diff --git a/data/changelog.txt b/data/changelog.txt index 4638e9f631647..9a19d4dafedae 100644 --- a/data/changelog.txt +++ b/data/changelog.txt @@ -141,6 +141,8 @@ Add option to make the bleeding of a pet stop Add different levels of vision to the overmap Google Maps Dynamic trait purifiability +Add drugs and mutagens to your faction camp stores. +Allow military night vision goggles to attach to combat exoskeleton head armors ## Content: @@ -313,6 +315,10 @@ Added a way to fix cyborgs at rubic's castle Added mashed potatoes. Allow cephalopods to gain the ability to eat, sleep underwater Alpha Social trait +A few new reptiles to populate the world +A bunch of new mutant arthropods underground +Make dermatik pregnancy and birth suck significantly more +Add painkiller eyedrops ## Interface: @@ -397,6 +403,9 @@ Allow ebooks in read command format `uilist` menu entries with a table Prevent automatically assigning keys to passive mutations Fix ImGui Demo in curses +make ImTui render text as text, so that the players can read our spiffy new menus +toggle to only draw overmap during autotravel +mouse input in uilists does not block keyboard navigation ## Mods: @@ -628,6 +637,12 @@ MOM: Add Reality Tear Teleporter Power [Xedra Evolved] Add Homullus must wake up near humans fae ban + eating restrictions [Sky Island] Make Beta security containers and better ones obtainable. [Xedra Evolved] More Paraclesian restrictions +Isolation Protocol: Add roguelike style health regen and pain reduction +[Xedra Evolved] Add the "XEDRA Operative, Department of Extra-Normal Capabilities, SATOR Division" profession +[Xedra] Inventor: (Re)Add Dimensional Research +[MoM] Add Illuminate Photokinetic power +[MoM] Add Headblind trait and Latent Psion trait +[Xedra Evolved] Extend hedge magic research system ## Balance: @@ -718,6 +733,11 @@ rebalance beverage quench based on oral hydration index Greatly reduce weak point proficiency learning times. Adjust martial arts to have crit techs that do not require stun Exclude PARROT special attack from monster difficulty calculations +Remove CLAWS from Judo, Aikido, Eskrima and Biojutsu +Change Frame, Heavy duty frame, steel plating, sheet metal, and related vehicle parts material to mild steel +Wielded items behave the same as ranged weapons when driving +Small changes to Quenching and tempering proficiency +Battery tools sanification ## Bugfixes: @@ -949,6 +969,12 @@ ImGui doesn't respect font settings #73019 Superglue isn't super dense anymore Adds jack-o'-lantern recipe byproducts Reach attack around corners +Reach attack around corners +Fix NPC butchering requirements +Fixed segfault when monster tries to grab-drag another monster out of reality bubble +Prevent being teleported beyond OVERMAP_DEPTH +NPC flee from being run over by vehicles +fix the crash in select_language by building the font atlas first ## Performance: @@ -978,6 +1004,7 @@ Decrease memory overhead by about 200MB or about 15% by slimming down mapgen dat Faster ascii overmap drawing Optimize item::stacks as well as allocation patterns in item and elsewhere cache available recipe list in craft menu +NPCs take less time to check for enemies. ## Infrastructure: @@ -1047,6 +1074,7 @@ Add Flathub download button and Flatpak manifest [EOC] Support user-input text in EOC (similar to num_input in `math`) Added support for multiple randomized field sprite variants JSON-ify sleep-affecting mutations +Extend/delete support for harvest lists ## Build: @@ -1077,6 +1105,7 @@ Add percentage-translated statistic to language selection Make furniture->lockpick_message translatable Add check to ensure translator comments are correctly located and extracted Add more English names and their translations to Simplified Chinese and Japanese +Expand the Russian name list with translated English names # 0.G (Gaiman)