diff --git a/src/activity_item_handling.cpp b/src/activity_item_handling.cpp index 8121b2739304c..0cef8c2fe1e39 100644 --- a/src/activity_item_handling.cpp +++ b/src/activity_item_handling.cpp @@ -2172,8 +2172,8 @@ void activity_on_turn_move_loot( player_activity &act, Character &you ) // if this item isn't going anywhere and its not sealed // check if it is in a unload zone or a strip corpse zone // then we should unload it and see what is inside - if( mgr.has_near( zone_type_zone_unload_all, abspos, 0 ) || - ( mgr.has_near( zone_type_zone_strip, abspos, 0 ) && it->first->is_corpse() ) ) { + if( mgr.has_near( zone_type_zone_unload_all, abspos, 1 ) || + ( mgr.has_near( zone_type_zone_strip, abspos, 1 ) && it->first->is_corpse() ) ) { if( dest_set.empty() && !it->first->is_container_empty() && !it->first->any_pockets_sealed() ) { for( item *contained : it->first->all_items_top( item_pocket::pocket_type::CONTAINER ) ) { // no liquids don't want to spill stuff