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Two houses at the end of a lonely road #54022
Two houses at the end of a lonely road #54022
Conversation
Co-authored-by: Maleclypse <[email protected]>
This sounds absolutely terrific! I'm happy to see such unique and fun NPCs implemented into the game, as they serve as a perfect excuse for the player to acquire some exotic, rare gear such as Russian 5.45 or 7.62 rifles/ammo and medieval weaponry. |
It seems these characters would be suitable for providing custom job services, so you'd be able to commission the construction of items that aren't in their current inventories. |
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…into lonely-road
…into lonely-road
…into lonely-road
Little note, if Jay knows what he's doing and has access to good tools and materials, there's no reason to limit him to producing what we call reloaded rounds, we are planning on making that available to the player as well with some extra complications, but as you're handling it in dialogue logic already you can skip straight to the payoff. |
yeah I didn't want to make a furniture piece for it like a "hand loaders bench" since I'm not an expert in handloads and it seems like a conversation in and of itself to add that and make recipes. But in Jays case that's why I based the round conversion off powder values. It's not mentioned directly in the PR but in my mind Jays got a bunch of bullet stashes buried in fields and anything he doesn't have loaded he'd have the brass to pull from the rounds you give him to make. Which is why he has the standardized wait times. I know the conversion json file is a bit of a labyrinth but the output are standard grade rounds not reloaded. |
I forgot to remove the WIP from the title but this is ready to merge, unless someone else spots issues, currently. |
I left some notes on Transifex and Discord, but posting it here for posterity as well; I may eventually make some PR if time permits, but when translating the game to Polish I found that there's some writing errors, in particular with Cody's and Jay's dialogues (missing commas, apostrophes, casing errors, and not all of them are from the way they speak). |
I think it would be much more believable if the Kord was not a Kord but any other BARS action AK (a Kalashnikov SR-1 or Saiga MK 107, or I suppose one of the FA variants) that's been chopped up out of country, imported into the US and rebuilt. Acquiring a limited production russian SF gun, then smuggling it into the country seems very farfetched compared to the common practice of rebuilding almost-correct (no full-auto) parts kit guns. For those unware, this is a very common practice to get guns in the US - chop up the receiver in 3 pieces, throw away the barrel, then import the parts and rebuild the gun as a semi-auto gun. For rare guns the practice is common - see the CETME-L marcolmar builds or T36 builds by tommy built tactical. For unobtainium guns it's still possible - Someone has cloned an AK-5 before https://www.acrforum.com/threads/the-ak5-build-project.7657. For determined collectors, it's better to have 90% of the gun and remain legal than it is to risk life and limb (and criminality) by smuggling in a gun like this. The issue of the resultant gun not being full-auto also wouldn't really a gameplay issue either if this change was made. It would not be unreasonable for a skilled artisan (cody) to install the appropriate disconnector. Once you get the gun back from them, you've got your "Kord 6p67" without the backstory that we have so often before rejected. |
Feel free to make what ever changes you deem necessary. |
Summary
Content "Added new faction isolated artisans"
Purpose of change
There is a desire to have competent experts exist in the world so that they can help with large projects, trade useful and sensible materials and equipment, give quests and direct the player to interesting things.
As well more competent experts means who the player sides with and works with will matter more. Not everyone can make everything and their are only so many things to go around. For a direct example, though I don't think it will make it in this first pass, one of the NPC's from this faction will want the player to find a specific set of plans as part of a quest. The player is going to instead be able to give the plans to Hub 01 for an entirely different outcome.
Describe the solution
Create a new small faction called isolated artisans
Implemented a new small overmap called isolated road. It consists of two rustic houses, a pile of traps/defenses and two NPCs
The NPC's are:
Jay Ruckers - a tech bro type, who worked for a weapons manufacturer. He's convinced that bullets are the new gold standard of currency and wants to become the new controller of that currency. He will trade the player for ammo and perhaps at later levels of trust gun mods, magazines. To begin he will sell standard ammunition and also print his own currency (selling reloaded ammo). Either in the future Jay will be able to attach mods to your guns for a fee.
Jay in this PR does
Cody Miller - a kind older engineer who worked as a consultant before the cataclysm. Bored with her day to day Cody was a member of the SCA and an ancient arms and armor enthusiast. She acts as a merchant selling a small amount of medieval arms and armor, accessories for those things, well made bolts and arrows and a few xbows/bows all that she makes her self (or has lying around as collectors items). Cody's big thing will be she has a very small inventory for sale at any given time and also doesn't carry any spare currency. She'll take money if you offer it but isn't interested in hoarding cash. She also will let you use her impressive workshop of tools and equipment as long as you buy a co-op membership from her making you a shared member of the workshop.
Cody in this PR does
The two will live on this reinforced property but just as the cataclysm really started going and they had secured their property they got into a fight. So the initial quest chain will be helping each of them do something kind for the other as an apology.
The two initial quests are:
From Cody - Jay was talking about going to a gun show before the cataclysm hit. He said someone there had managed to smuggle a Military grade Russian rifle into the country and was going to get to take a look. It's a long shot but your gonna check if it was there. [ New location, New enemy, Unique Rifle KORD 6P67].
From Jay - Cody was looking for the software to read new encrypted weapon manufacturing specs. Need to find her some debug software to decrypt nanofabricator disks.
after this the two will be back on friendly terms and will start collaborating. That will lead to further missions from each and them working on weird weapons and project together outside the scope of this first PR
Additional Stuff This PR Adds:
ALL DONE
Describe alternatives you've considered
Testing
I've ran through it a few times but it needs a lot of testing for every possible situation.
Additional context
Conversion Values in % for bullets (10% fee included)
The KORD