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Implement weapon inaccuracy #17

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ClobberXD opened this issue Mar 22, 2019 · 5 comments
Open
2 of 3 tasks

Implement weapon inaccuracy #17

ClobberXD opened this issue Mar 22, 2019 · 5 comments

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@ClobberXD
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ClobberXD commented Mar 22, 2019

Implement inaccuracy, and implement increased accuracy when aiming down sights. This feature would replace the lame 20% additional damage when aiming down sights.

@ClobberXD
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f4cdc15 implements spread. What's left to do is to somehow reduce spread if player is aiming down sights.

@ClobberXD
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Bullet drop should also be implementable if using progresssive raycasting (#27) or entity-based projectile handling (#25).

@skittlemittle
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do you want to reduce spread when scoped or remove spread when scoped?

@ClobberXD
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Yeah, reducing spread when the player is scoping is what I'd like to see. But ideally, the amount of reduction in spread (i.e. increase in accuracy) should be customisable per-weapon (or per-addon when addon support is added later).

@ClobberXD
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Forgot to note, recoil has been added in 7999179

Only bullet drop remains. I'll implement this after #27.

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