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features.txt
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features.txt
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%%%%
A Zot trap
A trap which inflicts dangerously unpredictable magical effects on those
unlucky enough to step on it. You may find yourself thrown into the Abyss,
contaminated with enormous amounts of wild magic, have mighty fiends summoned
against you, or the like — it is something to avoid at all costs. The monsters
of the dungeon may even trigger it themselves to invoke its effects against
you.
%%%%
A basalt altar of Yredelemnul
An altar to Yredelemnul the Dark, worked from columnar basalt.
%%%%
A blade trap
A massive scythe-like blade hidden in a slit, with a counterweight that acts as
a pendulum.
%%%%
A bloodstained altar of Trog
An altar to Trog the Wrathful, crudely made by what seem to be the hands of
giants and covered with bloodstains.
%%%%
A blossoming altar of Fedhas
An altar to Fedhas Madash, covered in vibrant and colourful plant life.
%%%%
A bolt trap
A well-concealed hole containing a crossbow-like contraption with a
self-loading mechanism.
%%%%
# column_ruins
A broken pillar
A ruined and crumbled stone pillar.
%%%%
A burning altar of Makhleb
An ever-burning altar to Makhleb the Destroyer. Strange, twisting shapes are
visible in the flames.
%%%%
A closed door
A wooden door.
%%%%
# These should get custom names instead. Currently used by: IceCv, Ossuary,
# Sewer, Trove, Volcano.
A collapsed entrance
A collapsed passage which cannot be used anymore.
%%%%
A corrupted altar of Lugonu
An altar to Lugonu the Unformed, possibly dedicated to some other power before
it was irrevocably corrupted.
%%%%
A crawl-hole back to the Lair
A passage leading back to the Lair of Beasts.
%%%%
A deep blue altar of Sif Muna
An altar of the deepest blue, covered in intricate patterns and writings in
long forgotten scripts, devoted to Sif Muna the Loreminder.
%%%%
A detected altar
An altar of some kind. You cannot tell what deity it is consecrated to without
approaching it.
%%%%
# mmap/antennae/etc
A detected shop or portal
A gateway of some kind. You cannot tell where it leads without approaching it.
%%%%
A dry fountain
A dried-up fountain that has seen better days.
%%%%
A faded altar to an unknown god
An ancient altar, stripped of all identifying characteristics by the passage of
aeons. Praying at it will convert you to an unknown god, and the altar's deity
will greatly appreciate conversion at so ancient a site of worship.
%%%%
A fountain of clear blue water
A decorative fountain, flowing with clear water.
%%%%
A fountain of blood
A decorative fountain, spurting with foul-looking blood.
%%%%
A fountain of sparkling water
A decorative fountain, flowing with brightly sparkling water.
%%%%
A gate leading back out of this place
A gate that will let you return whence you came.
%%%%
A gate leading out of Pandemonium
A gate leading back to the dungeon.
%%%%
A gate leading to another region of Pandemonium
A gate leading to yet another region of Pandemonium. There'll always be more.
%%%%
A one-way gate leading to the halls of Pandemonium
A gate leading to the endless halls of Pandemonium.
%%%%
A staircase to the Depths
A staircase leading to the Depths.
%%%%
A gate to the Realm of Zot
A gate leading to the Realm of Zot.
%%%%
A gateway back into the Dungeon
A gate which allows a feat popularly thought to be impossible: escaping Hell
alive.
%%%%
A gateway leading out of the Abyss
A gateway out of the Abyss, shimmering and shifting in the impermanent
landscape.
%%%%
A gateway leading deeper into the Abyss
A strangely calm gateway amid the roiling landscape of the Abyss. It leads
further into the depths of the Abyss.
%%%%
A gateway to a ziggurat
A portal leading to a ziggurat.
%%%%
A gateway to the ashen valley of Gehenna
A gateway leading to Gehenna.
%%%%
A gateway to Hell
A gateway leading to the Vestibule of Hell. Few would go there voluntarily.
%%%%
A gateway to the Iron City of Dis
A gateway leading to the Iron City of Dis.
%%%%
A gateway to the decaying netherworld of Tartarus
A gateway leading to Tartarus.
%%%%
A gateway to the freezing wastes of Cocytus
A gateway leading to Cocytus.
%%%%
A gleaming silver wall
A wall made of pure silver, formed by the power of Zin to temporarily imprison
a monster within its confines.
%%%%
A glowing golden altar of the Shining One
An altar to the Shining One, made from the purest gold and almost blinding in
its radiance.
%%%%
A glowing silver altar of Zin
An altar to Zin the Law-Giver, made from silver as pristine as Zin's followers
are expected to be, and glowing gently.
%%%%
A granite statue
A stone statue whose features have long since withered away.
%%%%
A hole to the Spider Nest
A passage leading to the Spider Nest.
%%%%
A labyrinth entrance
A portal leading to a labyrinth.
%%%%
A mechanical trap
A mechanical contraption designed to harm trespassers.
%%%%
A metal wall
A wall of bluish-grey metal. As every dungeon electrician knows, it will ground
even magical bolts of lightning.
%%%%
A needle trap
A mechanical contraption that shoots poisoned needles.
%%%%
A net trap
A large concealed net hanging from the dungeon's ceiling, rigged to fall onto
anyone who steps beneath it.
%%%%
A one-way gate to the infinite horrors of the Abyss
A gateway leading to the Abyss.
%%%%
A passage of Golubria
An unstable gateway that allows instantaneous travel to another nearby passage
of Golubria, and will close behind anything passing through it.
%%%%
A portal to somewhere
A gash-like tear in reality that looks into some terrifying, starry otherworld.
Thankfully, the magic that opened this portal prevents its vacuum from
consuming and swallowing everything in sight.
%%%%
A pressure plate
A trigger of some sort. You cannot tell what kind of trap it is attached to.
Its complicated detection system will trigger the trap even when someone flies
over it.
%%%%
A radiant altar of Vehumet
An altar, ablaze in the lights of Iskenderun and promising great destructive
powers to those who would follow Vehumet.
%%%%
A rock wall
A wall consisting of simple rock.
%%%%
A rock-blocked tunnel
A tunnel which is no longer passable.
%%%%
A rocky tunnel leading out of this place
An unstable passage in the volcanic rock, admitting a draft of cool air from
beyond. It leads back to the place you came from. You will be unable to return
here once you pass through it.
%%%%
A roughly hewn altar of Beogh
An altar to Beogh, unmistakably roughly hewn by orcish artisans.
%%%%
A runed door
A door, covered in runic writing. It looks like there is something special
behind it — perhaps danger, perhaps treasure. You may break the runes by
opening it like any other door.
%%%%
A sacrificial altar of Ru
An altar to Ru the Awakened in the shape of a scales with a heart in
one scale and a pictogram representing power and enlightenment in the other.
%%%%
A sealed door
A door sealed tightly by arcane runes. It refuses to open for any creature not
recognised by its magic.
%%%%
A sealed passage leading down
A descending passage sealed tightly by a magical barricade. Forcing your way
through it looks impossible, so long as the magic holds.
%%%%
A sealed passage leading up
An ascending passage sealed tightly by a magical barricade. Forcing your way
through it looks impossible, so long as the magic holds.
%%%%
A shaft
A deep hole. Who knows where you might end up if you were to fall through it?
%%%%
A shadowy altar of Dithmenos
An altar to Dithmenos the Shadowed. It seems to absorb light from its
surroundings.
%%%%
A shattered altar of Ashenzari
A crystal altar which shattered to pieces when Ashenzari was cursed. There is
still a great power remaining within it: a dark aura holds the shards in
mid-explosion, suspended in time and space much like the god they herald.
%%%%
A shimmering altar of Xom
An altar constantly shimmering in all visible colours, and probably some
invisible ones, matching the whims of Xom the Unpredictable.
%%%%
A shop
A shop in the dungeon, beyond sight of the world above, manned by a secretive
and reclusive shopkeeper who cannot be bargained with, grants no refunds, and
is interested in nothing you may have to sell. Some shops hawk antiques of
unknown provenance, and offer little hint as to the quality or nature of their
goods.
%%%%
A slime covered rock wall
A rock wall coated with bright green slime. It is acidic to the touch.
%%%%
A snail-covered altar of Cheibriados
A timeless altar to Cheibriados the Contemplative.
%%%%
A sparkling altar of Nemelex Xobeh
An altar sparkling with a lightshow brighter than any gambling den's, to
attract followers for Nemelex Xobeh.
%%%%
A spear trap
A mechanical contraption that shoots long sharp poles to skewer tresspassers.
%%%%
A staircase back to the Dungeon
A staircase leading back up to the familiarity of the dungeon.
%%%%
A staircase back to the Lair
A staircase leading back up to the Lair of Beasts.
%%%%
A staircase back to the Mines
A staircase leading back to the Orcish Mines.
%%%%
A staircase back to the Vaults
A staircase leading back to the Vaults.
%%%%
A staircase leading out of the dungeon
This staircase leads back out of the dungeon.
A staircase leading out of the dungeon. Climbing these stairs will end your
quest, whether you carry the Orb with you or not.
%%%%
A staircase back to the Crypt
A staircase leading back to the Crypt.
%%%%
A staircase to the Crypt
A staircase leading to the Crypt.
%%%%
A staircase to the Ecumenical Temple
A staircase leading to the Ecumenical Temple.
%%%%
A staircase to the Elven Halls
A staircase leading to the Elven Halls.
%%%%
A staircase to the Lair
A staircase leading to the Lair of Beasts.
%%%%
A staircase to the Orcish Mines
A staircase leading to the Orcish Mines.
%%%%
A staircase to the Shoals
A staircase leading to the Shoals.
%%%%
A staircase to the Slime Pits
A staircase leading to the Slime Pits.
%%%%
A staircase to the Snake Pit
A staircase leading to the Snake Pit.
%%%%
A staircase to the Swamp
A staircase leading to the Swamp.
%%%%
A staircase to the Tomb
A staircase leading to the Tomb of the Ancients.
%%%%
A gate to the Vaults
A gateway leading to the Vaults.
%%%%
A stone staircase leading down
A staircase leading further down.
%%%%
A stone staircase leading up
A staircase leading back up.
%%%%
A stone wall
A harder obstacle than rock walls. Only the mightiest magic can shatter stone
walls.
%%%%
A stormy altar of Qazlal
An altar dedicated to Qazlal Stormbringer, surrounded by fierce winds,
electrical discharges, puffs of fire and magma, and the occasional tremor.
%%%%
A short-range portal
A portal that will send you to a nearby location.
%%%%
A teleport trap
A magical trap which will displace anyone passing over it to a random place on
the same dungeon level. It is worn with age, and will dissipate on use.
%%%%
A permanent teleport trap
A magical trap which will displace anyone passing over it to a random place on
the same dungeon level.
%%%%
A translucent rock wall
A rock wall made from a mineral as translucent as good quality glass. Whether
it is natural or magical, you cannot tell.
%%%%
A translucent stone wall
A harder obstacle than rock walls. Only the mightiest magic can shatter stone
walls. It has been imbued with arcane magics which render it translucent.
%%%%
A translucent unnaturally hard rock wall
A wall imbued with magic that not only makes it indestructible but also makes
it translucent like glass.
%%%%
A tree
A large tree. While in most places the dim light of the dungeon is not bright
enough to sustain large plants, there are spots where, with the grace of
Fedhas, trees as big as those on the surface can grow underground. It is
susceptible to bolts of lightning and to sufficiently intense sources of fire.
%%%%
A viscous altar of Jiyva
A slimy, ever-shifting altar to Jiyva. You're not sure what it's made from, and
you don't really want to know.
%%%%
A crystal wall
A wall made from polished crystal and imbued with arcane magics. They prevent
its easy destruction, and make it reflect heat and cold.
%%%%
A wall of the weird stuff which makes up Pandemonium
A wall made from the weird stuff which makes up Pandemonium. It seems to be
like rock in most other aspects.
%%%%
A white marble altar of Elyvilon
An altar to Elyvilon the Healer, made from purest white marble and topped by a
sculpture of the Chalice of Purification.
%%%%
A web
A spider's web. The spider who left it must have been huge, as it seems to be
made for trapping {{ return you.genus(true) }} rather than flies.
%%%%
An abandoned shop
A shop that has been abandoned.
%%%%
An alarm trap
A trap that creates a loud noise to attract nearby monsters. In addition to the
noise it creates, it will apply an enchantment making monsters all over the
level aware of your location.
%%%%
An ancient bone altar of Kikubaaqudgha
An altar created from piles of ancient bones, dedicated to the terrible
Demon-God Kikubaaqudgha.
%%%%
An arrow trap
A mechanical trap that will fire an arrow when triggered.
%%%%
An empty arch of ancient stone
A stone archway that seems to lead to nowhere in particular.
%%%%
An escape hatch in the ceiling
A spring-loaded one-way escape hatch set in the ceiling.
%%%%
An escape hatch in the floor
A spring-loaded one-way escape hatch set in the dungeon floor, allowing the
adventurer beset by adversaries to exchange the perils of this level for the
perils of the next.
%%%%
An exit through the horrors of the Abyss
A gateway leading back to the dungeon via the madness of the Abyss.
%%%%
# shown if the player is an orc
An idol of Beogh
{{
if you.god() == "Beogh"
then
return "A crude but majestic statue representing Beogh in his glory. "
.. "May foul non-orcs all be smitten!";
else
return "A crude statue depicting Beogh, the god of the primitive orcs "
.. "living here. Their religion calls for the murder of all "
.. "non-believers. Beogh is known to be vengeful to those who dare
.. "damage such idols.";
end
}}
%%%%
An iron altar of Okawaru
An altar of iron and steel dedicated to the Warmaster Okawaru. Its edges are
surprisingly sharp.
%%%%
An iron grate
A rusted iron grate, brittle enough to be disrupted with a spell or a wand
quite easily. It is too strong to be breakable by hand, however.
%%%%
An open door
A wooden door.
%%%%
An opulent altar of Gozag
A glittering golden and bejewelled altar to Gozag Ym Sagoz the Greedy, gleaming
brightly even in the dim dungeon light.
%%%%
An orcish idol
An idol of the orc god Beogh. Destroying it is likely to incur Beogh's wrath.
%%%%
An unnaturally hard rock wall
A wall imbued with magic that makes it indestructible.
%%%%
The endless lava
A sea of fire and brimstone as far as the eye can see. Floating above this
inferno would roast you in no time.
%%%%
The floor
The floor.
%%%%
Some deep water
A pool of deep water. The unexpected end of flight whilst above deep water has
been the death of many careless adventurers.
%%%%
Some lava
An intensely hot pool of molten rock, emitting clouds of sulphurous smoke.
%%%%
Some shallow water
A pool of cloudy, waist-deep water. It makes movement and combat cumbersome for
landlubbers — this is sometimes dangerous, but never directly fatal.
%%%%
The open sea
An expanse of endless wind and waves, with not a lighthouse in sight. You'd be
lost beyond all hope in short order — better not risk it.
%%%%
########################
## Big doors
########################
A large open door
<An open door>
%%%%
An open gate
<An open door>
%%%%
A huge open gate
<An open door>
%%%%
A large closed door
<A closed door>
%%%%
A closed gate
<A closed door>
%%%%
A huge closed gate
<A closed door>
%%%%
A large runed door
<A runed door>
%%%%
A runed gate
<A runed door>
%%%%
A huge runed gate
<A runed door>
%%%%
A large sealed door
<A sealed door>
%%%%
A sealed gate
<A sealed door>
%%%%
A huge sealed gate
<A sealed door>
%%%%
########################
### Vault redefinitions
########################
# wizlabs
A portal leading out of this place
A shimmering magical gate leading back to the place you came from. You will be
unable to return here once you pass through it.
%%%%
# wizlab: Wucad Mu
An autumnal tree
A large tree that appears to be permanently locked in an autumnal moment.
Leaves, coloured red and gold, fall from its branches and float gracefully to
the floor, but before they even reach the ground they shimmer and reappear on
the branches, ready to fall again.
%%%%
A crumbled stone wall
A stone wall on the brink of collapsing from disrepair but somehow remaining
standing, seemingly frozen in time.
%%%%
A strange statue
A statue with strange and alien features. Is it because the statue is worn and
tarnished that it has become so unrecognisable? Or is it that the subject was
something demonic and evil?
%%%%
# wizlab: Doroklohe
A strange rock wall
A wall decorated with images you might see in a tomb.
%%%%
A highly decorated stone wall
A wall covered with disturbing, horrifying images.
%%%%
The rough-hewn floor
The floor. It is rough and uneven in places.
%%%%
# wizlab: Cigotuvi
Viscous fluid
A sticky fluid which seems to be secreted by the nearby walls. It looks
disgusting.
%%%%
A sinewy wall
A wall that looks strangely organic, but incredibly tough and durable.
%%%%
A thin membrane
A strange membrane, thin enough to see through.
%%%%
The pulsating floor
The floor. It seems to pulse to an unknown beat.
%%%%
# wizlab: Zonguldrok
Zonguldrok's gravestone
A gravestone. The name ‘Zonguldrok’ is engraved on it in golden letters.
%%%%
A gravestone
A nameless grave.
%%%%
# wizlab: Golubria
The dimension's edge
The edge of this tiny, isolated plane, where space itself dissolves into
oblivion. Entering or affecting this black void is impossible.
%%%%
A wall of crystal
<A crystal wall>
%%%%
# wizlab: Cloud Mage
The damp floor
The floor. It remains forever damp, perhaps due to the humidity or the constant
flow of clouds.
%%%%
A wall of white crystal
A wall made from low-grade crystal with an opalescent gleam.
%%%%
# wizlab: Hellbinder
A black wall
A wall made perhaps from stone, or solid charcoal, or a substance found only in
the deepest hells.
%%%%
A carved rock wall
A wall decorated with images of death and destruction.
%%%%
# evilmike_haunted_forest (Crypt:5)
A dead tree
A tree, as dead as everything else here.
%%%%
# Dis:7
An iron statue
A statue with no mouth. Creepy!
%%%%
# Geh:7
Ashen ground
Ashen ground. It is warm and almost comfortable.
%%%%
A tempered metal wall
A metal wall, emitting heat.
%%%%
# Coc:7
An ice-covered rock wall
A rock wall coated in a thick layer of ice.
%%%%
An ice-covered stone wall
A stone wall coated in a thick layer of ice.
%%%%
Frost-covered floor
Frost-covered floor. It crunches satisfyingly underfoot.
%%%%
# Pan: the holy level
A golden statue
A solid gold statue of a saint.
%%%%
A silver wall
A wall made of pure silver.
%%%%
# Slime:$
A rune carved stone wall
A strangely slime-free stone wall, carved all over with countless mystical
runes. One often repeated set of runes seems to refer to 'the royal jelly.'
%%%%
# Tomb:1
A sarcophagus
An ancient sarcophagus. It appears to be empty.
%%%%
# Vaults:$
A heavily etched metal wall
A metal wall etched with murals depicting, in great and gruesome detail,
exactly what will be done to anyone caught stealing from the Vaults. It makes
you feel queasy.
%%%%
A heavily etched crystal wall
A crystal wall etched with murals depicting, in great and gruesome detail,
exactly what will be done to anyone caught stealing from the Vaults. It makes
you feel queasy.
%%%%
# moated_graveyard_entry (D:1)
An adventurer's gravestone
The grave of an adventurer who came close to victory.
%%%%
# Ice Cave
An ice choked empty arch of ancient stone
An inoperative portal, nearly completely encased in a mass of ice.
%%%%
An ice covered gate leading back out of this place
A portal leading back to the place you came from. Its magic is holding the ice
at bay, preventing it from blocking the gate. You will be unable to return here
once you pass through it.
%%%%
An ice covered rock wall
A rock wall covered by a thick layer of frost and ice.
%%%%
Some ice crusted deep water
A pool of deep water, crusted with broken blocks of ice.
%%%%
Some ice crusted shallow water
A pool of shallow water, crusted with broken blocks of ice.
%%%%
# sewer_minmay_treatment (Sewer)
A large window
A window embedded in the side of an enormous metal pipe, allowing observation
of the water flowing inside.
%%%%
A glass window
A pockmarked, ultra-hard glass window.
%%%%
# due_jungle_book (Lair:8)
An elephant-shaped statue
A worn granite statue depicting an elephant standing guard.
%%%%
# pan_disco_hall (Pan)
A weirdly glowing ball
A floating ball radiating with shimmering light.
%%%%
# ragdoll_tomb_raider
A sealed sarcophagus
An ancient sarcophagus. It is sealed shut.
%%%%
###########################
### Portal vault entrances
###########################
A flagged portal
A portal leading to a bailey, gradually fading away as the standard is lowered
to the ground.
%%%%
# timed bazaar
A flickering gateway to a bazaar
A portal leading to a bazaar, where itinerant merchants gather to sell their
wares. They never stay in one place for very long.
%%%%
# permanent bazaar
A gateway to a bazaar
A portal leading to a bazaar, where itinerant merchants gather to sell their
wares. They will wait for you, but once you get a chance to browse their
inventory, the merchants will depart in search of other customers.
%%%%
A frozen archway
A portal leading to an ice cave. The archway is gradually melting away.
%%%%
A sand-covered staircase
A staircase leading to an ossuary. Sand is continuously pouring onto it,
gradually blocking the entrance.
%%%%
A glowing drain
A passage leading to a sewer. It is gradually rusting away.
%%%%
A portal to a secret trove of treasure
A portal leading to a treasure trove.
%%%%
A dark tunnel
A portal leading to the heart of a volcano. Rocks are falling from the roof and
sides of the tunnel, filling the entry.
%%%%
A magical portal
A portal leading to a wizard's laboratory. It seems to be fading away.
%%%%
###########
### Sprint
###########
# sprint_mu
An open sea?
Though it exists in stark defiance of every conventional rule of physics and
geometry you know to be true, there can be no denying that here, in this tiny
room, is a vast and terrible sea of impossible size.
Either that, or it's a blue wall.
%%%%
# arena_sprint
A spawn point
An entrance that the opposition may appear from.
%%%%
############
### Tutorial
############
An exit from the tutorial
A way out of the dungeon, letting you finish this lesson.
%%%%
############
### Clouds
### TODO: move this to its own file!
############
flame cloud
A cloud of raging fire. Any creature not entirely immune to fire will be hurt
by time spent in the flames.
Ranged cold attacks passing through the cloud are substantially reduced in
range, dissipating the cloud in the process.
If placed near water, the heat will generate steam nearby. If placed directly
over water, the cloud will dissipate much more quickly.
%%%%
noxious fumes cloud
A cloud of vile, choking fumes. Any breathing creature spending time in it will
be at risk of becoming confused by the gasses, unless resistant to poison.
Tougher, more experienced creatures are less likely to be affected.
%%%%
freezing vapour cloud
A cloud of freezing air. Any creature not entirely immune to cold will be hurt
by time spent inside.
Ranged cold attacks passing through the cloud are substantially reduced in
range, dissipating the cloud in the process.
If placed over lava, the cloud will dissipate much more quickly.
%%%%
poison gas cloud
A cloud of deadly poison. Any creature without resistance to poison will be
both poisoned and directly harmed by time spent in it.
%%%%
_smoke_cloud_
A cloud of coloured smoke. Harmless, except to the asthmatic.
%%%%
black smoke cloud
<_smoke_cloud_>
%%%%
grey smoke cloud
<_smoke_cloud_>
%%%%
blue smoke cloud
<_smoke_cloud_>
%%%%
purple smoke cloud
<_smoke_cloud_>
%%%%
translocational energy cloud
The remnant of some creature that was recently here but is no longer, banished
nearby, across the level, or out of reality itself, all the way into the Abyss.
Some wizards say these are a kind of "allergic reaction" the universe
produces, in response to magic that warps space in impossible ways; a cosmic
sneeze. Perhaps metaphysically gross, but otherwise harmless.
%%%%
spreading flames cloud
A raging forest fire. Any creature not entirely immune to fire will be hurt by
time spent in the flames. The flames will intermittently flare up and fill
their surroundings with lesser fires. Any trees unfortunate enough to be nearby
will often find themselves transformed into more kindling for the fire.
Ranged cold attacks passing through the cloud are substantially reduced in
range, dissipating the cloud in the process.
If placed near water, the heat will generate steam nearby. If placed directly
over water, the cloud will dissipate much more quickly.
%%%%
steam cloud
A cloud of scalding steam. Creatures caught within will be mildly injured,
and fire resistance will further reduce the damage.
%%%%