From 1f1b704d8903ad841cbd0ca8b8ca1f3d9b9d0eea Mon Sep 17 00:00:00 2001 From: mythosmod <91185016+mythosmod@users.noreply.github.com> Date: Wed, 22 Sep 2021 10:40:02 +0100 Subject: [PATCH 1/2] Mythos Mod Resubmission --- data/mods/Mythos/README.md | 18 ++++++++++++++++++ data/mods/Mythos/modinfo.json | 29 +++++++++++++++++++++++++++++ 2 files changed, 47 insertions(+) create mode 100644 data/mods/Mythos/README.md create mode 100644 data/mods/Mythos/modinfo.json diff --git a/data/mods/Mythos/README.md b/data/mods/Mythos/README.md new file mode 100644 index 0000000000000..167ab0fbb3878 --- /dev/null +++ b/data/mods/Mythos/README.md @@ -0,0 +1,18 @@ +# About This Mod + +A very work-in-progress start to a more Lovecraftian-focused version of Cataclysm set in the 1920s, with 99.9% of the population mysteriously disappearing at midnight of day 0. + +Players will take on the roles of investigators in a variety of professions battling the denizens of the shadows to recover and rebuild society. + + +# Planned list of features + +- Removal of Zombies from game to focus more on the Mythos elements + +- Addition of further Mythos creatures to compliment the already existing ones (elder things, ghouls, ghasts, nightgaunts, deep ones, dark young, shantaks, servitors, rat-things etc.) + +- Addition of cults\cult-like posessions among the remaining humans (Esoteric Order of Dagon, Yithian Time Travellers, Insects from Shaggai, Church of Starry Wisdom etc.) + +- Reworking of existing items\buildings\vehicles to 1920s levels of construction and technology and removing the ruined aspect to represent people just vanishing (meals on tables etc.) + +- Plus much more to come diff --git a/data/mods/Mythos/modinfo.json b/data/mods/Mythos/modinfo.json new file mode 100644 index 0000000000000..88c85ae0773ff --- /dev/null +++ b/data/mods/Mythos/modinfo.json @@ -0,0 +1,29 @@ +[ + { + "type": "MOD_INFO", + "id": "Mythos", + "name": "[WIP] Mythos Mod - No Zombies", + "authors": [ "occulti", "mythosmod" ], + "description": "Removes all the zombies (including fungus zombies) from the game - a very work-in-progress start to a more Lovecraftian-focused version of Cataclysm set in the 1920s, with 99.9% of the population mysteriously disappearing at midnight of day 0. Players will take on the roles of investigators in a variety of professions battling the denizens of the shadows to recover and rebuild society.", + "category": "content", + "dependencies": [ "dda" ], + "version": "0.1" + }, + { + "type": "MONSTER_BLACKLIST", + "monsters": [ + "mon_zombie_fungus", + "mon_boomer_fungus", + "mon_zombie_child_fungus", + "mon_zombie_gasbag_fungus", + "mon_zombie_smoker_fungus", + "mon_skeleton_fungus", + "mon_skeleton_brute_fungus", + "mon_skeleton_hulk_fungus" + ] + }, + { + "type": "MONSTER_BLACKLIST", + "species": [ "ZOMBIE" ] + } +] From 797fee04a78776e6242cc276a72bcdaa8d26b0b3 Mon Sep 17 00:00:00 2001 From: mythosmod <91185016+mythosmod@users.noreply.github.com> Date: Wed, 22 Sep 2021 11:19:55 +0100 Subject: [PATCH 2/2] Remove Occulti as maintainer --- data/mods/Mythos/modinfo.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/mods/Mythos/modinfo.json b/data/mods/Mythos/modinfo.json index 88c85ae0773ff..a85cd6c313e0e 100644 --- a/data/mods/Mythos/modinfo.json +++ b/data/mods/Mythos/modinfo.json @@ -3,7 +3,7 @@ "type": "MOD_INFO", "id": "Mythos", "name": "[WIP] Mythos Mod - No Zombies", - "authors": [ "occulti", "mythosmod" ], + "authors": [ "mythosmod" ], "description": "Removes all the zombies (including fungus zombies) from the game - a very work-in-progress start to a more Lovecraftian-focused version of Cataclysm set in the 1920s, with 99.9% of the population mysteriously disappearing at midnight of day 0. Players will take on the roles of investigators in a variety of professions battling the denizens of the shadows to recover and rebuild society.", "category": "content", "dependencies": [ "dda" ],