From ee18510ce370bf57f8c287f78ae135beac6f504b Mon Sep 17 00:00:00 2001 From: bombasticSlacks Date: Thu, 29 Jun 2023 11:13:04 -0300 Subject: [PATCH] Updated the value in docs --- doc/JSON_INFO.md | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/JSON_INFO.md b/doc/JSON_INFO.md index a59f604f1b0d7..d0783a99b052f 100644 --- a/doc/JSON_INFO.md +++ b/doc/JSON_INFO.md @@ -3751,6 +3751,7 @@ Alternately, every item (book, tool, armor, even food) can be used as a gunmod i }, "to_hit": 3, // To-hit bonus if using it as a melee weapon "turns_per_charge": 20, // Charges consumed over time, deprecated in favor of power_draw +"fuel_efficiency": 0.2, // When combined with being a UPS this item will burn fuel for its given energy value to produce energy with the efficiency provided. Needs to be > 0 for this to work "use_action": [ "firestarter" ], // Action performed when tool is used, see special definition below "qualities": [ [ "SCREW", 1 ] ], // Inherent item qualities like hammering, sawing, screwing (see tool_qualities.json) "charged_qualities": [ [ "DRILL", 3 ] ], // Qualities available if tool has at least charges_per_use charges left