diff --git a/src/item_pocket.cpp b/src/item_pocket.cpp index a3037654bf90b..0ec4973152e2d 100644 --- a/src/item_pocket.cpp +++ b/src/item_pocket.cpp @@ -1196,7 +1196,8 @@ void item_pocket::contents_info( std::vector &info, int pocket_number, const std::vector &all_ablate = damage_info_order::get_all( damage_info_order::info_type::ABLATE ); for( const damage_info_order &dio : all_ablate ) { - std::string label = string_format( idx == 0 ? _( "Protection: %s: " ) : "%s: ", + std::string label = string_format( idx == 0 ? _( "Protection: %s: " ) : + pgettext( "protection info", " %s: " ), uppercase_first_letter( dio.dmg_type->name.translated() ) ); iteminfo::flags flgs = idx == all_ablate.size() - 1 ? iteminfo::is_decimal : iteminfo::no_newline | iteminfo::is_decimal; diff --git a/src/melee.cpp b/src/melee.cpp index f911bcb78f463..74c19a4690546 100644 --- a/src/melee.cpp +++ b/src/melee.cpp @@ -2635,7 +2635,7 @@ void player_hit_message( Character *attacker, const std::string &message, //Player won't see exact numbers of damage dealt by NPC unless player has DEBUG_NIGHTVISION trait if( attacker->is_npc() && !player_character.has_trait( trait_DEBUG_NIGHTVISION ) ) { //~ NPC hits something (critical) - msg = string_format( _( "%s. Critical!" ), message ); + msg = string_format( _( "%s. Critical!" ), message ); } else if( technique && !wp_hit.empty() ) { //~ %1$s: "someone hits something", %2$d: damage dealt, %3$s: the weakpoint hit msg = string_format( _( "%1$s for %2$d damage, and hit it in %3$s. Critical!" ), message, dam,