 'src' // watch ES2015 code
               , tasks: ['compile'] // compile synchronously onChange
               , done: done
               })

  return stream
})

The cache keeps your development flow moving quickly and the return stream line ensure that your tasks get run in order. If you want them to run async, just remove that line.

Using gulp-nodemon with browser-sync

Some people want to use browser-sync. That's totally fine, just start browser sync in the same task as nodemon({}) and use gulp-nodemon's .on('start', function () {}) to trigger browser-sync. Don't use the .on('restart') event because it will fire before your app is up and running.