From 46a2b378f613f71ffd14288c2fad5bac8606dc25 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 06:23:34 -0500 Subject: [PATCH 01/53] Update texts.json --- data/help/texts.json | 176 +++++++++++++++++++++---------------------- 1 file changed, 88 insertions(+), 88 deletions(-) diff --git a/data/help/texts.json b/data/help/texts.json index 7e693f10bfdca..bb77426263f98 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -5,8 +5,8 @@ "name": ": Introduction", "messages": [ "Cataclysm: Dark Days Ahead is a turn-based survival game set in a post-apocalyptic world. You have survived the original onslaught, but the future looks pretty grim.", - "You must prepare to face the many hardships to come including dwindling supplies, hostile creatures, and harmful weather. Even among fellow survivors you must stay alert, since someone may be plotting behind your back to take your hard-earned loot.", - "Though one can think Cataclysm: Dark Days Ahead is a roguelike, it vastly differs from the traditional roguelikes in several ways. Rather than exploring an underground dungeon, with a limited area on each level, you are exploring a truly infinite world, stretching in all four cardinal directions. In this survival game, you will have to find food; you also need to keep yourself hydrated and sleep periodically. It's based on the principle of realism, so expect all hardships you'd expect in life in a survival situation, and at least a dozen more from the eldritch and sci-fi nature of the Cataclysm itself.", + "You must prepare to face the many hardships to come, including dwindling supplies, hostile creatures, and harmful weather. Even among fellow survivors you must stay alert, since someone may be plotting behind your back to take your hard-earned loot.", + "Though one might think Cataclysm: Dark Days Ahead is a roguelike, it vastly differs from the traditional roguelikes in several ways. Rather than exploring an underground dungeon, with a limited area on each level, you are exploring a truly infinite world, stretching in all four cardinal directions. In this survival game, you will have to find food; you also need to keep yourself hydrated and sleep periodically. It's based on the principle of realism, so expect all hardships you'd expect in life in a survival situation, and at least a dozen more from the eldritch and sci-fi nature of the Cataclysm itself.", "While Cataclysm: Dark Days Ahead has more tasks to keep track of than many other games, the modern setting of the game makes some tasks easier. Firearms, medications, and a wide variety of tools are all available to help you survive." ] }, @@ -29,7 +29,7 @@ "name": ": Viewing", "messages": [ "The player can often see more than can be displayed on the screen at a time. Pressing enters \"look around mode\", which allows you to scroll around using the movement keys and view items on the map as well as monsters and their stance toward the character. Pressing provides a list of nearby visible items, though items shut away in crates, cupboards, refrigerators and the like won't be displayed until you are close enough. Pressing Shift+vikeys (h,j,k,l,y,u,b,n) will scroll the view persistently, allowing you to keep an eye on things as you move around.", - "Places outside of your view but seen previously and memorized can be visualized, but covered by the \"fog of war\"." + "Places outside of your view but seen previously and memorized can be visualized, but they will be covered by the \"fog of war\"." ] }, { @@ -37,11 +37,11 @@ "order": 3, "name": ": Hunger, thirst, and sleep", "messages": [ - "As time passes, you will begin to feel hunger and thirst, and your stomach will remind you of that. When this happens, a status info at the sidebar will appear. Don't get confused - depending on your condition it will display both how full is your stomach and hunger intensity in relation to your nutrition status. Your body nutrition level is something different then your current hunger. For example you may feel full after a big meal, while still being malnourished. And you still will get hungry while being overweight. With regular meals may even never get hungry and yet get malnourished, if your calories intake is too low. In other words you need to track both your immediate hunger/fullness and overall nutrition of your whole body.", - "Food takes some time to digest, and water travels faster through your digestive system. Sudden overeating and overdrinking may make you feel excessively full, so split your meals. If you starved before, it will take some time to recover your body mass, by building up stored calories when eating regularly. Overeating in a long time leads to obesity. Both sides of the spectrum are penalized. When hunger and thirst progress to severe levels, you will also suffer penalties. Thirst will kill you faster then hunger.", - "You can develop various vitamin deficiencies if you eat poorly. These deficiencies come in stages, so for example you won't go from perfectly good health into a full-blown scurvy in an instant. Any developing and on-going deficiencies will be reported in the character sheet. Deficiencies will inflict various penalties, but luckily they are always reversible, and multivitamin pills can help you to correct any deficiencies. You can also ingest too much vitamins, and that too can create problems. Be sure to have a balanced diet, or at least not a completely atrocious one. You can and should examine food items to view their nutritional facts.", - "Eating and drinking poorly will affect your health. Fast foods, quick snacks and sweet drinks are high in calories, but are a poor choice for a sustainable food source, if you don't want your health to get worse. On the other hand vegetables, herbal teas, and many other self-prepared meals are good for your health, and are welcomed additions to your diet.", - "Finding food in a city is usually easy; outside of a city, you may have to hunt or forage. After killing an animal, stand over the animal's corpse and butcher it into small chunks of meat by pressing . You might also be able to forage for edible fruit or vegetables; to do it, find a promising plant and examine it. Likewise, you may have to drink water from a river or another natural source. To collect it, stand in shallow water and press . You'll need a watertight container to store it. Be forewarned that most sources of water aren't trustworthy and may produce diseased water. To make sure it's healthy, purify the water by boiling it or using water purifier before drinking.", + "As time passes, you will begin to feel hunger and thirst, and your stomach will remind you of that. When this happens, status information will appear in the sidebar. Don't get confused - depending on your condition it will display both how full your stomach is, as well as hunger intensity in relation to your nutrition status. Your body nutrition level is distinct from your current hunger; for example, you may feel full after a big meal, while still being malnourished. And you will still get hungry while being overweight. With regular meals, you may even never get hungry and yet become malnourished, if your caloric intake is too low. In other words, you need to track both your immediate hunger/fullness and the overall nutrition of your whole body.", + "Food takes some time to digest, and water travels faster through your digestive system than does solid food. Sudden overeating and overdrinking may make you feel excessively full, so split your meals. If you starved before, it will take some time to recover your body mass by building up stored calories through regular eating. Overeating for a prolonged period of time leads to obesity. Both sides of the spectrum are penalized. When hunger and thirst progress to severe levels, you will also suffer penalties. Thirst will kill you faster then hunger.", + "You can develop various vitamin deficiencies if you eat poorly. These deficiencies come in stages; so, for example, you won't go from perfectly good health into a full-blown scurvy in an instant. Any developing and ongoing deficiencies will be reported in the character sheet. Deficiencies will inflict various penalties, but luckily, they are always reversible, and multivitamin pills can help you to correct these deficiencies. You can also ingest too many vitamins, and that too can create problems. Be sure to have a balanced diet, or at least not a completely atrocious one. You can, and should, examine food items (by pressing ) to view their nutritional information.", + "Eating and drinking poorly will affect your health. Fast foods, quick snacks and sweet drinks are high in calories, but are a poor choice for a sustainable food source, if you don't want your health to get worse. On the other hand, vegetables, herbal teas, and many other self-prepared meals are good for your health, and should be welcome additions to your diet.", + "Finding food in a city is usually easy; outside of a city, you may have to hunt or forage. After killing an animal, stand over the animal's corpse and butcher it into small chunks of meat by pressing . You might also be able to forage for edible fruit or vegetables; to do this, find a promising plant and examine it. Likewise, you may have to drink water from a river or another natural source. To collect it, stand in shallow water and press . You'll need a watertight container to store it. Be forewarned that most sources of water aren't trustworthy, and may produce diseased water. To make sure it's healthy, purify the water by boiling it or using a water purifier before drinking.", "Every dozen or so hours, you'll find yourself growing sleepy. If you do not sleep by pressing , you'll start suffering stat and movement penalties. You may not always fall asleep right away. Sleeping indoors, especially on a bed, will help. If that's not enough, sleeping pills may be of use. While sleeping, you'll slowly replenish lost hit points. You'll also be vulnerable to attack, so try to find a safe place to sleep, or set traps for unwary intruders." ] }, @@ -54,8 +54,8 @@ "Note that most painkillers take a little while to kick in. If you take some oxycodone and don't notice the effects right away, don't start taking more - you may overdose and die!", "Pain will also disappear with time, so if drugs aren't available and you're in a lot of pain, it may be wise to find a safe spot and simply rest for an extended period of time.", "Another common class of drugs is stimulants. Stimulants provide you with a temporary rush of energy, increasing your movement speed and many stats (most notably intelligence), making them useful study aids. There are two drawbacks to stimulants: they make it more difficult to sleep and, more importantly, most are highly addictive. Stimulants range from the caffeine rush of cola to the more intense high of Adderall and methamphetamine.", - "Depressants are opposite to stimulants. They will make you groggy and sluggish, but may help you in falling asleep.", - "Extreme levels of stimulants or depressants in your system are dangerous to your health." + "Depressants are the opposite of stimulants. They will make you groggy and sluggish, but may help you in falling asleep.", + "Extremely elevated levels of stimulants or depressants in your system are dangerous to your health." ] }, { @@ -63,11 +63,11 @@ "order": 5, "name": ": Healing and medication", "messages": [ - "When you take damage it will change status of affected body part shown in the sidebar. Its overall wellness is represented by bars, that will deplete the more damage you take. If the accumulated damage is more then the bodypart can suffer, it will break. If that happens to critical body part you will die. For other body parts it means broken bones, significant penalties and a long process of healing, after placing affected limb in a splint.", - "Normal damage heals with time. You heal more overnight during good sleep, but wounds also heal a bit by day.", - "You need to treat your wounds properly, because untreated wounds heal very slowly. First, you need to bandage your wounds, and if possible disinfect them as well. This will set conditions for a proper healing and results in faster recovery. You can make makeshift bandages if you have the skill, and there are a few options to replenish your disinfectant stocks. But remember to always treat your wounds by default, as this is the proper way to get them healed.", - "You can get bitten if a zombie grabs you. Bite wounds can be deep and infected. If that happens the status bar of affected body part will change color to blue. This means you need to disinfect it as soon as possible to clean the wound and prevent serious infection. If there is no chance of getting disinfectant on the horizon you may try more drastic method of cauterizing the wound, but it often worsens its state instead of helping. If you leave it be, the affected body part will develop serious infection, and it's status bar color will change to green. At this stage it is too late to disinfect the wound, and you need antibiotics to fight it. Your body will fight the infection by itself, and regular antibiotics intake may keep you alive long enough for it to happen. You have to wait it out in hope that you will not die in the process.", - "If you are bleeding the status bar of the wounded part turns red. Affected limb takes damage as long as it bleeding. Simplest way to stop bleeding is using a bandage, and there are more medical items dedicated to stopping hemorrhage.", + "When you take damage, it will change the status of affected body part, as shown in the sidebar. Its overall wellness is represented by a series of bars that will deplete and change color the more damage you take. If the accumulated damage is more than the body part can suffer, it will break. If that happens to a critical body part (i.e. your torso or head), you will die. For other body parts, it means broken bones, significant penalties and a long process of healing - after placing the affected limb in a splint.", + "Normal damage heals with time. You heal more overnight during a good sleep, but wounds also heal a bit by day.", + "You need to treat your wounds properly, because untreated wounds heal very slowly. First, you need to bandage your wounds, and, if possible, disinfect them as well. This will set conditions for proper healing and will result in faster recovery. You can make makeshift bandages if you have the skill, and there are a few options to replenish your stock of disinfectant. But remember to always treat your wounds by default, as this is the proper way to get them healed.", + "You can get bitten if a zombie grabs you. Bite wounds can be deep and infected. If that happens, the status bar of affected body part will change color to blue. This means you need to disinfect it as soon as possible to clean the wound and prevent serious infection. If there is no chance of getting disinfectant in the immediate aftermath, you may try the more drastic method of cauterizing the wound, but it often worsens its state instead of helping. If you leave it be, the affected body part will develop a serious infection, and its status bar color will change to green. At this stage, it is too late to disinfect the wound, and you need antibiotics to fight it. Your body will fight the infection by itself, and regular antibiotics intake may keep you alive long enough for tjat to happen. You have to wait it out, in the hope that you will not die in the process.", + "If you are bleeding, the status bar of the wounded part turns red. The affected body part takes damage as long as it bleeding. The simplest way to stop bleeding is to use a bandage, and there are additional medical items dedicated to stopping hemorrhage.", "You may be affected by one of many medical conditions and maladies throughout the game. In that case, you may want to seek proper medication, if one exists for the affliction you suffer. There are many medications beside painkillers, some of which have some extra effects that you might utilize even in a way not originally intended. With some skill you can also try natural medicine, as many herbs have more or less beneficial effects, and if you are a seasoned chemist you can synthesize your own drugs." ] }, @@ -76,7 +76,7 @@ "order": 6, "name": ": Addiction", "messages": [ - "Many drugs (and some consumables) have a potential for addiction. Each time you consume such there is a chance that you will grow dependent on it. Consuming more of that drug will increase your dependence. Effects vary greatly between addictive substances, but all addictions have only one cure; going cold turkey. The process may last for days and will leave you very weak, so try to do it in a safe area.", + "Many drugs (and some consumables) have a potential for addiction. Each time you consume such a substance, there is a chance that you will grow dependent on it. Consuming more of that drug will increase your dependence. Effects vary greatly between addictive substances, but no matter the substance, addiction has only one cure: going cold turkey. The process may last for days, and will leave you very weak, so try to do it in a safe area.", "If you are suffering from withdrawal effects, taking more of the addictive substance will cause the effects to cease immediately, but may deepen your dependence." ] }, @@ -86,11 +86,11 @@ "name": ": Morale and learning", "messages": [ "Your character has a morale level, which affects you in many ways. The depressing post-apocalypse world is tough to deal with, and your mood will naturally decrease very slowly.", - "There are lots of options for increasing morale; reading an entertaining book, eating delicious food, and taking recreational drugs are but a few options. Most morale-boosting activities can only take you to a certain level before they grow boring.", + "There are lots of options for increasing morale; reading an entertaining book, eating delicious food, and taking recreational drugs are but a few options. Most morale-boosting activities can only elevate your mood to a certain level before they grow boring.", "There are also lots of ways for your morale to decrease, beyond its natural decay. Eating disgusting food, reading a boring technical book, killing a friendly NPC, or going through drug withdrawal are some prominent examples.", "Low morale will make you sluggish and unmotivated. If your morale drops very low, you won't be able to perform crafting at all. If you become sufficiently depressed, you will suffer stat penalties. Very high morale fills you with gusto and energy, and you will find yourself moving faster. At extremely high levels, you will receive stat bonuses.", "Morale is also responsible for ensuring you can learn effectively, via a mechanic referred to as 'focus'. Your focus level is a measure of how effectively you can learn. The natural level is 100, which indicates normal learning potential. Higher or lower focus levels make it easier or harder to learn from practical experience.", - "Your focus level has a natural set point that it converges towards. When your focus is much lower - or higher - than this set point, it will change faster than when it is near the set point. Having high morale will raise the set point, and having low morale will lower the set point. Pain is also factored into the set point calculation - it's harder to learn when you're in pain.", + "Your focus level has a natural set point that it will trend toward. When your focus is much lower - or higher - than this set point, it will change faster than when it is near the set point. Having high morale will raise the set point, and having low morale will lower the set point. Pain is also factored into the set point calculation - it's harder to learn when you're in pain.", "Your focus is also lowered by certain activities. Training your skills through real-world practice lowers your focus gradually, by an amount that depends on your current level of focus (higher focus means larger decreases, as well as improved learning). Training your skills by reading books decreases your focus rapidly, by giving a significant penalty to the set point of your focus.", "You can disable a skill in the Player Info Menu (press ) if you don't want to practice it, and it will prevent focus drain while performing relevant action, but you will not progress in that skill while it's disabled." ] @@ -100,7 +100,7 @@ "order": 8, "name": ": Radioactivity and mutation", "messages": [ - "Though it is relatively rare, certain areas of the world may be contaminated with radiation. It will gradually accumulate in your body, weakening you more and more. While in radiation-free areas, your radiation level will slowly decrease. Taking Prussian blue tablets will help speed the process. Get yourself a measuring device, as radiation is invisible and you may not know it that you are under its influence until it results in radiation sickness.", + "Though it is relatively rare, certain areas of the world may be contaminated with radiation. It will gradually accumulate in your body, weakening you more and more. While in radiation-free areas, your radiation level will slowly decrease; taking Prussian blue tablets will help speed this process. Get yourself a measuring device, as radiation is invisible and you may not know that you are under its influence until it results in radiation sickness.", "If you become very irradiated, you may develop mutations. Most of the time, these mutations will be negative; however, many are beneficial, and others have both positive and negative effects. Your mutations may change your play style considerably. It is possible to find substances that will remove mutations, though these are extremely rare.", "There are various mutagenic substances, and consuming (or injecting) them will grant mutations. However, the process taxes your body significantly, and can be addictive. With enough mutations and certain conditions being met, you will permanently transcend your humanity into a wholly different life-form." ] @@ -112,10 +112,10 @@ "messages": [ "Bionics are biomechanical upgrades to your body. While many are simply 'built-in' versions of items you would otherwise have to carry, some bionics have unique effects that are otherwise unobtainable. Some bionics are constantly working, whereas others need to be toggled on and off as needed.", "Most bionics require a source of power, and you will need an internal battery to store energy for them. Your current amount of energy is displayed in the sidebar right below your health. Replenishing energy can be done in a variety of ways, but all require the installation of a special bionic just for that purpose.", - "Installation of a bionic is only possible with trained professional or to specialized medical apparatus. Using machinery to manipulate bionics requires high levels of Intelligence, first aid, computers, and electronics. Beware, though, a failure may cripple you! Many bionic modules are difficult to find, but may be purchased from certain wandering vagabonds for a very high price, or acquired by skillful dissection of corpses of deceased bionic users. Bionic modules obtained this way may require extra preparations to become usable.", - "Any bionic can be removed from your body but it may be even harder than its installation; and as well as installation, this non-trivial surgical procedure requires anesthesia.", - "For lone survivors, the standard choice for installing or uninstalling bionics is an Autodoc. Usually you can find one in a hospital or clinic. All Autodoc procedures require an anesthetic kit. However, you can bypass this restriction if you find a way to completely negate pain. Don't even try without proper anesthesia - normal drugs won't help.", - "Take note that bionic installation or uninstallation require narcosis, fixation of the patient and operation inself may take hours. So you have to make sure that you will safe during this process." + "Installation of a bionic is only possible with trained professional or to specialized medical apparatus. Using machinery to manipulate bionics requires high levels of Intelligence, first aid, computers, and electronics. Beware, though: a failure may cripple you! Many bionic modules are difficult to find, but may be purchased from certain wandering vagabonds for a very high price, or acquired by skillful dissection of corpses of deceased bionic users. Bionic modules obtained this way may require extra preparation to become usable.", + "Any bionic can be removed from your body, but this process may be even harder than the initial installation, and just as with installation, this non-trivial surgical procedure requires anesthesia.", + "For lone survivors, the standard choice for installing or uninstalling bionics is an Autodoc. Usually, you can find one in a hospital or clinic. All Autodoc procedures require an anesthetic kit. However, you can bypass this restriction if you find a way to completely negate pain. Don't even try without proper anesthesia - normal drugs won't help.", + "Take note that bionic installation or uninstallation require narcosis, fixation of the patient and operation inself may take hours. So you have to make sure that you will be safe during this process." ] }, { @@ -123,9 +123,9 @@ "order": 10, "name": ": Crafting", "messages": [ - "Many important items can be very hard to find or will cost a great deal of money to trade for. Fortunately, it is possible to craft a wide variety of goods (as best you can) with the proper tools, materials, and training.", - "Some recipes require a set of tools. These are not used up when crafting, so you can keep your tool set. All recipes require one or more ingredients. These ARE used up in crafting.", - "To craft items, press . There are eight categories: Weapons, Ammo, Food, Chemicals, Electronics, Armor, Animals and Other. In each major category there are several smaller sub-categories. While a few items require no particular skill to create, the majority require you to have some knowledge. Sometimes a skilled survivor will work out a given recipe from her or his knowledge of the skill, but more often you will need reference material, commonly a book of some sort. Reading such references gives a chance to memorize recipes outright, and you can also craft while referring to the book: just have it handy when crafting. Different knowledge is useful for different applications:", + "Many important items can be very hard to find, or will cost a great deal of money to trade for. Fortunately, it is possible to craft a wide variety of goods (as best you can) with the proper tools, materials, and training.", + "Some recipes require a set of tools. These are not used up when crafting, so you can keep your tool set. All recipes require one or more ingredients; these ARE used up in crafting.", + "To craft items, press . There are eight categories: Weapons, Ammo, Food, Chemicals, Electronics, Armor, Animals and Other. In each major category there are several sub-categories. While a few items require no particular skill to create, the majority require you to have some knowledge. Sometimes, a skilled survivor will work out a given recipe from her or his knowledge of the skill, but more often you will need reference material, commonly a book of some sort. Reading such references gives a chance to memorize recipes outright, and you can also craft while referring to the book: just have it handy when crafting. Different knowledge is useful for different applications:", "-> Fabrication is the generic artisan skill, used for a wide variety of gear.", "-> Cooking, at low levels, is used for making tasty recipes; at higher levels, you have an understanding of chemistry and can make chemical weapons and beneficial elixirs.", "-> Tailoring is used to create basic clothing, and armor later on.", @@ -133,8 +133,8 @@ "In addition to the primary crafting skills, other skills may be necessary to create certain items. Traps, Marksmanship, and First Aid are all required for certain items.", "Crafting an item with high difficulty may fail and possibly waste some materials. You should prepare spare material, just in case.", "Crafting very large/heavy items or batches of items is best done at a workbench of some kind. You could use any ordinary table, or build your own out of metal to handle even heavier loads. Using a workbench or other furniture for crafting is beneficial for the added comfort, thus making the process faster.", - "If for any reason the crafting process is interrupted the progress is wrapped in a special item representing craft in making. You may use it to resume crafting at any point.", - "Batch crafting in most cases means time saving, and your companions can also help if they know the ropes." + "If for any reason the crafting process is interrupted the progress is wrapped in a special item representing the craft in making. You may use it to resume crafting at any point.", + "Batch crafting in most cases means saved time, and your companions can also help if they know the ropes." ] }, { @@ -142,11 +142,11 @@ "order": 11, "name": ": Traps", "messages": [ - "Before sleeping in a dangerous territory, it may be wise to set traps to ward off unwanted intrusions. There are a few traps to be found in the world, most notably bubble wrap (which will make a loud noise if stepped on, helping to wake you up) and bear traps (which make noise AND damage, and trap anything that steps on them). Others need to be crafted; this requires the Traps skill and possibly Mechanics.", - "To set a trap, simply use the item (press ) and choose a direction; the trap will be placed on an adjacent tile. Some traps may require additional tools, like a shovel, to be set. Once set, a trap will remain in place until stepped on or disarmed.", + "Before sleeping in dangerous territory, it may be wise to set traps to ward off unwanted intrusions - or, at least warn you if one is in progress. There are a few traps to be found in the world, most notably bubble wrap (which will make a loud noise if stepped on, helping to wake you up) and bear traps (which make noise AND damage, and trap anything that steps on them). Others need to be crafted; this requires the Traps skill, and possibly Mechanics.", + "To set a trap, simply use the item (press ) and choose a direction; the trap will be placed on the chosen tile. Some traps may require additional tools, like a shovel, to be set. Once set, a trap will remain in place until stepped on or disarmed.", "To disarm a trap, examine (press ) the space it is on. Your success depends upon your Traps skill and Dexterity. If you succeed, the trap is removed and replaced by some or all of its constituent parts; however, if you fail, there is a chance that you will set off the trap, suffering the consequences.", "Many traps are fully or partially hidden. Your ability to detect traps is entirely dependent upon your Perception. Should you stumble into a trap, you may have a chance to avoid it, depending on your Dodge skill.", - "Some traps can be build via the construction menu. Pit traps are the most common example of such traps." + "Some traps can be built via the construction menu. Pit traps are the most common example." ] }, { @@ -154,14 +154,14 @@ "order": 12, "name": ": Items overview", "messages": [ - "There is a wide variety of items available for your use. You may find them lying on the ground; if so, simply press to pick up items on the same square. Some items are found inside a container, drawn as a { with a blue background. Pressing , then a direction key, will allow you to examine these containers and loot their contents.", - "Pressing opens a comparison menu, where you can see two items side-by-side with their attributes highlighted to indicate which is superior. You can also access the item comparison menu by pressing C after to view nearby items menu is open and an item is selected.", - "Almost all items may be used as a melee weapon, though some are better than others. You can check the melee attributes of an item you're carrying by hitting to enter your inventory, then pressing the letter of the item. There are 5 melee values: to-hit bonus (or penalty), moves per attack, and bash, cut, and pierce damage. The to-hit bonus increases the chance of an attack connecting with a monster and the chance of a successful attack becoming a critical hit for more damage. Moves per attack are how many moves it takes to attack with the weapon, and 100 moves passing every second. Bash damage can stun a monster, preventing it from counter-attacking, but is capped by low strength. Cut damage is usually an increase in damage over bash damage, but many monsters have natural armor against it. Pierce damage usually penetrates armor better than cut damage, but does less damage overall, especially if you do not have a lot of skill in piercing weapons. it may be reduced by a monster's natural armor. The typical damage per second values are for your survivor and account for moves per attack, encumbrance, missed strikes, weapon skill, critical hits, and target armor. The 'Best' value is against an unarmored target with no Dodge skill. The 'Vs. Agile' value is against an unarmored target with a high Dodge skill. The 'Vs. Armored' value is against a target with more than 15 Bash and 20 Cut resistance but no Dodge skill. These are typical values to let you assess the effectiveness of weapons, and your actual damage in play will vary depending on the situation.", - "To wield an item as a weapon, press then the proper letter. Wielding the item you are currently wielding will unwield it, leaving your hands empty. A wielded weapon will not contribute to your volume carried, so holding a large item in your hands may be a good option for travel. When unwielding your weapon, it will go back in your inventory, or may be dropped on the ground if there is no space.", - "To wear a piece of clothing, press then the proper letter. Armor reduces damage and helps you resist things like smoke. To take off an item, press then the proper letter. Clothing and armor are worn on layers, and provide different coverage, protection and warmth. Each piece has its own encumbrance, and wearing too much on each layer can significantly hamper your movement and other abilities, especially during combat. You can view and sort worn items by pressing .", + "There is a wide variety of items available for your use. You may find them lying on the ground; if so, simply press to pick up items on the same tile. Some items are found inside a container, drawn as a { with a blue background. Pressing , then a direction key, will allow you to examine these containers and loot their contents.", + "Pressing opens a comparison menu, where you can see two items side-by-side with their attributes color-coded to indicate which is superior. You can also access the item comparison menu by pressing C after to open the \"View Nearby Items\" menu and selecting an item.", + "Almost any item\ may be used as a melee weapon, though some are better than others. You can check the melee attributes of an item you're carrying by pressing to enter your inventory, then pressing the letter of the item. There are 5 melee values: to-hit bonus (or penalty), moves per attack, and bash, cut, and pierce damage. The to-hit bonus increases the chance of an attack connecting with a monster and the chance of a successful attack becoming a critical hit. Moves per attack represents how many moves it takes to attack with the weapon, with 100 moves passing every second. Bash damage can stun a monster, preventing it from counter-attacking, but is governed by your strength. Cut damage is usually greater than bash damage, but many monsters have natural armor against it. Pierce damage usually penetrates armor better than cut damage, but does less damage overall, especially if you do not have a lot of skill in piercing weapons. It, too, may be reduced by a monster's natural armor. The typical damage per second values are for your survivor and account for moves per attack, encumbrance, missed strikes, weapon skill, critical hits, and target armor. The 'Best' value is against an unarmored target with no Dodge skill. The 'Vs. Agile' value is against an unarmored target with a high Dodge skill. The 'Vs. Armored' value is against a target with more than 15 Bash and 20 Cut resistance but no Dodge skill. These are typical values to let you assess the effectiveness of weapons; the amount of damage you actually inflict will vary depending on the situation.", + "To wield an item as a weapon, press , then the appropriate letter. Wielding the item you are currently wielding will unwield it, leaving your hands empty. A wielded weapon will not contribute to your volume carried, so holding a large item in your hands may be a good option for travel. When unwielding your weapon, it will go back in your inventory, or may be dropped on the ground if there is no space.", + "To wear a piece of clothing, press , then the appropriate letter. Armor reduces damage, and helps you resist things like smoke. To take off an item, press , then the appropriate letter. Clothing and armor are worn in distinct layers, and provide different coverage, protection and warmth. Each piece has its own encumbrance, and wearing too much on any given layer can significantly hamper your movement and other abilities, especially during combat. You can view and sort worn items by pressing .", "Your clothing can sit in one of five layers on your body: next-to-skin, standard, waist, over, and belted. You can wear one item from each layer on a body part without incurring an encumbrance penalty for too many worn items. Any items beyond the first on each layer add the encumbrance of the additional article(s) of clothing to the body part's encumbrance. The layering penalty applies a minimum of 2 and a maximum of 10 encumbrance per article of clothing.", "For example, on her torso, a character might wear a leather corset (next-to-skin), a leather touring suit (standard), a trenchcoat (over), and a survivor's runner pack (belted). Her encumbrance penalty is 0. If she put on a tank top it would conflict with the leather touring suit and add the minimum encumbrance penalty of 2.", - "In the view nearby items menu (press to open) you can filter or prioritize items. You can enter item names, or various advanced filter strings: {:}", + "In the View Nearby Items menu (press to open), you can filter or prioritize items. You can enter item names, or use various advanced filter strings: {:}", "Some available tokens:\n c = category (books, food, etc) | {c:books}\n m = material (cotton, Kevlar, etc) | {m:iron}" ] }, @@ -170,16 +170,16 @@ "order": 13, "name": ": Combat", "messages": [ - "Zombies in cities will spawn at the start of the game but may also wander around. All monsters are represented by letters on your screen; a list of monster names, and their positions relative to you, is displayed on the right side of the screen. The so called compass will display monsters that you see but are outside the screen.", - "To attack a monster with a melee weapon, simply move into them. The time it takes to attack depends on the size and weight of your weapon. Small, light weapons are the fastest; unarmed attacks increase in speed with your Unarmed Combat skill, and will eventually be VERY fast. A successful hit with a bashing weapon may stun the monster temporarily. A miss may make you stumble and lose movement points. If a monster hits you, your clothing may absorb some damage, but you will absorb the excess.", + "Zombies in cities will spawn at the start of the game, but may also wander around. All monsters are represented by letters on your screen; a list of monster names, as well as their positions relative to you, is displayed on the right side of the screen. The 'compass' will display monsters that you see but are currently off the screen.", + "To attack a monster with a melee weapon, simply move into them. The time it takes to attack depends on the size and weight of your weapon. Small, light weapons are the fastest; unarmed attacks increase in speed with your Unarmed Combat skill, and will eventually be VERY fast. A successful hit with a bashing weapon may stun the monster temporarily. A miss may make you stumble and lose movement points. If a monster hits you, your clothing may absorb some damage, but you will absorb what remains.", "Swarms of monsters may call for firearms. Most firearms in the game require compatible magazines to hold the ammunition. Compatible magazines are listed in a given firearm's description. Fortunately, a firearm often spawns with one such magazine in it.", - "You can eject a magazine from a firearm by pressing and load it with compatible ammunition separately, or if you have a firearm with a partially filled magazine in it, and some matching loose ammo in the inventory, you can simply order a reload by pressing , so you will automatically eject the magazine, fill it with as much ammo as possible, and then put the magazine back in. You don't have to worry about chambering a round though. Of course all this takes some time, so try not to do it if there are monsters nearby.", - "While magazines and clips are often firearm-specific, on some occasions a magazine/speedloader is compatible with several other firearms or calibers. Below are some examples of calibers that might share magazines or speedloaders:\n.380 ACP and 9mm Luger,\n .40 S&W and 10mm Auto 3\n.45 ACP and .460 Rowland,\n.45 Colt and .454 Casull.", - "Magazine descriptions also list the compatible ammo.", - "Note that while several ammo types exist for a given caliber and magazine type, you can't mix and match these types into a single magazine. You can't for example load 9x19mm JHP and 9x19mm FMJ ammo into the same magazine, since a magazine always requires identical rounds to be loaded in it.", - "Magazines can be stored inside several worn accessories for quicker access, such as chest rigs and ammo pouches. All these compatible storage items are listed in a given magazine's description. To store a magazine into a clothing item, activate () appropriate clothing item, at which point you'll get to choose which magazine to store.", - "To fire, press , move the cursor to the relevant space, then press '.' to increase aim of your gun and 'f' to fire. Additionally you may want to fire at predefined aim levels using 'a', 'c' or 'p'. Some guns have alternate firing modes, such as burst fire; to cycle modes, press . Firing continuously, especially in bursts, will severely reduce accuracy.", - "Key is not reserved only for guns. It also works for other distance weapons like spears or launchers, but the aiming options may vary.", + "You can eject a magazine from a firearm by pressing and load it with compatible ammunition separately, or if you have a firearm with a partially filled magazine in it, and some matching loose ammo in the inventory, you can simply reload by pressing ; you will automatically eject the magazine, fill it with as much ammo as possible, and then put the magazine back in. You don't have to worry about chambering a round though. Of course, all of this does take time, so try not to do it if there are monsters nearby.", + "While magazines and clips are often firearm-specific, on some occasions a magazine/speedloader is compatible with several other firearms or calibers. Below are some examples of calibers that might share magazines or speedloaders:\n\n.380 ACP and 9mm Luger,\n.40 S&W and 10mm Auto,\n.45 ACP and .460 Rowland, and\n.45 Colt and .454 Casull.", + "Magazine descriptions also list compatible ammo.", + "Note that while several ammo types exist for a given caliber and magazine type, you can't mix and match these types into a single magazine. You can't, for example, load 9x19mm JHP and 9x19mm FMJ ammo into the same magazine, since a magazine always requires identical rounds to be loaded in it.", + "Magazines can be stored inside several worn accessories for quicker access, such as chest rigs and ammo pouches. All compatible storage items which can hold a magazine are listed in a given magazine's description. To store a magazine into a clothing item, activate () the desired clothing item, at which point you'll get to choose which magazine to store.", + "To fire, press , move the cursor to the desired tile, then press '.' to increase aim of your gun, and 'f' to fire. Additionally, you may want to fire at predefined aim levels using 'a', 'c' or 'p'. Some guns have alternate firing modes, such as burst fire; to cycle modes, press . Firing continuously, especially in bursts, will severely reduce accuracy.", + "Key is not reserved exclusively for guns. It also works for other ranged weapons like spears or launchers, but the aiming options may vary.", "Fleeing will often be a solid tactic, especially when overwhelmed by a swarm of zombies. Try to avoid getting cornered inside a building. Ducking down into the subways or sewers is often an excellent escape tactic." ] }, @@ -189,8 +189,8 @@ "name": ": Martial arts styles", "messages": [ "A variety of fighting styles are available, particularly for the unarmed fighter. You can start with your choice of a single, commonly-taught style by starting with the Martial Arts Training trait. Many, many more can be found in their own traits, trained from manuals or by taking lessons from wandering masters.", - "To select a fighting style, press . Some styles are relevant only when you are unarmed, others are compatible with or require certain weapons. If your current weapon is compatible with the chosen style, you will start using the selected style immediately. Otherwise, it will be locked in as your default style. To start using it, wield a relevant weapon or empty your hands, by pressing , then the key for the item you are currently wielding. If you wish to prevent yourself from accidentally wielding weapons taken from the ground, enable \"Keep hands free\" found in the styles menu.", - "Remember to read the style's description, by pressing 'F1' in the pick style menu. You will be provided with a list of passive and active abilities associated with the style. These are varied and unique to each style, and range from special combo moves to bonuses depending on the situation you are in.", + "To select a fighting style, press . Some styles are relevant only when you are unarmed, others are compatible with (or require) certain weapons. If your current weapon is compatible with the chosen style, you will start using the selected style immediately. Otherwise, it will be locked in as your default style. To start using it, wield a relevant weapon, or empty your hands by pressing , then the key for the item you are currently wielding. If you wish to prevent yourself from accidentally wielding weapons taken from the ground, enable \"Keep hands free\" found in the styles menu.", + "Remember to read the style's description by pressing 'F1' in the style selection menu. You will be provided with a list of passive and active abilities associated with the style. These are varied and unique to each style, and range from special combo moves to bonuses depending on the situation you are in.", "Most styles have a variety of special moves associated with them. Most have a skill requirement, and will be unavailable until you reach a level of unarmed skill. Those special moves or combos are executed automatically during attacks you make.", "Many styles also have special passive effects unlocked under certain conditions. You can also check these by examining your style." ] @@ -200,17 +200,17 @@ "order": 15, "name": ": Survival tips", "messages": [ - "Survival hierarchy of needs in most cases is as follows: shelter, fire, water, food. The rest is the process of trying to answer a question what would you do in a survival situation?", - "The first thing to do, when you are out of immediate danger, is checking your starting location for useful items. Your initial storage is limited, and a backpack, trenchcoat, or other storage medium will let you carry a lot more. Finding a weapon is important, but not a first priority; frying pans, butcher knives, and more are common in houses; hardware stores may carry others. Initially keep the guns as a last resort trump card. Ammo is scarce, while zombies are plenty, and unwanted attention may be more you can handle.", - "It's also important to carry a few medications; painkillers are a must-have, and drugs such as cigarettes will make your life easier (but beware of addiction). Leave the city as soon as you have a good stockpile of equipment. The high concentration of zombies makes them a deathtrap - but a necessary resource of food and ammunition.", - "Avoid combat whenever you can. Run if you have to, but control your stamina, as zombies are inexhaustible unlike yourself. Combat is always risky, and sometimes one wrong step may be your last. Therefore in most cases you gain nothing from combat, unless you are equipped for it and killing zombies will help you achieve something.", - "Combat is much easier if you can fight just one monster at once. You can sometimes kite singled-out zombies. Use doorways as a choke point or stand behind a window and strike as the zombies slowly climb through. Be wary - in number they will push through anyway. Never be afraid to just run if you can outpace your enemies. Irregular terrain, like forests, may help you lose monsters.", + "THe hierarchy of needs for survival in most cases is as follows: shelter, fire, water, food. The rest is the process of trying to answer a question: What would you do in a survival situation?", + "The first thing to do, when you are out of immediate danger, is checking your starting location for useful items. Your initial storage is limited, and a backpack, trenchcoat, or other storage medium will let you carry a lot more. Finding a weapon is important, but not a first priority; frying pans, butcher knives, and more are common in houses, and hardware stores may carry others. Initially, save any guns you find as a last resort: ammo is scarce, while zombies are plenty, and unwanted attention may be more you can handle.", + "It's also important to carry a few medications; painkillers are a must-have, and drugs such as cigarettes will make your life easier (but beware of addiction). Leave the city as soon as you have a good stockpile of equipment. The high concentration of zombies makes them a deathtrap - but an important place to find food and ammunition.", + "Avoid combat whenever you can. Run if you have to; but control your stamina, as zombies, unlike yourself, are inexhaustible. Combat is always risky, and sometimes, one wrong step may be your last. Therefore, in most cases you gain nothing from combat unless you are equipped for it and killing zombies will help you achieve something.", + "Combat is much easier if you can fight just one monster at a time. You can sometimes kite singled-out zombies, drawing them to a place of your choosing. Use doorways as a choke point or stand behind a window and strike as the zombies slowly climb through. Be wary - in number they will push through anyway. Never be afraid to just run if you can outpace your enemies. Irregular terrain, like forests, may help you lose monsters.", "Using firearms is the easiest way to kill an enemy, but the sound will attract unwanted attention. Save the guns for emergencies, and melee when you can.", - "If you need to protect yourself from acid, clothing made of cloth < leather < Kevlar < plastic. So while leather and Kevlar will protect you from active enemies, a hazmat suit and rubber boots will make you nigh-immune to acid damage. Items made of glass, ceramics, diamond or precious metals will be totally immune to acid.", - "When looting try to fill your inventory as much as possible without being overloaded. You never know when you might need an item, most are good to sell, and you can easily drop unwanted items on the floor. But don't go looting empty-handed, you never know what might happen, so have your most crucial survival items with you.", - "Keep an eye on the weather. Wind and humidity will exacerbate dire conditions, so seek shelter if you're unable to withstand them. Staying dry is important, especially if conditions are so low that they would cause frostbite. Use a towel to dry yourself if you are wet from the rain. If you're having trouble staying warm over night, make a pile of clothing on the floor to sleep on. Finding a pillow and a blanket for your bed is always good for the quality of your sleep. If you can't have those, improvise, even a chair in a basement is better then a wet ground in the field. Finding or making a shelter with a place to sleep is very important to your survival.", - "Winter is harsh. Liquids and food may freeze, and you may need to defrost them using cooking appliance. Placing them by the lit fire might also help. Basements are warmer in winter and cooler in summer, so its a good place to place your excess food. Most food decays with time, and that process can be speed up or slowed down by temperature. Frozen food will not rot. It you will be able to bring a freezer or a fridge back to life it will help you in the long run. If those are out of your reach think about constructing root cellar.", - "You may preserve food in many other ways, for example by using a smoking rack, or using it in a meal that has a longer shelf life." + "If you need to protect yourself from acid, look for clothing made of plastic, Kevlar, leather, or cloth, in decreasing order of effectiveness. So, while leather and Kevlar will protect you from active enemies, a hazmat suit and rubber boots will make you nigh immune to acid damage. Items made of glass, ceramics, diamond or precious metals will be totally immune to acid.", + "When looting, try to fill your inventory as much as possible without being overloaded. You never know when you might need an item, most are good to sell, and you can easily drop unwanted items on the floor. But don't go looting empty-handed, you never know what might happen, so have your most crucial survival items with you.", + "Keep an eye on the weather. Wind and humidity will exacerbate dire conditions, so seek shelter if you're unable to withstand them. Staying dry is important, especially if temperatures are so low that they would cause frostbite. Use a towel to dry yourself if you are wet from the rain. If you're having trouble staying warm over night, make a pile of clothing on the floor to sleep on. Finding a pillow and a blanket for your bed is always good for the quality of your sleep. If you can't find those, improvise; even a chair in a basement is better then a patch of wet ground in the field. Finding or making a shelter with a place to sleep is very important to your survival.", + "Winter is harsh. Liquids and food may freeze, and you may need to defrost them using a cooking appliance. Placing them by the lit fire might also help. Basements are warmer in winter and cooler in summer, so they are good places to store your excess food. Most food decays with time, and that process can be sped up or slowed down by the temperature. Frozen food will not rot. It you are able to bring a freezer or a fridge back to life, it will help you in the long run. If those are out of your reach, think about constructing a root cellar.", + "You may preserve food in many other ways, as well; for example, by using a smoking rack, or cooking it into a meal that has a longer shelf life." ] }, { @@ -220,22 +220,22 @@ "messages": [ "You control vehicles using the numpad, or vikeys. However, you control their controls, rather than the vehicle directly.", "", - "In order to assume control of the vehicle, get to a location with working \"vehicle controls\" and a \"seat\", then press . Once you are in control, accelerates, slows or reverses, & & turn left or right. Diagonals adjust course and speed. You default to cruise control, so the gas/brake adjust the speed which the vehicle will attempt to maintain.", + "In order to assume control of a vehicle, get to a location with working \"vehicle controls\" and a \"seat\", then press . Once you are in control, accelerates, slows or reverses, & & turn left or right. Diagonals adjust course and speed. You default to cruise control, so the gas/brake adjust the speed which the vehicle will attempt to maintain.", "10-30 MPH, or 16-48 KPH, is a good speed for beginning drivers, who tend to fumble the controls. As your Driving skill improves, you will fumble less and less. To simply maintain course and speed, hit .", "It's a good idea to pull the handbrake - \"s\" - when parking, just to be safe. If you want to get out, hit the lights, toggle cruise control, turn the engine on or off, or otherwise use the vehicle controls, press to bring up the \"Vehicle Controls\" menu, which has options for things you'd do from the driver's seat.", - "Examining () a vehicle brings up the vehicle interaction window. The left pane shows a top-down view of your vehicle and each part of it. The middle pane shows a summary of the vehicle's engines, batteries, storage tanks, weapons, and seating. The right panel is context sensitive, but normally has descriptions of the vehicle parts in the tile highlighted in the vehicle view on the left.", - "Across the bottom are a summary of the most important parameters of your vehicle. Safe speed is how fast you can drive without damaging the engine and maximum speed is how fast you can drive at the engine's maximum output. Acceleration is how fast your vehicle can increase speed each turn. Cargo volume is how much cargo you can store and how much stuff you have in your vehicle, mass is how much the vehicle weighs, and the Status and Wheels give a summary of the vehicle condition and wheel condition. There are also fuel indicators on the lower right that give an estimate of how quickly your fuel will run out.", + "Examining () a vehicle brings up the vehicle interaction window. The left pane shows a top-down view of your vehicle and each part of it. The middle pane shows a summary of the vehicle's engines, batteries, storage tanks, weapons, and seating. The right panel is context-sensitive, but normally has descriptions of the vehicle parts in the tile highlighted in the vehicle view on the left.", + "Across the bottom is a summary of the most important parameters of your vehicle. \"Safe speed\" is how fast you can drive without damaging the engine, and \"top\" speed is how fast you can drive at the engine's maximum output. \"Acceleration\" is how fast your vehicle can increase speed each turn. \"Cargo volume\" is how much cargo you can store and how much stuff you have in your vehicle, \"mass\" is how much the vehicle weighs, and the \"Status\" and \"Wheels\" readouts give a summary of the vehicle condition and wheel condition. There are also fuel indicators on the lower right that give an estimate of how quickly your fuel will run out.", "Air drag, water drag, rolling drag, and static drag are all values that influence your vehicle's safe and maximum speed. The interaction of drag and engine power is complicated, but generally speaking, more powerful engines will make your vehicle go faster but also consume fuel faster.", - "Air drag increases as your vehicle gets wider or has more parts that increase the vehicle's height like full boards, aisles, or turrets. It also increases as the vehicle has a less aerodynamic profile, such as having exposed passengers or full boards at the front of the vehicle. Air drag strongly influences vehicle speed, especially at high speeds.", - "Rolling drag increases with vehicle weight and wheel count. Rigid wheels have less rolling drag per wheel than inflatable wheels, but weigh more so rolling drag may still increase when moving from inflatable wheels to rigid wheels. Tank treads have enormous rolling resistance and are very heavy, so tanks have a lot of rolling resistance. Rolling drag influences vehicle speed, but less than air drag does, especially at high speeds.", - "Vehicles that can move in water have a water drag. Water drag increases with vehicle width and draft, and draft increases with vehicle weight but is reduced by adding more boat boards and by widening or lengthening the vehicle. Water drag has enormous effect on vehicle speed in the water. See the section on water vehicles for more about draft and water drag.", + "Air drag increases as your vehicle gets wider or has more parts that increase the vehicle's height like full boards, aisles, or turrets. It also increases as the vehicle assumes a less aerodynamic profile, such as having exposed passengers or full boards at the front of the vehicle. Air drag strongly influences vehicle speed, especially at high speeds.", + "Rolling drag increases with vehicle weight and wheel count. Rigid wheels have less rolling drag per wheel than inflatable wheels, but weigh more, so rolling drag may still increase when moving from inflatable wheels to rigid wheels. Tank treads have enormous rolling resistance and are very heavy, so tanks have a lot of rolling resistance. Rolling drag influences vehicle speed, but less than air drag does, especially at high speeds.", + "Vehicles that can move in water have a water drag value. Water drag increases with vehicle width and draft, and draft increases with vehicle weight, but is reduced by adding more boat boards and by widening or lengthening the vehicle. Water drag has an enormous effect on vehicle speed in the water. See the section on water vehicles for more about draft and water drag.", "Static drag includes things like plows, and directly reduces your vehicle's acceleration and top speed.", - "Offroad is a rough estimate of how efficient your vehicle moves when not on pavement. Your vehicle's safe speed, top speed, and acceleration are multiplied by roughly the off-road percent when your vehicle is not on pavement. Off-road percentage decreases as vehicle mass increases and increases with the size and number of wheels. Tank treads will give your vehicle an excellent off-road percentage but your vehicle will be slower due to the treads' very large rolling drag.", - "Skilled survivors can use wrenches, hacksaws, and welding tools to add or remove parts for a vehicle. You can even create a vehicle from scratch, by using the Construction () menu to 'Start a New Vehicle' when they have a frame available. Tuning a vehicle for speed, fuel consumption, off-road capacity, protection against threats, and cargo capacity is a complicated process.", + "\"Offroad\" is a rough estimate of how efficient your vehicle moves when not on pavement. Your vehicle's safe speed, top speed, and acceleration are multiplied by roughly the offroad percentage value when your vehicle is not on the pavement. Offroad percentage decreases as vehicle mass increases, and increases with the size and number of wheels. Tank treads will give your vehicle an excellent offroad percentage but your vehicle will be slower due to the treads' very high rolling drag.", + "Skilled survivors can use wrenches, hacksaws, and welding tools to add or remove parts on a vehicle. You can even create a vehicle entirely from scratch, by using the Construction () menu to 'Start Vehicle Construction' when they have a frame available. Tuning a vehicle for speed, fuel consumption, offroad capacity, protection against threats, and cargo capacity is a complicated process.", "BOATS AND AMPHIBIOUS VEHICLES", "You can use boat hull parts to create boats or amphibious vehicles that can move between water and land.", - "Each boat hull you add to your vehicle increases the height the vehicle's watertight hull. If the height of the watertight hull is less than the vehicle's draft, then water will flow into your vehicle and it will sink and be destroyed if it goes into deep water. If your vehicle's draft is less than the height of the watertight hull, your vehicle will not take on water and will not sink in deep water.", - "Draft is determined by length and width of your vehicle, the mass of your vehicle, and the percentage of the vehicle's underbody covered in boat hulls. In general, a vehicle should be able to float if it's mass in tons is less than a quarter of the value of its length and width. A boat that is 5 tiles wide and 9 tiles long has a good chance of floating if all of its underbody is covered in boat boards and it weighs less than 10 tons.", + "Each boat hull you add to your vehicle increases the height of the vehicle's watertight hull. If the height of the watertight hull is less than the vehicle's draft, then water will flow into your vehicle and it will sink and be destroyed if it goes into deep water. If your vehicle's draft is less than the height of the watertight hull, your vehicle will not take on water and will not sink in deep water.", + "Draft is determined by length and width of your vehicle, the mass of your vehicle, and the percentage of the vehicle's underbody covered in boat hulls. In general, a vehicle should be able to float if its mass in tons is less than a quarter of the product of its length and width. A boat that is 5 tiles wide and 9 tiles long has a good chance of floating if all of its underbody is covered in boat boards and it weighs less than 10 tons.", "Increased draft increases water drag, and water drag reduces a vehicle's speed in water. If you want your boat to go fast, make it as light as possible.", "Amphibious vehicles have both wheels and boat hulls. As long as your amphibious vehicle has enough wheels on land and enough boat hulls to not sink in deep water, you can freely transition from land to water. However, most amphibious vehicles are much slower in water than they are on land, so be careful when entering water to not leave your cruise control speed above your vehicle's safe water speed or you can burn out your engine!" ] @@ -247,12 +247,12 @@ "messages": [ "~ Liquid\n%% Food\n! Medication\nThese are all consumed by using . They provide a certain amount of nutrition, quench your thirst, may be a stimulant or a depressant, and may provide morale. There may also be more subtle effects.", "/ Large weapon\n; Small weapon or tool\n, Tiny item\nThese are all generic items, useful only to be wielded as a weapon. However, some have special uses; they will show up under the TOOLS section in your inventory. Press to use these.", - ") Container\nThese items may hold other items. Some are passable weapons. Many will be listed with their contents, e.g. \"plastic bottle of water\". Those containing comestibles may be eaten with ; this may leave an empty container.", + ") Container\nThese items may hold other items. Some are passable weapons. Many will be listed with their contents, e.g. \"plastic bottle > water\". Those containing comestibles may be eaten with ; this may leave an empty container.", "[ Clothing\nThis may be worn with the key or removed with the key. It may cover one or more body parts; you can wear multiple articles of clothing on any given body part, but this will encumber you severely. Each article of clothing may provide storage space, warmth, encumbrance, and a resistance to bashing and/or cutting attacks. Some may protect against environmental effects.", - "( Firearm\nThis weapon may be loaded with ammunition with , unloaded with , and fired with . Some have automatic fire, which may be used with at a penalty to accuracy. The color refers to the type; handguns are gray, shotguns are red, submachine guns are cyan, rifles are brown, assault rifles are blue, and heavy machine guns are light red. Each has a dispersion rating, a bonus to damage, a rate of fire, and a maximum load. Note that most firearms load fully in one action, while shotguns must be loaded one shell at a time.", - "= Ammunition\nAmmunition is worthless without a gun to load it into. Generally, there are several variants for any particular caliber. Ammunition has damage, dispersion, and range ratings, and an armor-piercing quality.", - "* Thrown weapon; simple projectile or grenade\nThese items are suited for throwing, and many are only useful when thrown, such as grenades, Molotov cocktails, or tear gas. Once activated be certain to throw these items by pressing , then the letter of the item to throw.", - "? Book or magazine\nThis can be read for training or entertainment by pressing . Most require a basic level of intelligence; some require some base knowledge in the relevant subject. Some books may contain useful crafting recipes." + "( Firearm\nThis weapon may be loaded with ammunition with , unloaded with , and fired with . Some have automatic fire, which may be used with at a penalty to accuracy. The color corresponds to the type; handguns are gray, shotguns are red, submachine guns are cyan, rifles are brown, assault rifles are blue, and heavy machine guns are light red. Each has a dispersion rating, a bonus to damage, a rate of fire, and a maximum load. Note that, while most firearms load fully in one action, shotguns must be loaded one shell at a time.", + "= Ammunition\nAmmunition is worthless without a gun to load it into. Generally, there are several variants for any particular caliber. Ammunition has damage, dispersion, and range ratings, as well as an armor-piercing value.", + "* Thrown weapon; simple projectile or grenade\nThese items are suited for throwing, and many are only useful when thrown, such as grenades, Molotov cocktails, or tear gas. Once activated, be certain to throw these items by pressing , then the letter of the item.", + "? Book or magazine\nThis can be read for training or entertainment by pressing . Most require a basic level of intelligence; some require a base level of knowledge in the relevant subject. Some books may contain useful crafting recipes." ] }, { @@ -262,11 +262,11 @@ "messages": [ "MAP SYMBOLS:", ". Field - Empty grassland, occasional wild fruit.", - "F Forest - May be dense or sparse. Slow moving; foragable food.", + "F Forest - May be dense or sparse. Movement will be slowed. You might be able to forage for food here.", "│─└┌┐┘├┴┤┬┼ Road - Safe from burrowing animals.", "H= Highway - Like roads, but lined with guard rails.", "|- Bridge - Helps you cross rivers.", - "R River - Most creatures can not swim across them, but you may.", + "R River - Most creatures can not swim across them, but you can.", "O Parking lot - Empty lot, few items. Mostly useless.", "^>v< House - Filled with a variety of items. Good place to sleep.", "^>v< Gas station - A good place to collect gasoline. Risk of explosion.", @@ -288,15 +288,15 @@ "order": 19, "name": "<3>: Description of gun types", "messages": [ - "( Handguns\nHandguns are small weapons held in one or both hands. They are much more difficult to aim and control than larger firearms, and this is reflected in their poor accuracy. However, their small size makes them appropriate for short-range combat. They are also relatively quick to reload and use a very wide selection of ammunition. Their small size and low weight make it possible to carry several loaded handguns, switching from one to the next once their ammo is spent.", - "( Crossbows\nThe best feature of crossbows is their silence. The bolts they fire are only rarely destroyed; if you pick up the bolts after firing them, your ammunition supply will last much longer. Crossbows suffer from a short range and a very long reload time (modified by your strength); plus, most only hold a single round.\nFor this reason, it is advisable to carry a few loaded crossbows. Crossbows can be very difficult to find; however, it is possible to craft one given enough Mechanics skill. Likewise, it is possible to make wooden bolts from any number of wooden objects, though these are much less effective than steel bolts. Crossbows use the handgun skill.", - "( Bows\nSilent, deadly, easy to make, and the arrows are reusable. Bows have been used forever. Bows are two handed and require the user to have a certain strength level. If you do not have enough strength to draw the string back, you will fire at a reduced effectiveness. This reduces the reload and fire speeds and decreases the range of the arrows fired.\nMost normal bows require strength of at least 8, others require an above average strength of 10, or a significant strength of 12. Bows use the archery skill.", - "( Shotguns\nShotguns are some of the most powerful weapons in the game, capable of taking out almost any enemy with a single hit. Birdshot and 00 shot spread, making it very easy to hit nearby monsters. However, they are very ineffective against armor, and some armored monsters might shrug off 00 shot completely. Shotgun slugs are the answer to this problem; they also offer much better range than shot.\nThe biggest drawback to shotguns is their noisiness. They are very loud, and impossible to silence. A shot that kills one zombie might attract three more! Beware of that.", - "( Submachine Guns\nSubmachine guns are small weapons (some are barely larger than a handgun), designed for relatively close combat and the ability to spray large amounts of bullets. However, they are more effective when firing single shots, so use discretion. They mainly use the 9mm and .45 ammunition; however, other SMGs exist. They reload moderately quickly, and are suitable for close or medium-long range combat.", - "( Sniper and Marksman Rifles\nSniper and marksman rifles are popular for their superior range and accuracy. What's more, their scopes or sights make shots fired at targets at very long range as accurate as those with a shorter range. Unlike assault rifles, sniper and marksman rifles usually have no automatic fire. They are also may be slow to reload and fire, so when facing a large group of nearby enemies, they are not the best pick.", - "( Assault Rifles\nAssault rifles are similar to hunting rifles in many ways; they are also suited for long range combat, with similar bonuses and penalties. Unlike hunting rifles, assault rifles are capable of automatic fire. Assault rifles are less accurate than hunting rifles, and this is worsened under automatic fire, so save it for when you're highly skilled.\nAssault rifles are an excellent choice for medium or long range combat, or even close-range bursts again a large number of enemies. They are difficult to use, and are best saved for skilled riflemen.", + "( Handguns\nHandguns are small weapons held in one or both hands. They are much more difficult to aim and control than larger firearms, and this is reflected in their poor accuracy. However, their small size makes them appropriate for short-range combat. They are also relatively quick to reload and use a very wide variety of ammunition. Their small size and low weight make it possible to carry several loaded handguns, switching from one to the next as their ammo is spent.", + "( Crossbows\nThe best feature of crossbows is their silence. The bolts they fire are only rarely destroyed; if you pick up the bolts after firing them, your ammunition supply will last much longer. Crossbows suffer from a short range and a very long reload time (modified by your strength); plus, most only hold a single round.\nFor this reason, it is advisable to carry a few loaded crossbows. Crossbows can be very difficult to find; however, it is possible to craft one given a high enough Mechanics skill. Likewise, it is possible to make wooden bolts from any number of wooden objects, though these are much less effective than steel bolts. Crossbows use the handgun skill.", + "( Bows\nSilent, deadly, easy to make, and the arrows are reusable. Bows have been used forever. Bows are two-handed, and require the user to have a certain strength level. If you do not have enough strength to draw the string back, you will fire at a reduced effectiveness. This reduces the reload and fire speeds and decreases the range of the arrows fired.\nMost normal bows require strength of at least 8, others require an above average strength of 10, or a significant strength of 12. Bows use the archery skill.", + "( Shotguns\nShotguns are some of the most powerful weapons in the game, capable of taking out almost any enemy with a single hit. Birdshot and 00 shot spread out after leaving the barrel, making it very easy to hit nearby monsters. However, they are very ineffective against armor, and some armored monsters might shrug off 00 shot completely. Shotgun slugs are the answer to this problem; they also offer much better range than shot.\nThe biggest drawback to shotguns is their noisiness. They are very loud, and impossible to silence. A shot that kills one zombie might attract three more! Beware of that.", + "( Submachine Guns\nSubmachine guns are small weapons (some are barely larger than a handgun), designed for relatively close combat and the ability to spray large numbers of bullets. However, they are more effective when firing single shots, so use discretion. They mainly use 9mm and .45 ammunition; however, other SMGs exist. They reload moderately quickly, and are suitable for close or medium-long range combat.", + "( Sniper and Marksman Rifles\nSniper and marksman rifles are popular for their superior range and accuracy. What's more, their scopes or sights make shots fired at targets at very long range as accurate as those fired at shorter range. Unlike assault rifles, sniper and marksman rifles usually have no automatic fire. They also may be slow to reload and fire, so when facing a large group of nearby enemies, they are not the best pick.", + "( Assault Rifles\nAssault rifles are similar to hunting rifles in many ways; they are also suited for long range combat, with similar bonuses and penalties. Unlike hunting rifles, assault rifles are capable of automatic fire. Assault rifles are less accurate than hunting rifles, and this is worsened under automatic fire, so save it for when you're highly skilled.\nAssault rifles are an excellent choice for medium or long range combat, or even close-range bursts against a large number of enemies. They are difficult to use, and are best saved for skilled riflemen.", "( Machine Guns\nMachine guns are one of the most powerful firearms available. They are even larger than assault rifles; however, they are capable of holding 100 or more rounds of highly-damaging ammunition. They are not built for accuracy, and firing single rounds is not very effective. However, they also possess a very high rate of fire and somewhat low recoil, making them very good at clearing out large numbers of enemies.", - "( Energy Weapons\nEnergy weapons is an umbrella term used to describe a variety of rifles and handguns which fire lasers, plasma, or energy attacks. They are mostly prototypes that started to appear in military use just prior to the start of the apocalypse, and as such are very difficult to find.\nEnergy weapons have no recoil at all; they are nearly silent, have a long range, and are fairly damaging. The biggest drawback to energy weapons is scarcity of ammunition; it is wise to reserve the precious ammo for when you really need it." + "( Energy Weapons\n\"Energy weapons\" is an umbrella term used to describe a variety of rifles and handguns which fire lasers, plasma, or energy attacks. They are mostly prototypes that started to appear in military use just prior to the start of the apocalypse, and as such are very difficult to find.\nEnergy weapons have no recoil at all; they are nearly silent, have a long range, and are fairly damaging. The biggest drawback to energy weapons is scarcity of ammunition; it is wise to reserve the precious ammo for when you really need it." ] }, { @@ -305,19 +305,19 @@ "name": "<4>: FAQ (contains spoilers!)", "messages": [ "Q: What is Safe Mode, and why does it prevent me from moving?\nA: Safe Mode is a way to guarantee that you won't die by holding a movement key down. When a monster comes into view, your movement will be ignored until Safe Mode is turned off with the key. This ensures that the sudden appearance of a monster won't catch you off guard.", - "Q: It seems like everything I eat makes me sick! What's wrong?\nA: Lots of the food found in towns is perishable and will only last a few days after the start of a new game. The electricity went out several days ago so fruit, milk and others are the first to go bad. After the first couple of days, you should switch to canned food, jerky, and hunting. Also, you should make sure to cook any food and purify any water you hunt up as it may contain parasites or otherwise be unsafe.", + "Q: It seems like everything I eat makes me sick! What's wrong?\nA: Lots of the food found in towns is perishable and will only last a few days after the start of a new game. The electricity went out several days ago, so fruit, milk and similar foods are the first to go bad. After the first couple of days, you should switch to canned food, jerky, and hunting. Also, you should make sure to cook any food and purify any water you come across, as it may contain parasites or otherwise be unsafe.", "Q: How can I remove boards from boarded-up windows and doors?\nA: Use a hammer and choose the direction of the boarded-up window or door to remove the boards.", "Q: The game just told me to quit, and other weird stuff is happening.\nA: You have the Schizophrenic trait, which might make the game seem buggy.", - "Q: How can I prevent monsters from attacking while I sleep?\nA: Find a safe place to sleep, for example in a cleared building far from the front door. Set traps if you have them, or build a fire to scare off wild animals.", + "Q: How can I prevent monsters from attacking me while I sleep?\nA: Find a safe place to sleep; for example, in a cleared building far from the front door. Set traps if you have them, or build a fire to scare off wild animals.", "Q: Why do I always sink when I try to swim?\nA: Your swimming ability is reduced greatly by the weight you are carrying, and is also adversely affected by the clothing you wear. Until you reach a high level of the swimming skill, you'll need to drop your equipment and remove your clothing to swim, making it a last-ditch escape plan. Diving gear may significantly help you in swimming and diving.", "Q: How can I cure a fungal infection?\nA: Royal jelly, the Blood Filter bionic, and some antifungal chemicals can cure fungal infection. You can find royal jelly in the bee hives which dot forests. Antifungal chemicals to cure the fungal infection can either be found as random loot or made from other ingredients.", "Q: How do I get into science labs?\nA: You can enter the front door if you have an ID card by examining () the keypad. If you are skilled in computers and have an electrohack, it is possible to hack the keypad. An EMP blast has a chance to force the doors open, but it's more likely to break them. You can also sneak in through the sewers sometimes, or try to smash through the walls with explosions.", "Q: Why does my crafting fail so often?\nA: Check the difficulty of the recipe, and the primary skill used; your skill level should be around one and a half times the difficulty to be confident that it will succeed.", "Q: Why can't I carry anything?\nA: At the start of the game you only have the space in your pockets. A good first goal of many survivors is to find a backpack or pouch to store things in.", - "Q: Help! I started a fire and now my house is burning down!\nA: Fires will spread to nearby flammable tiles if they are able. Lighting a fire in a set-up brazier, stove, wood stove, stone fireplace, pit, or even in a kitchen stove will stop it from spreading. Fire extinguishers can put out fires that get out of control. You can put out a fire in the fireplace by examining it.", + "Q: Help! I started a fire and now my house is burning down!\nA: Fires will spread to nearby flammable tiles if they are able. Lighting a fire in a deployed brazier, stove, wood stove, stone fireplace, pit, or even in a kitchen stove will stop it from spreading. Fire extinguishers can put out fires that get out of control. You can put out a fire in the fireplace by examining it.", "Q: I'm cold and can't sleep at night!\nA: Gather some clothes and put them in the place you use to sleep in. Being hungry, thirsty, wet, or injured can also make you feel the cold more, so try to avoid these effects before you go to sleep. Pillows and some other appliances will help you sleep, and the quality of your sleeping spot is also very important.", - "Q: There are too many calibers and guns. It confuses me - I don't usually understand what is compatible with what.\nA: Try to remember few usual calibers:\n9x19 (or simply 9mm) - fits most basic pistols (Glock, for example) and SMGs, quite easy to find and gets job done versus usual zombies;\n 00 buckshot - for most shotguns. Very powerful against unarmored target at closer ranges;\n .223 (5.56) - for rifles. Good long range option.\n .308 (7.62) - for even more powerful rifles. Also good long range option.\n It should be enough in the beginning. Or even just grab any shotgun, fill it with buckshot and give them hell!", - "Q: I have a question that's not addressed here. How can I get an answer?\nA: Check the wiki, or ask the helpful people on the forum or at the chat channels. Links are provided in MOTD in the main menu." + "Q: There are too many calibers and guns. It confuses me - I don't usually understand what is compatible with what.\nA: Try to remember few usual calibers:\n9x19 (or simply 9mm) - fits most basic pistols (Glock, for example) and SMGs, quite easy to find and gets job done against usual zombies;\n 00 buckshot - for most shotguns. Very powerful against unarmored target at closer ranges;\n .223 (5.56) - for rifles. Good long range option.\n .308 (7.62) - for even more powerful rifles. Also a good long range option.\n It should be enough in the beginning. Or just grab any shotgun, fill it with buckshot and give them hell!", + "Q: I have a question that's not addressed here. How can I get an answer?\nA: Check the wiki, or ask the helpful people on the forum or at the chat channels. Links are provided in the MOTD in the main menu." ] } ] From a945ddefe9aced2f97ab660a0714cd9d0d7153df Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 13:53:47 -0500 Subject: [PATCH 02/53] Correct stray backslash MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Jianxiang Wang (王健翔) --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index bb77426263f98..aed60b6d15d72 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -156,7 +156,7 @@ "messages": [ "There is a wide variety of items available for your use. You may find them lying on the ground; if so, simply press to pick up items on the same tile. Some items are found inside a container, drawn as a { with a blue background. Pressing , then a direction key, will allow you to examine these containers and loot their contents.", "Pressing opens a comparison menu, where you can see two items side-by-side with their attributes color-coded to indicate which is superior. You can also access the item comparison menu by pressing C after to open the \"View Nearby Items\" menu and selecting an item.", - "Almost any item\ may be used as a melee weapon, though some are better than others. You can check the melee attributes of an item you're carrying by pressing to enter your inventory, then pressing the letter of the item. There are 5 melee values: to-hit bonus (or penalty), moves per attack, and bash, cut, and pierce damage. The to-hit bonus increases the chance of an attack connecting with a monster and the chance of a successful attack becoming a critical hit. Moves per attack represents how many moves it takes to attack with the weapon, with 100 moves passing every second. Bash damage can stun a monster, preventing it from counter-attacking, but is governed by your strength. Cut damage is usually greater than bash damage, but many monsters have natural armor against it. Pierce damage usually penetrates armor better than cut damage, but does less damage overall, especially if you do not have a lot of skill in piercing weapons. It, too, may be reduced by a monster's natural armor. The typical damage per second values are for your survivor and account for moves per attack, encumbrance, missed strikes, weapon skill, critical hits, and target armor. The 'Best' value is against an unarmored target with no Dodge skill. The 'Vs. Agile' value is against an unarmored target with a high Dodge skill. The 'Vs. Armored' value is against a target with more than 15 Bash and 20 Cut resistance but no Dodge skill. These are typical values to let you assess the effectiveness of weapons; the amount of damage you actually inflict will vary depending on the situation.", + "Almost any item may be used as a melee weapon, though some are better than others. You can check the melee attributes of an item you're carrying by pressing to enter your inventory, then pressing the letter of the item. There are 5 melee values: to-hit bonus (or penalty), moves per attack, and bash, cut, and pierce damage. The to-hit bonus increases the chance of an attack connecting with a monster and the chance of a successful attack becoming a critical hit. Moves per attack represents how many moves it takes to attack with the weapon, with 100 moves passing every second. Bash damage can stun a monster, preventing it from counter-attacking, but is governed by your strength. Cut damage is usually greater than bash damage, but many monsters have natural armor against it. Pierce damage usually penetrates armor better than cut damage, but does less damage overall, especially if you do not have a lot of skill in piercing weapons. It, too, may be reduced by a monster's natural armor. The typical damage per second values are for your survivor and account for moves per attack, encumbrance, missed strikes, weapon skill, critical hits, and target armor. The 'Best' value is against an unarmored target with no Dodge skill. The 'Vs. Agile' value is against an unarmored target with a high Dodge skill. The 'Vs. Armored' value is against a target with more than 15 Bash and 20 Cut resistance but no Dodge skill. These are typical values to let you assess the effectiveness of weapons; the amount of damage you actually inflict will vary depending on the situation.", "To wield an item as a weapon, press , then the appropriate letter. Wielding the item you are currently wielding will unwield it, leaving your hands empty. A wielded weapon will not contribute to your volume carried, so holding a large item in your hands may be a good option for travel. When unwielding your weapon, it will go back in your inventory, or may be dropped on the ground if there is no space.", "To wear a piece of clothing, press , then the appropriate letter. Armor reduces damage, and helps you resist things like smoke. To take off an item, press , then the appropriate letter. Clothing and armor are worn in distinct layers, and provide different coverage, protection and warmth. Each piece has its own encumbrance, and wearing too much on any given layer can significantly hamper your movement and other abilities, especially during combat. You can view and sort worn items by pressing .", "Your clothing can sit in one of five layers on your body: next-to-skin, standard, waist, over, and belted. You can wear one item from each layer on a body part without incurring an encumbrance penalty for too many worn items. Any items beyond the first on each layer add the encumbrance of the additional article(s) of clothing to the body part's encumbrance. The layering penalty applies a minimum of 2 and a maximum of 10 encumbrance per article of clothing.", From 033f37969d57fdc498cac25b885b9fc6a7590097 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 13:55:41 -0500 Subject: [PATCH 03/53] Corrected information regarding Royal Jelly Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index aed60b6d15d72..82f2bf16e51d2 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -310,7 +310,7 @@ "Q: The game just told me to quit, and other weird stuff is happening.\nA: You have the Schizophrenic trait, which might make the game seem buggy.", "Q: How can I prevent monsters from attacking me while I sleep?\nA: Find a safe place to sleep; for example, in a cleared building far from the front door. Set traps if you have them, or build a fire to scare off wild animals.", "Q: Why do I always sink when I try to swim?\nA: Your swimming ability is reduced greatly by the weight you are carrying, and is also adversely affected by the clothing you wear. Until you reach a high level of the swimming skill, you'll need to drop your equipment and remove your clothing to swim, making it a last-ditch escape plan. Diving gear may significantly help you in swimming and diving.", - "Q: How can I cure a fungal infection?\nA: Royal jelly, the Blood Filter bionic, and some antifungal chemicals can cure fungal infection. You can find royal jelly in the bee hives which dot forests. Antifungal chemicals to cure the fungal infection can either be found as random loot or made from other ingredients.", + "Q: How can I cure a fungal infection?\nA: The Blood Filter bionic and some antifungal chemicals can cure fungal infection. Antifungal chemicals to cure the fungal infection can either be found as random loot or made from other ingredients.", "Q: How do I get into science labs?\nA: You can enter the front door if you have an ID card by examining () the keypad. If you are skilled in computers and have an electrohack, it is possible to hack the keypad. An EMP blast has a chance to force the doors open, but it's more likely to break them. You can also sneak in through the sewers sometimes, or try to smash through the walls with explosions.", "Q: Why does my crafting fail so often?\nA: Check the difficulty of the recipe, and the primary skill used; your skill level should be around one and a half times the difficulty to be confident that it will succeed.", "Q: Why can't I carry anything?\nA: At the start of the game you only have the space in your pockets. A good first goal of many survivors is to find a backpack or pouch to store things in.", From 2fa81f1e6c6ecf67cf0b7e0509cbf1b562e9cafd Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 13:59:48 -0500 Subject: [PATCH 04/53] Minor corrections to gun caliber FAQ --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 82f2bf16e51d2..0e929574faaa6 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -316,7 +316,7 @@ "Q: Why can't I carry anything?\nA: At the start of the game you only have the space in your pockets. A good first goal of many survivors is to find a backpack or pouch to store things in.", "Q: Help! I started a fire and now my house is burning down!\nA: Fires will spread to nearby flammable tiles if they are able. Lighting a fire in a deployed brazier, stove, wood stove, stone fireplace, pit, or even in a kitchen stove will stop it from spreading. Fire extinguishers can put out fires that get out of control. You can put out a fire in the fireplace by examining it.", "Q: I'm cold and can't sleep at night!\nA: Gather some clothes and put them in the place you use to sleep in. Being hungry, thirsty, wet, or injured can also make you feel the cold more, so try to avoid these effects before you go to sleep. Pillows and some other appliances will help you sleep, and the quality of your sleeping spot is also very important.", - "Q: There are too many calibers and guns. It confuses me - I don't usually understand what is compatible with what.\nA: Try to remember few usual calibers:\n9x19 (or simply 9mm) - fits most basic pistols (Glock, for example) and SMGs, quite easy to find and gets job done against usual zombies;\n 00 buckshot - for most shotguns. Very powerful against unarmored target at closer ranges;\n .223 (5.56) - for rifles. Good long range option.\n .308 (7.62) - for even more powerful rifles. Also a good long range option.\n It should be enough in the beginning. Or just grab any shotgun, fill it with buckshot and give them hell!", + "Q: There are too many calibers and guns. It confuses me - I don't usually understand what is compatible with what.\nA: Try to remember a few common calibers:\n9x19 (or simply 9mm) - fits most basic pistols (Glock, for example) and SMGs, quite easy to find and gets job done against usual zombies;\n 00 buckshot - for most shotguns. Very powerful against unarmored target at closer ranges;\n .223 (5.56) - for rifles. Good long range option.\n .308 (7.62) - for even more powerful rifles. Also a good long range option.\n These should be enough in the beginning. If you're still confused: just grab any shotgun, fill it with buckshot and give them hell!", "Q: I have a question that's not addressed here. How can I get an answer?\nA: Check the wiki, or ask the helpful people on the forum or at the chat channels. Links are provided in the MOTD in the main menu." ] } From 917c0ed92af3c1d435116e1ee28eaf2b01724210 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:01:22 -0500 Subject: [PATCH 05/53] Player map memory can fade Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 0e929574faaa6..42908465a68b0 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -29,7 +29,7 @@ "name": ": Viewing", "messages": [ "The player can often see more than can be displayed on the screen at a time. Pressing enters \"look around mode\", which allows you to scroll around using the movement keys and view items on the map as well as monsters and their stance toward the character. Pressing provides a list of nearby visible items, though items shut away in crates, cupboards, refrigerators and the like won't be displayed until you are close enough. Pressing Shift+vikeys (h,j,k,l,y,u,b,n) will scroll the view persistently, allowing you to keep an eye on things as you move around.", - "Places outside of your view but seen previously and memorized can be visualized, but they will be covered by the \"fog of war\"." + "Places outside of your view but seen previously and still memorized can be visualized, but they will be covered by the \"fog of war\"." ] }, { From 1ef2ade8228dfbdf1d3fdb0f733aa6bbb4e873b6 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:05:52 -0500 Subject: [PATCH 06/53] Correction to vitamins blurb --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 42908465a68b0..7236b2ff07297 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -39,7 +39,7 @@ "messages": [ "As time passes, you will begin to feel hunger and thirst, and your stomach will remind you of that. When this happens, status information will appear in the sidebar. Don't get confused - depending on your condition it will display both how full your stomach is, as well as hunger intensity in relation to your nutrition status. Your body nutrition level is distinct from your current hunger; for example, you may feel full after a big meal, while still being malnourished. And you will still get hungry while being overweight. With regular meals, you may even never get hungry and yet become malnourished, if your caloric intake is too low. In other words, you need to track both your immediate hunger/fullness and the overall nutrition of your whole body.", "Food takes some time to digest, and water travels faster through your digestive system than does solid food. Sudden overeating and overdrinking may make you feel excessively full, so split your meals. If you starved before, it will take some time to recover your body mass by building up stored calories through regular eating. Overeating for a prolonged period of time leads to obesity. Both sides of the spectrum are penalized. When hunger and thirst progress to severe levels, you will also suffer penalties. Thirst will kill you faster then hunger.", - "You can develop various vitamin deficiencies if you eat poorly. These deficiencies come in stages; so, for example, you won't go from perfectly good health into a full-blown scurvy in an instant. Any developing and ongoing deficiencies will be reported in the character sheet. Deficiencies will inflict various penalties, but luckily, they are always reversible, and multivitamin pills can help you to correct these deficiencies. You can also ingest too many vitamins, and that too can create problems. Be sure to have a balanced diet, or at least not a completely atrocious one. You can, and should, examine food items (by pressing ) to view their nutritional information.", + "You can develop various vitamin deficiencies if you eat poorly. These deficiencies come in stages; for example, you won't go from perfectly good health into a full-blown scurvy in an instant. Any developing and ongoing deficiencies will be reported in the character sheet. Deficiencies will inflict various penalties, but luckily, they are always reversible, and multivitamin pills can help you to correct these deficiencies. You can also ingest too many vitamins, however, and that can create problems as well. Be sure to have a balanced diet, or at least not a completely atrocious one. You can, and should, examine food items (by pressing ) to view their nutritional information.", "Eating and drinking poorly will affect your health. Fast foods, quick snacks and sweet drinks are high in calories, but are a poor choice for a sustainable food source, if you don't want your health to get worse. On the other hand, vegetables, herbal teas, and many other self-prepared meals are good for your health, and should be welcome additions to your diet.", "Finding food in a city is usually easy; outside of a city, you may have to hunt or forage. After killing an animal, stand over the animal's corpse and butcher it into small chunks of meat by pressing . You might also be able to forage for edible fruit or vegetables; to do this, find a promising plant and examine it. Likewise, you may have to drink water from a river or another natural source. To collect it, stand in shallow water and press . You'll need a watertight container to store it. Be forewarned that most sources of water aren't trustworthy, and may produce diseased water. To make sure it's healthy, purify the water by boiling it or using a water purifier before drinking.", "Every dozen or so hours, you'll find yourself growing sleepy. If you do not sleep by pressing , you'll start suffering stat and movement penalties. You may not always fall asleep right away. Sleeping indoors, especially on a bed, will help. If that's not enough, sleeping pills may be of use. While sleeping, you'll slowly replenish lost hit points. You'll also be vulnerable to attack, so try to find a safe place to sleep, or set traps for unwary intruders." From 445144421515e0dd708adff84d70b00de5564784 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:06:55 -0500 Subject: [PATCH 07/53] Minor tweak to diseased water Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 7236b2ff07297..4810805ba80d9 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -41,7 +41,7 @@ "Food takes some time to digest, and water travels faster through your digestive system than does solid food. Sudden overeating and overdrinking may make you feel excessively full, so split your meals. If you starved before, it will take some time to recover your body mass by building up stored calories through regular eating. Overeating for a prolonged period of time leads to obesity. Both sides of the spectrum are penalized. When hunger and thirst progress to severe levels, you will also suffer penalties. Thirst will kill you faster then hunger.", "You can develop various vitamin deficiencies if you eat poorly. These deficiencies come in stages; for example, you won't go from perfectly good health into a full-blown scurvy in an instant. Any developing and ongoing deficiencies will be reported in the character sheet. Deficiencies will inflict various penalties, but luckily, they are always reversible, and multivitamin pills can help you to correct these deficiencies. You can also ingest too many vitamins, however, and that can create problems as well. Be sure to have a balanced diet, or at least not a completely atrocious one. You can, and should, examine food items (by pressing ) to view their nutritional information.", "Eating and drinking poorly will affect your health. Fast foods, quick snacks and sweet drinks are high in calories, but are a poor choice for a sustainable food source, if you don't want your health to get worse. On the other hand, vegetables, herbal teas, and many other self-prepared meals are good for your health, and should be welcome additions to your diet.", - "Finding food in a city is usually easy; outside of a city, you may have to hunt or forage. After killing an animal, stand over the animal's corpse and butcher it into small chunks of meat by pressing . You might also be able to forage for edible fruit or vegetables; to do this, find a promising plant and examine it. Likewise, you may have to drink water from a river or another natural source. To collect it, stand in shallow water and press . You'll need a watertight container to store it. Be forewarned that most sources of water aren't trustworthy, and may produce diseased water. To make sure it's healthy, purify the water by boiling it or using a water purifier before drinking.", + "Finding food in a city is usually easy; outside of a city, you may have to hunt or forage. After killing an animal, stand over the animal's corpse and butcher it into small chunks of meat by pressing . You might also be able to forage for edible fruit or vegetables; to do this, find a promising plant and examine it. Likewise, you may have to drink water from a river or another natural source. To collect it, stand in shallow water and press . You'll need a watertight container to store it. Be forewarned that most sources of water aren't trustworthy, and may yield disease-carrying water. To make sure it's healthy, purify the water by boiling it or using a water purifier before drinking.", "Every dozen or so hours, you'll find yourself growing sleepy. If you do not sleep by pressing , you'll start suffering stat and movement penalties. You may not always fall asleep right away. Sleeping indoors, especially on a bed, will help. If that's not enough, sleeping pills may be of use. While sleeping, you'll slowly replenish lost hit points. You'll also be vulnerable to attack, so try to find a safe place to sleep, or set traps for unwary intruders." ] }, From fe2df73a4d66c4ec02298621749488bc3f5974b6 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:07:38 -0500 Subject: [PATCH 08/53] add "appropriate" to ID card Wouldn't want someone trying to use a military ID card to open a science lab Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 4810805ba80d9..8c1346fdb3d21 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -311,7 +311,7 @@ "Q: How can I prevent monsters from attacking me while I sleep?\nA: Find a safe place to sleep; for example, in a cleared building far from the front door. Set traps if you have them, or build a fire to scare off wild animals.", "Q: Why do I always sink when I try to swim?\nA: Your swimming ability is reduced greatly by the weight you are carrying, and is also adversely affected by the clothing you wear. Until you reach a high level of the swimming skill, you'll need to drop your equipment and remove your clothing to swim, making it a last-ditch escape plan. Diving gear may significantly help you in swimming and diving.", "Q: How can I cure a fungal infection?\nA: The Blood Filter bionic and some antifungal chemicals can cure fungal infection. Antifungal chemicals to cure the fungal infection can either be found as random loot or made from other ingredients.", - "Q: How do I get into science labs?\nA: You can enter the front door if you have an ID card by examining () the keypad. If you are skilled in computers and have an electrohack, it is possible to hack the keypad. An EMP blast has a chance to force the doors open, but it's more likely to break them. You can also sneak in through the sewers sometimes, or try to smash through the walls with explosions.", + "Q: How do I get into science labs?\nA: You can enter the front door if you have an appropriate ID card by examining () the keypad. If you are skilled in computers and have an electrohack, it is possible to hack the keypad. An EMP blast has a chance to force the doors open, but it's more likely to break them. You can also sneak in through the sewers sometimes, or try to smash through the walls with explosions.", "Q: Why does my crafting fail so often?\nA: Check the difficulty of the recipe, and the primary skill used; your skill level should be around one and a half times the difficulty to be confident that it will succeed.", "Q: Why can't I carry anything?\nA: At the start of the game you only have the space in your pockets. A good first goal of many survivors is to find a backpack or pouch to store things in.", "Q: Help! I started a fire and now my house is burning down!\nA: Fires will spread to nearby flammable tiles if they are able. Lighting a fire in a deployed brazier, stove, wood stove, stone fireplace, pit, or even in a kitchen stove will stop it from spreading. Fire extinguishers can put out fires that get out of control. You can put out a fire in the fireplace by examining it.", From 0c2ae60c164d522c4c0c6e56b49ba74223d78d84 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:09:09 -0500 Subject: [PATCH 09/53] Adding note about proficiencies --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 8c1346fdb3d21..784d879741da9 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -312,7 +312,7 @@ "Q: Why do I always sink when I try to swim?\nA: Your swimming ability is reduced greatly by the weight you are carrying, and is also adversely affected by the clothing you wear. Until you reach a high level of the swimming skill, you'll need to drop your equipment and remove your clothing to swim, making it a last-ditch escape plan. Diving gear may significantly help you in swimming and diving.", "Q: How can I cure a fungal infection?\nA: The Blood Filter bionic and some antifungal chemicals can cure fungal infection. Antifungal chemicals to cure the fungal infection can either be found as random loot or made from other ingredients.", "Q: How do I get into science labs?\nA: You can enter the front door if you have an appropriate ID card by examining () the keypad. If you are skilled in computers and have an electrohack, it is possible to hack the keypad. An EMP blast has a chance to force the doors open, but it's more likely to break them. You can also sneak in through the sewers sometimes, or try to smash through the walls with explosions.", - "Q: Why does my crafting fail so often?\nA: Check the difficulty of the recipe, and the primary skill used; your skill level should be around one and a half times the difficulty to be confident that it will succeed.", + "Q: Why does my crafting fail so often?\nA: Check the difficulty of the recipe, and the primary skill used; your skill level should be around one and a half times the difficulty to be confident that it will succeed. Also, note any proficiencies or other skills that may influence your chances of success.", "Q: Why can't I carry anything?\nA: At the start of the game you only have the space in your pockets. A good first goal of many survivors is to find a backpack or pouch to store things in.", "Q: Help! I started a fire and now my house is burning down!\nA: Fires will spread to nearby flammable tiles if they are able. Lighting a fire in a deployed brazier, stove, wood stove, stone fireplace, pit, or even in a kitchen stove will stop it from spreading. Fire extinguishers can put out fires that get out of control. You can put out a fire in the fireplace by examining it.", "Q: I'm cold and can't sleep at night!\nA: Gather some clothes and put them in the place you use to sleep in. Being hungry, thirsty, wet, or injured can also make you feel the cold more, so try to avoid these effects before you go to sleep. Pillows and some other appliances will help you sleep, and the quality of your sleeping spot is also very important.", From 43b5623580f38da57668f4c887fd850d71b86bec Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:10:10 -0500 Subject: [PATCH 10/53] "Stimulant" sentence reordering Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 784d879741da9..672c9967b0af0 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -53,7 +53,7 @@ "When you take damage from almost any source, you'll start to feel pain. Pain slows you down and reduces your stats, and finding a way to manage pain is an early imperative. The most common is drugs: aspirin, codeine, tramadol, oxycodone, and more are all great options. Be aware that while under the influence of many painkillers, the physiological side effects may slow you or reduce your stats.", "Note that most painkillers take a little while to kick in. If you take some oxycodone and don't notice the effects right away, don't start taking more - you may overdose and die!", "Pain will also disappear with time, so if drugs aren't available and you're in a lot of pain, it may be wise to find a safe spot and simply rest for an extended period of time.", - "Another common class of drugs is stimulants. Stimulants provide you with a temporary rush of energy, increasing your movement speed and many stats (most notably intelligence), making them useful study aids. There are two drawbacks to stimulants: they make it more difficult to sleep and, more importantly, most are highly addictive. Stimulants range from the caffeine rush of cola to the more intense high of Adderall and methamphetamine.", + "Stimulants are another common class of drugs. Stimulants provide you with a temporary rush of energy, increasing your movement speed and many stats (most notably intelligence), making them useful study aids. There are two drawbacks to stimulants: they make it more difficult to sleep and, more importantly, most are highly addictive. Stimulants range from the caffeine rush of cola to the more intense high of Adderall and methamphetamine.", "Depressants are the opposite of stimulants. They will make you groggy and sluggish, but may help you in falling asleep.", "Extremely elevated levels of stimulants or depressants in your system are dangerous to your health." ] From 7ebbb2baf685a6249639c5d9be970ae0462d058f Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:11:50 -0500 Subject: [PATCH 11/53] corrections to "started a fire" Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 672c9967b0af0..3179eb3ebaf78 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -314,7 +314,7 @@ "Q: How do I get into science labs?\nA: You can enter the front door if you have an appropriate ID card by examining () the keypad. If you are skilled in computers and have an electrohack, it is possible to hack the keypad. An EMP blast has a chance to force the doors open, but it's more likely to break them. You can also sneak in through the sewers sometimes, or try to smash through the walls with explosions.", "Q: Why does my crafting fail so often?\nA: Check the difficulty of the recipe, and the primary skill used; your skill level should be around one and a half times the difficulty to be confident that it will succeed. Also, note any proficiencies or other skills that may influence your chances of success.", "Q: Why can't I carry anything?\nA: At the start of the game you only have the space in your pockets. A good first goal of many survivors is to find a backpack or pouch to store things in.", - "Q: Help! I started a fire and now my house is burning down!\nA: Fires will spread to nearby flammable tiles if they are able. Lighting a fire in a deployed brazier, stove, wood stove, stone fireplace, pit, or even in a kitchen stove will stop it from spreading. Fire extinguishers can put out fires that get out of control. You can put out a fire in the fireplace by examining it.", + "Q: Help! I started a fire and now my house is burning down!\nA: Fires will spread to nearby flammable tiles if they are able. Lighting a fire in a deployed brazier, stove, wood stove, stone fireplace, pit, or even a kitchen stove will stop it from spreading. Fire extinguishers can put out fires that get out of control. You can put out a fire in a fireplace by examining it.", "Q: I'm cold and can't sleep at night!\nA: Gather some clothes and put them in the place you use to sleep in. Being hungry, thirsty, wet, or injured can also make you feel the cold more, so try to avoid these effects before you go to sleep. Pillows and some other appliances will help you sleep, and the quality of your sleeping spot is also very important.", "Q: There are too many calibers and guns. It confuses me - I don't usually understand what is compatible with what.\nA: Try to remember a few common calibers:\n9x19 (or simply 9mm) - fits most basic pistols (Glock, for example) and SMGs, quite easy to find and gets job done against usual zombies;\n 00 buckshot - for most shotguns. Very powerful against unarmored target at closer ranges;\n .223 (5.56) - for rifles. Good long range option.\n .308 (7.62) - for even more powerful rifles. Also a good long range option.\n These should be enough in the beginning. If you're still confused: just grab any shotgun, fill it with buckshot and give them hell!", "Q: I have a question that's not addressed here. How can I get an answer?\nA: Check the wiki, or ask the helpful people on the forum or at the chat channels. Links are provided in the MOTD in the main menu." From 1a4812c9a641e2cdbcc49d94fd7c5895a275c98e Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:14:48 -0500 Subject: [PATCH 12/53] Chat channel update Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 3179eb3ebaf78..a0a5628986217 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -317,7 +317,7 @@ "Q: Help! I started a fire and now my house is burning down!\nA: Fires will spread to nearby flammable tiles if they are able. Lighting a fire in a deployed brazier, stove, wood stove, stone fireplace, pit, or even a kitchen stove will stop it from spreading. Fire extinguishers can put out fires that get out of control. You can put out a fire in a fireplace by examining it.", "Q: I'm cold and can't sleep at night!\nA: Gather some clothes and put them in the place you use to sleep in. Being hungry, thirsty, wet, or injured can also make you feel the cold more, so try to avoid these effects before you go to sleep. Pillows and some other appliances will help you sleep, and the quality of your sleeping spot is also very important.", "Q: There are too many calibers and guns. It confuses me - I don't usually understand what is compatible with what.\nA: Try to remember a few common calibers:\n9x19 (or simply 9mm) - fits most basic pistols (Glock, for example) and SMGs, quite easy to find and gets job done against usual zombies;\n 00 buckshot - for most shotguns. Very powerful against unarmored target at closer ranges;\n .223 (5.56) - for rifles. Good long range option.\n .308 (7.62) - for even more powerful rifles. Also a good long range option.\n These should be enough in the beginning. If you're still confused: just grab any shotgun, fill it with buckshot and give them hell!", - "Q: I have a question that's not addressed here. How can I get an answer?\nA: Check the wiki, or ask the helpful people on the forum or at the chat channels. Links are provided in the MOTD in the main menu." + "Q: I have a question that's not addressed here. How can I get an answer?\nA: Check the wiki, or ask the helpful people on the forum or chat channels. Links are provided in the MOTD in the main menu." ] } ] From 3cecaeea61e9f9e892514a201eeaa3a8a3a929e2 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:16:03 -0500 Subject: [PATCH 13/53] Minor semantics change to introduction Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index a0a5628986217..8ef14a9ca9b6c 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -6,7 +6,7 @@ "messages": [ "Cataclysm: Dark Days Ahead is a turn-based survival game set in a post-apocalyptic world. You have survived the original onslaught, but the future looks pretty grim.", "You must prepare to face the many hardships to come, including dwindling supplies, hostile creatures, and harmful weather. Even among fellow survivors you must stay alert, since someone may be plotting behind your back to take your hard-earned loot.", - "Though one might think Cataclysm: Dark Days Ahead is a roguelike, it vastly differs from the traditional roguelikes in several ways. Rather than exploring an underground dungeon, with a limited area on each level, you are exploring a truly infinite world, stretching in all four cardinal directions. In this survival game, you will have to find food; you also need to keep yourself hydrated and sleep periodically. It's based on the principle of realism, so expect all hardships you'd expect in life in a survival situation, and at least a dozen more from the eldritch and sci-fi nature of the Cataclysm itself.", + "Though one might think of Cataclysm: Dark Days Ahead as a roguelike, it vastly differs from the traditional roguelikes in several ways. Rather than exploring an underground dungeon, with a limited area on each level, you are exploring a truly infinite world, stretching in all four cardinal directions. In this survival game, you will have to find food; you also need to keep yourself hydrated and sleep periodically. It's based on the principle of realism, so expect all hardships you'd expect in life in a survival situation, and at least a dozen more from the eldritch and sci-fi nature of the Cataclysm itself.", "While Cataclysm: Dark Days Ahead has more tasks to keep track of than many other games, the modern setting of the game makes some tasks easier. Firearms, medications, and a wide variety of tools are all available to help you survive." ] }, From 1c9a1b7d1dc8ecdf20100f85df82b01a2d27390a Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:18:25 -0500 Subject: [PATCH 14/53] Update to "sleep" question --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 8ef14a9ca9b6c..67c40149ada54 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -315,7 +315,7 @@ "Q: Why does my crafting fail so often?\nA: Check the difficulty of the recipe, and the primary skill used; your skill level should be around one and a half times the difficulty to be confident that it will succeed. Also, note any proficiencies or other skills that may influence your chances of success.", "Q: Why can't I carry anything?\nA: At the start of the game you only have the space in your pockets. A good first goal of many survivors is to find a backpack or pouch to store things in.", "Q: Help! I started a fire and now my house is burning down!\nA: Fires will spread to nearby flammable tiles if they are able. Lighting a fire in a deployed brazier, stove, wood stove, stone fireplace, pit, or even a kitchen stove will stop it from spreading. Fire extinguishers can put out fires that get out of control. You can put out a fire in a fireplace by examining it.", - "Q: I'm cold and can't sleep at night!\nA: Gather some clothes and put them in the place you use to sleep in. Being hungry, thirsty, wet, or injured can also make you feel the cold more, so try to avoid these effects before you go to sleep. Pillows and some other appliances will help you sleep, and the quality of your sleeping spot is also very important.", + "Q: I'm cold and can't sleep at night!\nA: Gather some clothes and put them in the place where you're trying to sleep. Being hungry, thirsty, wet, or injured can also make you feel the cold more, so try to avoid these effects before you go to sleep. Pillows and some other appliances will help you sleep, and the quality of your sleeping spot is also very important.", "Q: There are too many calibers and guns. It confuses me - I don't usually understand what is compatible with what.\nA: Try to remember a few common calibers:\n9x19 (or simply 9mm) - fits most basic pistols (Glock, for example) and SMGs, quite easy to find and gets job done against usual zombies;\n 00 buckshot - for most shotguns. Very powerful against unarmored target at closer ranges;\n .223 (5.56) - for rifles. Good long range option.\n .308 (7.62) - for even more powerful rifles. Also a good long range option.\n These should be enough in the beginning. If you're still confused: just grab any shotgun, fill it with buckshot and give them hell!", "Q: I have a question that's not addressed here. How can I get an answer?\nA: Check the wiki, or ask the helpful people on the forum or chat channels. Links are provided in the MOTD in the main menu." ] From 5952f04be4e57521df85378b324ccb3b4bea37ff Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:19:17 -0500 Subject: [PATCH 15/53] Semantics/clarity update re vitamins --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 67c40149ada54..210b0122bafdb 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -39,7 +39,7 @@ "messages": [ "As time passes, you will begin to feel hunger and thirst, and your stomach will remind you of that. When this happens, status information will appear in the sidebar. Don't get confused - depending on your condition it will display both how full your stomach is, as well as hunger intensity in relation to your nutrition status. Your body nutrition level is distinct from your current hunger; for example, you may feel full after a big meal, while still being malnourished. And you will still get hungry while being overweight. With regular meals, you may even never get hungry and yet become malnourished, if your caloric intake is too low. In other words, you need to track both your immediate hunger/fullness and the overall nutrition of your whole body.", "Food takes some time to digest, and water travels faster through your digestive system than does solid food. Sudden overeating and overdrinking may make you feel excessively full, so split your meals. If you starved before, it will take some time to recover your body mass by building up stored calories through regular eating. Overeating for a prolonged period of time leads to obesity. Both sides of the spectrum are penalized. When hunger and thirst progress to severe levels, you will also suffer penalties. Thirst will kill you faster then hunger.", - "You can develop various vitamin deficiencies if you eat poorly. These deficiencies come in stages; for example, you won't go from perfectly good health into a full-blown scurvy in an instant. Any developing and ongoing deficiencies will be reported in the character sheet. Deficiencies will inflict various penalties, but luckily, they are always reversible, and multivitamin pills can help you to correct these deficiencies. You can also ingest too many vitamins, however, and that can create problems as well. Be sure to have a balanced diet, or at least not a completely atrocious one. You can, and should, examine food items (by pressing ) to view their nutritional information.", + "You can develop various vitamin deficiencies if you eat poorly. These deficiencies come in stages; for example, you won't go from perfectly good health into a full-blown scurvy in an instant. Any developing and ongoing deficiencies will be reported in the character sheet. Deficiencies will inflict various penalties, but luckily, they are always reversible, and multivitamin pills can help you to correct these deficiencies. You can also ingest too much of any particular vitamin, however, and that can create problems as well. Be sure to have a balanced diet, or at least not a completely atrocious one. You can, and should, examine food items (by pressing ) to view their nutritional information.", "Eating and drinking poorly will affect your health. Fast foods, quick snacks and sweet drinks are high in calories, but are a poor choice for a sustainable food source, if you don't want your health to get worse. On the other hand, vegetables, herbal teas, and many other self-prepared meals are good for your health, and should be welcome additions to your diet.", "Finding food in a city is usually easy; outside of a city, you may have to hunt or forage. After killing an animal, stand over the animal's corpse and butcher it into small chunks of meat by pressing . You might also be able to forage for edible fruit or vegetables; to do this, find a promising plant and examine it. Likewise, you may have to drink water from a river or another natural source. To collect it, stand in shallow water and press . You'll need a watertight container to store it. Be forewarned that most sources of water aren't trustworthy, and may yield disease-carrying water. To make sure it's healthy, purify the water by boiling it or using a water purifier before drinking.", "Every dozen or so hours, you'll find yourself growing sleepy. If you do not sleep by pressing , you'll start suffering stat and movement penalties. You may not always fall asleep right away. Sleeping indoors, especially on a bed, will help. If that's not enough, sleeping pills may be of use. While sleeping, you'll slowly replenish lost hit points. You'll also be vulnerable to attack, so try to find a safe place to sleep, or set traps for unwary intruders." From aee3924349179f4b443fab4a7c313954980c45e6 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:21:12 -0500 Subject: [PATCH 16/53] Punctuation update to "take damage" Style guides don't seem to agree on whether to follow i.e. with a comma. Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 210b0122bafdb..44ba67e6dd26a 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -63,7 +63,7 @@ "order": 5, "name": ": Healing and medication", "messages": [ - "When you take damage, it will change the status of affected body part, as shown in the sidebar. Its overall wellness is represented by a series of bars that will deplete and change color the more damage you take. If the accumulated damage is more than the body part can suffer, it will break. If that happens to a critical body part (i.e. your torso or head), you will die. For other body parts, it means broken bones, significant penalties and a long process of healing - after placing the affected limb in a splint.", + "When you take damage, it will change the status of the affected body part, as shown in the sidebar. Its overall wellness is represented by a series of bars that will deplete and change color the more damage you take. If the accumulated damage is more than the body part can suffer, it will break. If that happens to a critical body part (i.e., your torso or head), you will die. For other body parts, it means broken bones, significant penalties, and a long process of healing - after placing the affected limb in a splint.", "Normal damage heals with time. You heal more overnight during a good sleep, but wounds also heal a bit by day.", "You need to treat your wounds properly, because untreated wounds heal very slowly. First, you need to bandage your wounds, and, if possible, disinfect them as well. This will set conditions for proper healing and will result in faster recovery. You can make makeshift bandages if you have the skill, and there are a few options to replenish your stock of disinfectant. But remember to always treat your wounds by default, as this is the proper way to get them healed.", "You can get bitten if a zombie grabs you. Bite wounds can be deep and infected. If that happens, the status bar of affected body part will change color to blue. This means you need to disinfect it as soon as possible to clean the wound and prevent serious infection. If there is no chance of getting disinfectant in the immediate aftermath, you may try the more drastic method of cauterizing the wound, but it often worsens its state instead of helping. If you leave it be, the affected body part will develop a serious infection, and its status bar color will change to green. At this stage, it is too late to disinfect the wound, and you need antibiotics to fight it. Your body will fight the infection by itself, and regular antibiotics intake may keep you alive long enough for tjat to happen. You have to wait it out, in the hope that you will not die in the process.", From 6e8e622bc4c4fabeeeac875e86bc215570e6430a Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:22:58 -0500 Subject: [PATCH 17/53] Removing implication that diurnal schedules are somehow better Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 44ba67e6dd26a..4a20a2e0bd667 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -64,7 +64,7 @@ "name": ": Healing and medication", "messages": [ "When you take damage, it will change the status of the affected body part, as shown in the sidebar. Its overall wellness is represented by a series of bars that will deplete and change color the more damage you take. If the accumulated damage is more than the body part can suffer, it will break. If that happens to a critical body part (i.e., your torso or head), you will die. For other body parts, it means broken bones, significant penalties, and a long process of healing - after placing the affected limb in a splint.", - "Normal damage heals with time. You heal more overnight during a good sleep, but wounds also heal a bit by day.", + "Normal damage heals with time. You heal more during a good sleep, but wounds also heal a bit while you are awake.", "You need to treat your wounds properly, because untreated wounds heal very slowly. First, you need to bandage your wounds, and, if possible, disinfect them as well. This will set conditions for proper healing and will result in faster recovery. You can make makeshift bandages if you have the skill, and there are a few options to replenish your stock of disinfectant. But remember to always treat your wounds by default, as this is the proper way to get them healed.", "You can get bitten if a zombie grabs you. Bite wounds can be deep and infected. If that happens, the status bar of affected body part will change color to blue. This means you need to disinfect it as soon as possible to clean the wound and prevent serious infection. If there is no chance of getting disinfectant in the immediate aftermath, you may try the more drastic method of cauterizing the wound, but it often worsens its state instead of helping. If you leave it be, the affected body part will develop a serious infection, and its status bar color will change to green. At this stage, it is too late to disinfect the wound, and you need antibiotics to fight it. Your body will fight the infection by itself, and regular antibiotics intake may keep you alive long enough for tjat to happen. You have to wait it out, in the hope that you will not die in the process.", "If you are bleeding, the status bar of the wounded part turns red. The affected body part takes damage as long as it bleeding. The simplest way to stop bleeding is to use a bandage, and there are additional medical items dedicated to stopping hemorrhage.", From 9293eef2c429e17a4903208b83a56a191b34a529 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:23:44 -0500 Subject: [PATCH 18/53] Minor update to wound handling Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 4a20a2e0bd667..00b4d1fad9562 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -65,7 +65,7 @@ "messages": [ "When you take damage, it will change the status of the affected body part, as shown in the sidebar. Its overall wellness is represented by a series of bars that will deplete and change color the more damage you take. If the accumulated damage is more than the body part can suffer, it will break. If that happens to a critical body part (i.e., your torso or head), you will die. For other body parts, it means broken bones, significant penalties, and a long process of healing - after placing the affected limb in a splint.", "Normal damage heals with time. You heal more during a good sleep, but wounds also heal a bit while you are awake.", - "You need to treat your wounds properly, because untreated wounds heal very slowly. First, you need to bandage your wounds, and, if possible, disinfect them as well. This will set conditions for proper healing and will result in faster recovery. You can make makeshift bandages if you have the skill, and there are a few options to replenish your stock of disinfectant. But remember to always treat your wounds by default, as this is the proper way to get them healed.", + "You need to treat your wounds properly, because untreated wounds heal very slowly. First, you need to bandage your wounds, and, if possible, disinfect them as well. This will set conditions for proper healing and will result in faster recovery. You can make makeshift bandages if you have the skill, and there are a few options to replenish your stock of disinfectant. But remember to always treat your wounds as much as you can, as this is the proper way to get them healed.", "You can get bitten if a zombie grabs you. Bite wounds can be deep and infected. If that happens, the status bar of affected body part will change color to blue. This means you need to disinfect it as soon as possible to clean the wound and prevent serious infection. If there is no chance of getting disinfectant in the immediate aftermath, you may try the more drastic method of cauterizing the wound, but it often worsens its state instead of helping. If you leave it be, the affected body part will develop a serious infection, and its status bar color will change to green. At this stage, it is too late to disinfect the wound, and you need antibiotics to fight it. Your body will fight the infection by itself, and regular antibiotics intake may keep you alive long enough for tjat to happen. You have to wait it out, in the hope that you will not die in the process.", "If you are bleeding, the status bar of the wounded part turns red. The affected body part takes damage as long as it bleeding. The simplest way to stop bleeding is to use a bandage, and there are additional medical items dedicated to stopping hemorrhage.", "You may be affected by one of many medical conditions and maladies throughout the game. In that case, you may want to seek proper medication, if one exists for the affliction you suffer. There are many medications beside painkillers, some of which have some extra effects that you might utilize even in a way not originally intended. With some skill you can also try natural medicine, as many herbs have more or less beneficial effects, and if you are a seasoned chemist you can synthesize your own drugs." From a2787cd0621c7eee0cc89a7dcd8febbc96d16048 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:25:05 -0500 Subject: [PATCH 19/53] Correction to "bitten" paragraph Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 00b4d1fad9562..dd9a531e97c9c 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -66,7 +66,7 @@ "When you take damage, it will change the status of the affected body part, as shown in the sidebar. Its overall wellness is represented by a series of bars that will deplete and change color the more damage you take. If the accumulated damage is more than the body part can suffer, it will break. If that happens to a critical body part (i.e., your torso or head), you will die. For other body parts, it means broken bones, significant penalties, and a long process of healing - after placing the affected limb in a splint.", "Normal damage heals with time. You heal more during a good sleep, but wounds also heal a bit while you are awake.", "You need to treat your wounds properly, because untreated wounds heal very slowly. First, you need to bandage your wounds, and, if possible, disinfect them as well. This will set conditions for proper healing and will result in faster recovery. You can make makeshift bandages if you have the skill, and there are a few options to replenish your stock of disinfectant. But remember to always treat your wounds as much as you can, as this is the proper way to get them healed.", - "You can get bitten if a zombie grabs you. Bite wounds can be deep and infected. If that happens, the status bar of affected body part will change color to blue. This means you need to disinfect it as soon as possible to clean the wound and prevent serious infection. If there is no chance of getting disinfectant in the immediate aftermath, you may try the more drastic method of cauterizing the wound, but it often worsens its state instead of helping. If you leave it be, the affected body part will develop a serious infection, and its status bar color will change to green. At this stage, it is too late to disinfect the wound, and you need antibiotics to fight it. Your body will fight the infection by itself, and regular antibiotics intake may keep you alive long enough for tjat to happen. You have to wait it out, in the hope that you will not die in the process.", + "You can get bitten if a zombie grabs you. Bite wounds can be deep and infected. If that happens, the status bar of affected body part will change color to blue. This means you need to disinfect it as soon as possible to clean the wound and prevent serious infection. If there is no chance of getting disinfectant in the immediate aftermath, you may try the more drastic method of cauterizing the wound, but it often worsens its state instead of helping. If you leave it be, the affected body part will develop a serious infection, and its status bar color will change to green. At this stage, it is too late to disinfect the wound, and you need antibiotics to fight it. Your body will fight the infection by itself, and regular antibiotic intake may keep you alive long enough for that to happen. You have to wait it out, in the hope that you will not die in the process.", "If you are bleeding, the status bar of the wounded part turns red. The affected body part takes damage as long as it bleeding. The simplest way to stop bleeding is to use a bandage, and there are additional medical items dedicated to stopping hemorrhage.", "You may be affected by one of many medical conditions and maladies throughout the game. In that case, you may want to seek proper medication, if one exists for the affliction you suffer. There are many medications beside painkillers, some of which have some extra effects that you might utilize even in a way not originally intended. With some skill you can also try natural medicine, as many herbs have more or less beneficial effects, and if you are a seasoned chemist you can synthesize your own drugs." ] From 53e5219387b665f0177e9666df093d01dc45b8d6 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:25:48 -0500 Subject: [PATCH 20/53] Swap "painkillers" in medical conditions paragraph Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index dd9a531e97c9c..d68aa3c6662e2 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -68,7 +68,7 @@ "You need to treat your wounds properly, because untreated wounds heal very slowly. First, you need to bandage your wounds, and, if possible, disinfect them as well. This will set conditions for proper healing and will result in faster recovery. You can make makeshift bandages if you have the skill, and there are a few options to replenish your stock of disinfectant. But remember to always treat your wounds as much as you can, as this is the proper way to get them healed.", "You can get bitten if a zombie grabs you. Bite wounds can be deep and infected. If that happens, the status bar of affected body part will change color to blue. This means you need to disinfect it as soon as possible to clean the wound and prevent serious infection. If there is no chance of getting disinfectant in the immediate aftermath, you may try the more drastic method of cauterizing the wound, but it often worsens its state instead of helping. If you leave it be, the affected body part will develop a serious infection, and its status bar color will change to green. At this stage, it is too late to disinfect the wound, and you need antibiotics to fight it. Your body will fight the infection by itself, and regular antibiotic intake may keep you alive long enough for that to happen. You have to wait it out, in the hope that you will not die in the process.", "If you are bleeding, the status bar of the wounded part turns red. The affected body part takes damage as long as it bleeding. The simplest way to stop bleeding is to use a bandage, and there are additional medical items dedicated to stopping hemorrhage.", - "You may be affected by one of many medical conditions and maladies throughout the game. In that case, you may want to seek proper medication, if one exists for the affliction you suffer. There are many medications beside painkillers, some of which have some extra effects that you might utilize even in a way not originally intended. With some skill you can also try natural medicine, as many herbs have more or less beneficial effects, and if you are a seasoned chemist you can synthesize your own drugs." + "You may be affected by one of many medical conditions and maladies throughout the game. In that case, you may want to seek proper medication, if one exists for the affliction you suffer. There are many medications beside the ones already mentioned, some of which have some extra effects that you might utilize even in a way not originally intended. With some skill you can also try natural medicine, as many herbs have more or less beneficial effects, and if you are a seasoned chemist you can synthesize your own drugs." ] }, { From 78d8b78ba57320e7076309ba13cb059347a30e9e Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:28:00 -0500 Subject: [PATCH 21/53] Include more options for morale paragraph --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index d68aa3c6662e2..48a59c00b4660 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -86,7 +86,7 @@ "name": ": Morale and learning", "messages": [ "Your character has a morale level, which affects you in many ways. The depressing post-apocalypse world is tough to deal with, and your mood will naturally decrease very slowly.", - "There are lots of options for increasing morale; reading an entertaining book, eating delicious food, and taking recreational drugs are but a few options. Most morale-boosting activities can only elevate your mood to a certain level before they grow boring.", + "There are lots of options for increasing morale: reading an entertaining book, eating delicious food, listening to music, and taking recreational drugs are but a few options. However, most morale-boosting activities can only elevate your mood to a certain level before they grow boring.", "There are also lots of ways for your morale to decrease, beyond its natural decay. Eating disgusting food, reading a boring technical book, killing a friendly NPC, or going through drug withdrawal are some prominent examples.", "Low morale will make you sluggish and unmotivated. If your morale drops very low, you won't be able to perform crafting at all. If you become sufficiently depressed, you will suffer stat penalties. Very high morale fills you with gusto and energy, and you will find yourself moving faster. At extremely high levels, you will receive stat bonuses.", "Morale is also responsible for ensuring you can learn effectively, via a mechanic referred to as 'focus'. Your focus level is a measure of how effectively you can learn. The natural level is 100, which indicates normal learning potential. Higher or lower focus levels make it easier or harder to learn from practical experience.", From c8e17509d798ee7daea2dea3128402001e8430a9 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:29:38 -0500 Subject: [PATCH 22/53] Clarification to morale decay Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 48a59c00b4660..8a2657ca64ab9 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -87,7 +87,7 @@ "messages": [ "Your character has a morale level, which affects you in many ways. The depressing post-apocalypse world is tough to deal with, and your mood will naturally decrease very slowly.", "There are lots of options for increasing morale: reading an entertaining book, eating delicious food, listening to music, and taking recreational drugs are but a few options. However, most morale-boosting activities can only elevate your mood to a certain level before they grow boring.", - "There are also lots of ways for your morale to decrease, beyond its natural decay. Eating disgusting food, reading a boring technical book, killing a friendly NPC, or going through drug withdrawal are some prominent examples.", + "There are also lots of ways for your morale to decrease, beyond its natural decay toward its normal level. Eating disgusting food, reading a boring technical book, killing a friendly NPC, or going through drug withdrawal are some prominent examples.", "Low morale will make you sluggish and unmotivated. If your morale drops very low, you won't be able to perform crafting at all. If you become sufficiently depressed, you will suffer stat penalties. Very high morale fills you with gusto and energy, and you will find yourself moving faster. At extremely high levels, you will receive stat bonuses.", "Morale is also responsible for ensuring you can learn effectively, via a mechanic referred to as 'focus'. Your focus level is a measure of how effectively you can learn. The natural level is 100, which indicates normal learning potential. Higher or lower focus levels make it easier or harder to learn from practical experience.", "Your focus level has a natural set point that it will trend toward. When your focus is much lower - or higher - than this set point, it will change faster than when it is near the set point. Having high morale will raise the set point, and having low morale will lower the set point. Pain is also factored into the set point calculation - it's harder to learn when you're in pain.", From cbb3409eaa383dffe3139611c3706c7b67ee724e Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:32:05 -0500 Subject: [PATCH 23/53] errant singular of 'action' in "disable skill" blurb Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 8a2657ca64ab9..2a83f20c56592 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -92,7 +92,7 @@ "Morale is also responsible for ensuring you can learn effectively, via a mechanic referred to as 'focus'. Your focus level is a measure of how effectively you can learn. The natural level is 100, which indicates normal learning potential. Higher or lower focus levels make it easier or harder to learn from practical experience.", "Your focus level has a natural set point that it will trend toward. When your focus is much lower - or higher - than this set point, it will change faster than when it is near the set point. Having high morale will raise the set point, and having low morale will lower the set point. Pain is also factored into the set point calculation - it's harder to learn when you're in pain.", "Your focus is also lowered by certain activities. Training your skills through real-world practice lowers your focus gradually, by an amount that depends on your current level of focus (higher focus means larger decreases, as well as improved learning). Training your skills by reading books decreases your focus rapidly, by giving a significant penalty to the set point of your focus.", - "You can disable a skill in the Player Info Menu (press ) if you don't want to practice it, and it will prevent focus drain while performing relevant action, but you will not progress in that skill while it's disabled." + "You can disable a skill in the Player Info Menu (press ) if you don't want to practice it, and it will prevent focus drain while performing relevant actions, but you will not progress in that skill while it's disabled." ] }, { From 301e5fffc8b6ec436aeb7e35cd01d989a4a4ce25 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:38:05 -0500 Subject: [PATCH 24/53] Update to bionics paragraph --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 2a83f20c56592..b3b7825be968e 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -112,7 +112,7 @@ "messages": [ "Bionics are biomechanical upgrades to your body. While many are simply 'built-in' versions of items you would otherwise have to carry, some bionics have unique effects that are otherwise unobtainable. Some bionics are constantly working, whereas others need to be toggled on and off as needed.", "Most bionics require a source of power, and you will need an internal battery to store energy for them. Your current amount of energy is displayed in the sidebar right below your health. Replenishing energy can be done in a variety of ways, but all require the installation of a special bionic just for that purpose.", - "Installation of a bionic is only possible with trained professional or to specialized medical apparatus. Using machinery to manipulate bionics requires high levels of Intelligence, first aid, computers, and electronics. Beware, though: a failure may cripple you! Many bionic modules are difficult to find, but may be purchased from certain wandering vagabonds for a very high price, or acquired by skillful dissection of corpses of deceased bionic users. Bionic modules obtained this way may require extra preparation to become usable.", + "Installation of a bionic is only possible using a specialized medical apparatus, ideally operated by a trained professional. Using machinery to manipulate bionics requires high levels of Intelligence, first aid, computers, and electronics. Beware, though: a failure may cripple you! Many bionic modules are difficult to find, but may be purchased from certain wandering vagabonds for a very high price, or acquired by skillful dissection of corpses of deceased bionic users (including zombies). Bionic modules obtained this way may require extra preparation to become more safely usable.", "Any bionic can be removed from your body, but this process may be even harder than the initial installation, and just as with installation, this non-trivial surgical procedure requires anesthesia.", "For lone survivors, the standard choice for installing or uninstalling bionics is an Autodoc. Usually, you can find one in a hospital or clinic. All Autodoc procedures require an anesthetic kit. However, you can bypass this restriction if you find a way to completely negate pain. Don't even try without proper anesthesia - normal drugs won't help.", "Take note that bionic installation or uninstallation require narcosis, fixation of the patient and operation inself may take hours. So you have to make sure that you will be safe during this process." From 9f2ad476fdd07e978f91e9eb041163e3ab38bf71 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:39:31 -0500 Subject: [PATCH 25/53] Update bionic removal paragraph Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index b3b7825be968e..010668c182d9f 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -113,7 +113,7 @@ "Bionics are biomechanical upgrades to your body. While many are simply 'built-in' versions of items you would otherwise have to carry, some bionics have unique effects that are otherwise unobtainable. Some bionics are constantly working, whereas others need to be toggled on and off as needed.", "Most bionics require a source of power, and you will need an internal battery to store energy for them. Your current amount of energy is displayed in the sidebar right below your health. Replenishing energy can be done in a variety of ways, but all require the installation of a special bionic just for that purpose.", "Installation of a bionic is only possible using a specialized medical apparatus, ideally operated by a trained professional. Using machinery to manipulate bionics requires high levels of Intelligence, first aid, computers, and electronics. Beware, though: a failure may cripple you! Many bionic modules are difficult to find, but may be purchased from certain wandering vagabonds for a very high price, or acquired by skillful dissection of corpses of deceased bionic users (including zombies). Bionic modules obtained this way may require extra preparation to become more safely usable.", - "Any bionic can be removed from your body, but this process may be even harder than the initial installation, and just as with installation, this non-trivial surgical procedure requires anesthesia.", + "Any bionic can be removed from your body, but this process may be even harder - and thus riskier - than the initial installation. Both installation and removal are non-trivial surgical procedures, and therefore require anesthesia.", "For lone survivors, the standard choice for installing or uninstalling bionics is an Autodoc. Usually, you can find one in a hospital or clinic. All Autodoc procedures require an anesthetic kit. However, you can bypass this restriction if you find a way to completely negate pain. Don't even try without proper anesthesia - normal drugs won't help.", "Take note that bionic installation or uninstallation require narcosis, fixation of the patient and operation inself may take hours. So you have to make sure that you will be safe during this process." ] From fb4903a8a344d0bcb3d925a894e350bc030c3376 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:40:40 -0500 Subject: [PATCH 26/53] Correction to bionic removal information Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 010668c182d9f..b82d75458ef31 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -115,7 +115,7 @@ "Installation of a bionic is only possible using a specialized medical apparatus, ideally operated by a trained professional. Using machinery to manipulate bionics requires high levels of Intelligence, first aid, computers, and electronics. Beware, though: a failure may cripple you! Many bionic modules are difficult to find, but may be purchased from certain wandering vagabonds for a very high price, or acquired by skillful dissection of corpses of deceased bionic users (including zombies). Bionic modules obtained this way may require extra preparation to become more safely usable.", "Any bionic can be removed from your body, but this process may be even harder - and thus riskier - than the initial installation. Both installation and removal are non-trivial surgical procedures, and therefore require anesthesia.", "For lone survivors, the standard choice for installing or uninstalling bionics is an Autodoc. Usually, you can find one in a hospital or clinic. All Autodoc procedures require an anesthetic kit. However, you can bypass this restriction if you find a way to completely negate pain. Don't even try without proper anesthesia - normal drugs won't help.", - "Take note that bionic installation or uninstallation require narcosis, fixation of the patient and operation inself may take hours. So you have to make sure that you will be safe during this process." + "Take note that bionic installation or removal require narcosis, immobilization of the patient, and only then the operation - which may take hours. So you have to make sure that you will be safe during this process." ] }, { From 9663eb85962e02a7ce7195393836ef4ab6cc5d1a Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:41:20 -0500 Subject: [PATCH 27/53] Update to crafting Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index b82d75458ef31..c55e7ea1ba6ae 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -125,7 +125,7 @@ "messages": [ "Many important items can be very hard to find, or will cost a great deal of money to trade for. Fortunately, it is possible to craft a wide variety of goods (as best you can) with the proper tools, materials, and training.", "Some recipes require a set of tools. These are not used up when crafting, so you can keep your tool set. All recipes require one or more ingredients; these ARE used up in crafting.", - "To craft items, press . There are eight categories: Weapons, Ammo, Food, Chemicals, Electronics, Armor, Animals and Other. In each major category there are several sub-categories. While a few items require no particular skill to create, the majority require you to have some knowledge. Sometimes, a skilled survivor will work out a given recipe from her or his knowledge of the skill, but more often you will need reference material, commonly a book of some sort. Reading such references gives a chance to memorize recipes outright, and you can also craft while referring to the book: just have it handy when crafting. Different knowledge is useful for different applications:", + "To craft items, press . There are eight categories: Weapons, Ammo, Food, Chemicals, Electronics, Armor, Animals and Other. In each major category there are several sub-categories. While a few items require no particular skill to create, the vast majority require you to have some knowledge. Sometimes, a skilled survivor will work out a given recipe from her or his knowledge of the skill, but more often you will need reference material, commonly a book of some sort. Reading such references gives a chance to memorize recipes outright, and you can also craft while referring to the book: just have it handy when crafting. Different skills are useful for different applications:", "-> Fabrication is the generic artisan skill, used for a wide variety of gear.", "-> Cooking, at low levels, is used for making tasty recipes; at higher levels, you have an understanding of chemistry and can make chemical weapons and beneficial elixirs.", "-> Tailoring is used to create basic clothing, and armor later on.", From 92b11ec7311ba293c8eeb2cce38feda6812b95b4 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:45:06 -0500 Subject: [PATCH 28/53] Cooking/Applied Science split --- data/help/texts.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index c55e7ea1ba6ae..84ffb3da7c387 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -127,7 +127,8 @@ "Some recipes require a set of tools. These are not used up when crafting, so you can keep your tool set. All recipes require one or more ingredients; these ARE used up in crafting.", "To craft items, press . There are eight categories: Weapons, Ammo, Food, Chemicals, Electronics, Armor, Animals and Other. In each major category there are several sub-categories. While a few items require no particular skill to create, the vast majority require you to have some knowledge. Sometimes, a skilled survivor will work out a given recipe from her or his knowledge of the skill, but more often you will need reference material, commonly a book of some sort. Reading such references gives a chance to memorize recipes outright, and you can also craft while referring to the book: just have it handy when crafting. Different skills are useful for different applications:", "-> Fabrication is the generic artisan skill, used for a wide variety of gear.", - "-> Cooking, at low levels, is used for making tasty recipes; at higher levels, you have an understanding of chemistry and can make chemical weapons and beneficial elixirs.", + "-> Cooking is used to make tasty recipes; more intricate (and usually more nutritious) recipes require higher levels of the cooking skill.", + "-> Applied Science is the chemistry skill; use this to craft mundane things like lye and various acids, or weaponized chemicals and various beneficial elixirs.", "-> Tailoring is used to create basic clothing, and armor later on.", "-> Electronics lets you make a wide variety of tools with intricate uses.", "In addition to the primary crafting skills, other skills may be necessary to create certain items. Traps, Marksmanship, and First Aid are all required for certain items.", From ef19e5dfa5a5065f0c2be1b05d3dcf47e23a6076 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:50:58 -0500 Subject: [PATCH 29/53] Reorder/correct crafting categories --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 84ffb3da7c387..df8144fe62fec 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -125,7 +125,7 @@ "messages": [ "Many important items can be very hard to find, or will cost a great deal of money to trade for. Fortunately, it is possible to craft a wide variety of goods (as best you can) with the proper tools, materials, and training.", "Some recipes require a set of tools. These are not used up when crafting, so you can keep your tool set. All recipes require one or more ingredients; these ARE used up in crafting.", - "To craft items, press . There are eight categories: Weapons, Ammo, Food, Chemicals, Electronics, Armor, Animals and Other. In each major category there are several sub-categories. While a few items require no particular skill to create, the vast majority require you to have some knowledge. Sometimes, a skilled survivor will work out a given recipe from her or his knowledge of the skill, but more often you will need reference material, commonly a book of some sort. Reading such references gives a chance to memorize recipes outright, and you can also craft while referring to the book: just have it handy when crafting. Different skills are useful for different applications:", + "To craft items, press . There are eight categories: Weapon, Ammo, Food, Chem, Electronic, Armor, Other, and Animals. In each major category there are several sub-categories. While a few items require no particular skill to create, the vast majority require you to have some knowledge. Sometimes, a skilled survivor will work out a given recipe from her or his knowledge of the skill, but more often you will need reference material, commonly a book of some sort. Reading such references gives a chance to memorize recipes outright, and you can also craft while referring to the book: just have it handy when crafting. Different skills are useful for different applications:", "-> Fabrication is the generic artisan skill, used for a wide variety of gear.", "-> Cooking is used to make tasty recipes; more intricate (and usually more nutritious) recipes require higher levels of the cooking skill.", "-> Applied Science is the chemistry skill; use this to craft mundane things like lye and various acids, or weaponized chemicals and various beneficial elixirs.", From 44e903087d0b1ecf211333cbfd9d659515ec0a27 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:51:38 -0500 Subject: [PATCH 30/53] Minor wording update to possible wastage Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index df8144fe62fec..6b9c31a75544c 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -132,7 +132,7 @@ "-> Tailoring is used to create basic clothing, and armor later on.", "-> Electronics lets you make a wide variety of tools with intricate uses.", "In addition to the primary crafting skills, other skills may be necessary to create certain items. Traps, Marksmanship, and First Aid are all required for certain items.", - "Crafting an item with high difficulty may fail and possibly waste some materials. You should prepare spare material, just in case.", + "Crafting an item with high difficulty may fail and possibly waste some materials. You should gather and prepare spare material, just in case.", "Crafting very large/heavy items or batches of items is best done at a workbench of some kind. You could use any ordinary table, or build your own out of metal to handle even heavier loads. Using a workbench or other furniture for crafting is beneficial for the added comfort, thus making the process faster.", "If for any reason the crafting process is interrupted the progress is wrapped in a special item representing the craft in making. You may use it to resume crafting at any point.", "Batch crafting in most cases means saved time, and your companions can also help if they know the ropes." From fc148b33477980de63b5b03c329134026db183a5 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:52:46 -0500 Subject: [PATCH 31/53] Slight clarification to 'workbench' paragraph Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 6b9c31a75544c..57e8c23316a01 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -133,7 +133,7 @@ "-> Electronics lets you make a wide variety of tools with intricate uses.", "In addition to the primary crafting skills, other skills may be necessary to create certain items. Traps, Marksmanship, and First Aid are all required for certain items.", "Crafting an item with high difficulty may fail and possibly waste some materials. You should gather and prepare spare material, just in case.", - "Crafting very large/heavy items or batches of items is best done at a workbench of some kind. You could use any ordinary table, or build your own out of metal to handle even heavier loads. Using a workbench or other furniture for crafting is beneficial for the added comfort, thus making the process faster.", + "Crafting very large/heavy items or batches of items is best done at a workbench of some kind. You could use any ordinary table, or build your own out of metal to handle heavier loads. Using a workbench or other furniture for crafting is beneficial for the added comfort, thus making the process faster.", "If for any reason the crafting process is interrupted the progress is wrapped in a special item representing the craft in making. You may use it to resume crafting at any point.", "Batch crafting in most cases means saved time, and your companions can also help if they know the ropes." ] From fb1734e5ff0d51d582d79386d6535a6a16872ab3 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:53:55 -0500 Subject: [PATCH 32/53] Add comma to craft interruption Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 57e8c23316a01..bc1c13f073e6f 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -134,7 +134,7 @@ "In addition to the primary crafting skills, other skills may be necessary to create certain items. Traps, Marksmanship, and First Aid are all required for certain items.", "Crafting an item with high difficulty may fail and possibly waste some materials. You should gather and prepare spare material, just in case.", "Crafting very large/heavy items or batches of items is best done at a workbench of some kind. You could use any ordinary table, or build your own out of metal to handle heavier loads. Using a workbench or other furniture for crafting is beneficial for the added comfort, thus making the process faster.", - "If for any reason the crafting process is interrupted the progress is wrapped in a special item representing the craft in making. You may use it to resume crafting at any point.", + "If for any reason the crafting process is interrupted, the progress is wrapped in a special item representing the craft in making. You may use it to resume crafting at any point.", "Batch crafting in most cases means saved time, and your companions can also help if they know the ropes." ] }, From 5e95b3c6812e843b6c3dd50d2a2b0f01f196e9f3 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:54:46 -0500 Subject: [PATCH 33/53] Remove comma in "set traps before sleeping" paragraph Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index bc1c13f073e6f..df5962b7fdbe6 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -143,7 +143,7 @@ "order": 11, "name": ": Traps", "messages": [ - "Before sleeping in dangerous territory, it may be wise to set traps to ward off unwanted intrusions - or, at least warn you if one is in progress. There are a few traps to be found in the world, most notably bubble wrap (which will make a loud noise if stepped on, helping to wake you up) and bear traps (which make noise AND damage, and trap anything that steps on them). Others need to be crafted; this requires the Traps skill, and possibly Mechanics.", + "Before sleeping in dangerous territory, it may be wise to set traps to ward off unwanted intrusions - or at least warn you if one is in progress. There are a few traps to be found in the world, most notably bubble wrap (which will make a loud noise if stepped on, helping to wake you up) and bear traps (which make noise AND damage, and trap anything that steps on them). Others need to be crafted; this requires the Traps skill, and possibly Mechanics.", "To set a trap, simply use the item (press ) and choose a direction; the trap will be placed on the chosen tile. Some traps may require additional tools, like a shovel, to be set. Once set, a trap will remain in place until stepped on or disarmed.", "To disarm a trap, examine (press ) the space it is on. Your success depends upon your Traps skill and Dexterity. If you succeed, the trap is removed and replaced by some or all of its constituent parts; however, if you fail, there is a chance that you will set off the trap, suffering the consequences.", "Many traps are fully or partially hidden. Your ability to detect traps is entirely dependent upon your Perception. Should you stumble into a trap, you may have a chance to avoid it, depending on your Dodge skill.", From 9ea56118a586a8c511aef5e69cc2ca25f12582fc Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 14:55:37 -0500 Subject: [PATCH 34/53] Clarification for if a player is using a non-default charset Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index df5962b7fdbe6..7f8dcbea5c11d 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -155,7 +155,7 @@ "order": 12, "name": ": Items overview", "messages": [ - "There is a wide variety of items available for your use. You may find them lying on the ground; if so, simply press to pick up items on the same tile. Some items are found inside a container, drawn as a { with a blue background. Pressing , then a direction key, will allow you to examine these containers and loot their contents.", + "There is a wide variety of items available for your use. You may find them lying on the ground; if so, simply press to pick up items on the same tile. Some items are found inside a container, which may be drawn as a { with a blue background. Pressing , then a direction key, will allow you to examine these containers and loot their contents.", "Pressing opens a comparison menu, where you can see two items side-by-side with their attributes color-coded to indicate which is superior. You can also access the item comparison menu by pressing C after to open the \"View Nearby Items\" menu and selecting an item.", "Almost any item may be used as a melee weapon, though some are better than others. You can check the melee attributes of an item you're carrying by pressing to enter your inventory, then pressing the letter of the item. There are 5 melee values: to-hit bonus (or penalty), moves per attack, and bash, cut, and pierce damage. The to-hit bonus increases the chance of an attack connecting with a monster and the chance of a successful attack becoming a critical hit. Moves per attack represents how many moves it takes to attack with the weapon, with 100 moves passing every second. Bash damage can stun a monster, preventing it from counter-attacking, but is governed by your strength. Cut damage is usually greater than bash damage, but many monsters have natural armor against it. Pierce damage usually penetrates armor better than cut damage, but does less damage overall, especially if you do not have a lot of skill in piercing weapons. It, too, may be reduced by a monster's natural armor. The typical damage per second values are for your survivor and account for moves per attack, encumbrance, missed strikes, weapon skill, critical hits, and target armor. The 'Best' value is against an unarmored target with no Dodge skill. The 'Vs. Agile' value is against an unarmored target with a high Dodge skill. The 'Vs. Armored' value is against a target with more than 15 Bash and 20 Cut resistance but no Dodge skill. These are typical values to let you assess the effectiveness of weapons; the amount of damage you actually inflict will vary depending on the situation.", "To wield an item as a weapon, press , then the appropriate letter. Wielding the item you are currently wielding will unwield it, leaving your hands empty. A wielded weapon will not contribute to your volume carried, so holding a large item in your hands may be a good option for travel. When unwielding your weapon, it will go back in your inventory, or may be dropped on the ground if there is no space.", From 0238567ddb85b12785d1ab1f80c4d4e904f7dcda Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 15:01:45 -0500 Subject: [PATCH 35/53] Clarification to storing magazines in clothing --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 7f8dcbea5c11d..462b6aa208e08 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -178,7 +178,7 @@ "While magazines and clips are often firearm-specific, on some occasions a magazine/speedloader is compatible with several other firearms or calibers. Below are some examples of calibers that might share magazines or speedloaders:\n\n.380 ACP and 9mm Luger,\n.40 S&W and 10mm Auto,\n.45 ACP and .460 Rowland, and\n.45 Colt and .454 Casull.", "Magazine descriptions also list compatible ammo.", "Note that while several ammo types exist for a given caliber and magazine type, you can't mix and match these types into a single magazine. You can't, for example, load 9x19mm JHP and 9x19mm FMJ ammo into the same magazine, since a magazine always requires identical rounds to be loaded in it.", - "Magazines can be stored inside several worn accessories for quicker access, such as chest rigs and ammo pouches. All compatible storage items which can hold a magazine are listed in a given magazine's description. To store a magazine into a clothing item, activate () the desired clothing item, at which point you'll get to choose which magazine to store.", + "Magazines can be stored inside several worn accessories for quicker access, such as chest rigs and ammo pouches. All compatible storage items that can hold a given magazine are listed in its description. To store a magazine in a clothing item, activate () the desired clothing item, at which point you'll get to choose which magazine to store.", "To fire, press , move the cursor to the desired tile, then press '.' to increase aim of your gun, and 'f' to fire. Additionally, you may want to fire at predefined aim levels using 'a', 'c' or 'p'. Some guns have alternate firing modes, such as burst fire; to cycle modes, press . Firing continuously, especially in bursts, will severely reduce accuracy.", "Key is not reserved exclusively for guns. It also works for other ranged weapons like spears or launchers, but the aiming options may vary.", "Fleeing will often be a solid tactic, especially when overwhelmed by a swarm of zombies. Try to avoid getting cornered inside a building. Ducking down into the subways or sewers is often an excellent escape tactic." From 33064c68ecdd1afb16419db625b828b4712f4079 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 15:03:40 -0500 Subject: [PATCH 36/53] Update to aiming firearm --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 462b6aa208e08..c2ebfa0fb232c 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -179,7 +179,7 @@ "Magazine descriptions also list compatible ammo.", "Note that while several ammo types exist for a given caliber and magazine type, you can't mix and match these types into a single magazine. You can't, for example, load 9x19mm JHP and 9x19mm FMJ ammo into the same magazine, since a magazine always requires identical rounds to be loaded in it.", "Magazines can be stored inside several worn accessories for quicker access, such as chest rigs and ammo pouches. All compatible storage items that can hold a given magazine are listed in its description. To store a magazine in a clothing item, activate () the desired clothing item, at which point you'll get to choose which magazine to store.", - "To fire, press , move the cursor to the desired tile, then press '.' to increase aim of your gun, and 'f' to fire. Additionally, you may want to fire at predefined aim levels using 'a', 'c' or 'p'. Some guns have alternate firing modes, such as burst fire; to cycle modes, press . Firing continuously, especially in bursts, will severely reduce accuracy.", + "To fire, press , move the cursor to the desired tile, press '.' to improve your aim, and then 'f' to fire. Additionally, you may want to fire at predefined aim levels using 'a', 'c' or 'p'. Some guns have alternate firing modes, such as burst fire; to cycle modes, press . Firing continuously, especially in bursts, will severely reduce accuracy.", "Key is not reserved exclusively for guns. It also works for other ranged weapons like spears or launchers, but the aiming options may vary.", "Fleeing will often be a solid tactic, especially when overwhelmed by a swarm of zombies. Try to avoid getting cornered inside a building. Ducking down into the subways or sewers is often an excellent escape tactic." ] From 6f3f9d719ea362fb5ee8891f2086dd740db658db Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 15:04:41 -0500 Subject: [PATCH 37/53] Minor reword for firing other ranged weapons Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index c2ebfa0fb232c..d5fe733d74bef 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -180,7 +180,7 @@ "Note that while several ammo types exist for a given caliber and magazine type, you can't mix and match these types into a single magazine. You can't, for example, load 9x19mm JHP and 9x19mm FMJ ammo into the same magazine, since a magazine always requires identical rounds to be loaded in it.", "Magazines can be stored inside several worn accessories for quicker access, such as chest rigs and ammo pouches. All compatible storage items that can hold a given magazine are listed in its description. To store a magazine in a clothing item, activate () the desired clothing item, at which point you'll get to choose which magazine to store.", "To fire, press , move the cursor to the desired tile, press '.' to improve your aim, and then 'f' to fire. Additionally, you may want to fire at predefined aim levels using 'a', 'c' or 'p'. Some guns have alternate firing modes, such as burst fire; to cycle modes, press . Firing continuously, especially in bursts, will severely reduce accuracy.", - "Key is not reserved exclusively for guns. It also works for other ranged weapons like spears or launchers, but the aiming options may vary.", + "The key is not reserved exclusively for guns. It also works for other ranged weapons like spears or launchers, but the aiming options may vary.", "Fleeing will often be a solid tactic, especially when overwhelmed by a swarm of zombies. Try to avoid getting cornered inside a building. Ducking down into the subways or sewers is often an excellent escape tactic." ] }, From 8d8a100603b6674abb8fba347f86ca0d6261c744 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 15:05:59 -0500 Subject: [PATCH 38/53] Improving readability of unarmed skill requirement Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index d5fe733d74bef..2b80e923caf39 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -192,7 +192,7 @@ "A variety of fighting styles are available, particularly for the unarmed fighter. You can start with your choice of a single, commonly-taught style by starting with the Martial Arts Training trait. Many, many more can be found in their own traits, trained from manuals or by taking lessons from wandering masters.", "To select a fighting style, press . Some styles are relevant only when you are unarmed, others are compatible with (or require) certain weapons. If your current weapon is compatible with the chosen style, you will start using the selected style immediately. Otherwise, it will be locked in as your default style. To start using it, wield a relevant weapon, or empty your hands by pressing , then the key for the item you are currently wielding. If you wish to prevent yourself from accidentally wielding weapons taken from the ground, enable \"Keep hands free\" found in the styles menu.", "Remember to read the style's description by pressing 'F1' in the style selection menu. You will be provided with a list of passive and active abilities associated with the style. These are varied and unique to each style, and range from special combo moves to bonuses depending on the situation you are in.", - "Most styles have a variety of special moves associated with them. Most have a skill requirement, and will be unavailable until you reach a level of unarmed skill. Those special moves or combos are executed automatically during attacks you make.", + "Most styles have a variety of special moves associated with them. Most have a skill requirement, and will be unavailable until you reach that level of skill. Those special moves or combos are executed automatically during attacks you make.", "Many styles also have special passive effects unlocked under certain conditions. You can also check these by examining your style." ] }, From 08587c884da950502f65805233334dfa41184a8c Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 15:10:33 -0500 Subject: [PATCH 39/53] Re-committing wording choice for clothing taking damage --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 2b80e923caf39..8c7497aa1d3ff 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -172,7 +172,7 @@ "name": ": Combat", "messages": [ "Zombies in cities will spawn at the start of the game, but may also wander around. All monsters are represented by letters on your screen; a list of monster names, as well as their positions relative to you, is displayed on the right side of the screen. The 'compass' will display monsters that you see but are currently off the screen.", - "To attack a monster with a melee weapon, simply move into them. The time it takes to attack depends on the size and weight of your weapon. Small, light weapons are the fastest; unarmed attacks increase in speed with your Unarmed Combat skill, and will eventually be VERY fast. A successful hit with a bashing weapon may stun the monster temporarily. A miss may make you stumble and lose movement points. If a monster hits you, your clothing may absorb some damage, but you will absorb what remains.", + "To attack a monster with a melee weapon, simply move into them. The time it takes to attack depends on the size and weight of your weapon. Small, light weapons are the fastest; unarmed attacks increase in speed with your Unarmed Combat skill, and will eventually be VERY fast. A successful hit with a bashing weapon may stun the monster temporarily. A miss may make you stumble and lose movement points. If a monster hits you, your clothing may absorb some of the damage, but you will take what remains.", "Swarms of monsters may call for firearms. Most firearms in the game require compatible magazines to hold the ammunition. Compatible magazines are listed in a given firearm's description. Fortunately, a firearm often spawns with one such magazine in it.", "You can eject a magazine from a firearm by pressing and load it with compatible ammunition separately, or if you have a firearm with a partially filled magazine in it, and some matching loose ammo in the inventory, you can simply reload by pressing ; you will automatically eject the magazine, fill it with as much ammo as possible, and then put the magazine back in. You don't have to worry about chambering a round though. Of course, all of this does take time, so try not to do it if there are monsters nearby.", "While magazines and clips are often firearm-specific, on some occasions a magazine/speedloader is compatible with several other firearms or calibers. Below are some examples of calibers that might share magazines or speedloaders:\n\n.380 ACP and 9mm Luger,\n.40 S&W and 10mm Auto,\n.45 ACP and .460 Rowland, and\n.45 Colt and .454 Casull.", From a9990cb0e9dc0d02f707cadc3c20102390795842 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 15:12:18 -0500 Subject: [PATCH 40/53] Expand hardware stores Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 8c7497aa1d3ff..9f39b73b6a494 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -202,7 +202,7 @@ "name": ": Survival tips", "messages": [ "THe hierarchy of needs for survival in most cases is as follows: shelter, fire, water, food. The rest is the process of trying to answer a question: What would you do in a survival situation?", - "The first thing to do, when you are out of immediate danger, is checking your starting location for useful items. Your initial storage is limited, and a backpack, trenchcoat, or other storage medium will let you carry a lot more. Finding a weapon is important, but not a first priority; frying pans, butcher knives, and more are common in houses, and hardware stores may carry others. Initially, save any guns you find as a last resort: ammo is scarce, while zombies are plenty, and unwanted attention may be more you can handle.", + "The first thing to do, when you are out of immediate danger, is checking your starting location for useful items. Your initial storage is limited, and a backpack, trenchcoat, or other storage medium will let you carry a lot more. Finding a weapon is important, but not a first priority; frying pans, butcher knives, and more are common in houses, and hardware stores may have others as well as useful tools. Initially, save any guns you find as a last resort: ammo is scarce, while zombies are plenty, and unwanted attention may be more you can handle.", "It's also important to carry a few medications; painkillers are a must-have, and drugs such as cigarettes will make your life easier (but beware of addiction). Leave the city as soon as you have a good stockpile of equipment. The high concentration of zombies makes them a deathtrap - but an important place to find food and ammunition.", "Avoid combat whenever you can. Run if you have to; but control your stamina, as zombies, unlike yourself, are inexhaustible. Combat is always risky, and sometimes, one wrong step may be your last. Therefore, in most cases you gain nothing from combat unless you are equipped for it and killing zombies will help you achieve something.", "Combat is much easier if you can fight just one monster at a time. You can sometimes kite singled-out zombies, drawing them to a place of your choosing. Use doorways as a choke point or stand behind a window and strike as the zombies slowly climb through. Be wary - in number they will push through anyway. Never be afraid to just run if you can outpace your enemies. Irregular terrain, like forests, may help you lose monsters.", From 6c80b60f5a40f916a67b7b1132fde99745a390c1 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 15:18:38 -0500 Subject: [PATCH 41/53] Updated "leave city" paragraph --- data/help/texts.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/help/texts.json b/data/help/texts.json index 9f39b73b6a494..73067a4bbf85b 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -202,8 +202,8 @@ "name": ": Survival tips", "messages": [ "THe hierarchy of needs for survival in most cases is as follows: shelter, fire, water, food. The rest is the process of trying to answer a question: What would you do in a survival situation?", - "The first thing to do, when you are out of immediate danger, is checking your starting location for useful items. Your initial storage is limited, and a backpack, trenchcoat, or other storage medium will let you carry a lot more. Finding a weapon is important, but not a first priority; frying pans, butcher knives, and more are common in houses, and hardware stores may have others as well as useful tools. Initially, save any guns you find as a last resort: ammo is scarce, while zombies are plenty, and unwanted attention may be more you can handle.", - "It's also important to carry a few medications; painkillers are a must-have, and drugs such as cigarettes will make your life easier (but beware of addiction). Leave the city as soon as you have a good stockpile of equipment. The high concentration of zombies makes them a deathtrap - but an important place to find food and ammunition.", + "The first thing to do, when you are out of immediate danger, is checking your starting location for useful items. Your initial storage is limited, and a backpack, trenchcoat, or other storage medium will let you carry a lot more. Finding a weapon is important, but not a first priority; frying pans, butcher knives, and more are common in houses, and hardware stores may have others, as well as useful tools. Initially, save any guns you find as a last resort: ammo is scarce, while zombies are plenty, and unwanted attention may be more you can handle.", + "It's also important to carry a few medications; painkillers are a must-have, and drugs such as cigarettes will make your life easier (but beware of addiction). Leave the city as soon as you have a good stockpile of equipment: while their population density makes cities important places to find food, ammunition, and many other goods, the high concentration of zombies makes them a deathtrap for the unprepared survivor.", "Avoid combat whenever you can. Run if you have to; but control your stamina, as zombies, unlike yourself, are inexhaustible. Combat is always risky, and sometimes, one wrong step may be your last. Therefore, in most cases you gain nothing from combat unless you are equipped for it and killing zombies will help you achieve something.", "Combat is much easier if you can fight just one monster at a time. You can sometimes kite singled-out zombies, drawing them to a place of your choosing. Use doorways as a choke point or stand behind a window and strike as the zombies slowly climb through. Be wary - in number they will push through anyway. Never be afraid to just run if you can outpace your enemies. Irregular terrain, like forests, may help you lose monsters.", "Using firearms is the easiest way to kill an enemy, but the sound will attract unwanted attention. Save the guns for emergencies, and melee when you can.", From 870e505346c8861a6b29f3fe40b857a4f2023c5a Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 15:25:16 -0500 Subject: [PATCH 42/53] Update survival tips paragraph --- data/help/texts.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/data/help/texts.json b/data/help/texts.json index 73067a4bbf85b..500e18063df41 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -204,13 +204,13 @@ "THe hierarchy of needs for survival in most cases is as follows: shelter, fire, water, food. The rest is the process of trying to answer a question: What would you do in a survival situation?", "The first thing to do, when you are out of immediate danger, is checking your starting location for useful items. Your initial storage is limited, and a backpack, trenchcoat, or other storage medium will let you carry a lot more. Finding a weapon is important, but not a first priority; frying pans, butcher knives, and more are common in houses, and hardware stores may have others, as well as useful tools. Initially, save any guns you find as a last resort: ammo is scarce, while zombies are plenty, and unwanted attention may be more you can handle.", "It's also important to carry a few medications; painkillers are a must-have, and drugs such as cigarettes will make your life easier (but beware of addiction). Leave the city as soon as you have a good stockpile of equipment: while their population density makes cities important places to find food, ammunition, and many other goods, the high concentration of zombies makes them a deathtrap for the unprepared survivor.", - "Avoid combat whenever you can. Run if you have to; but control your stamina, as zombies, unlike yourself, are inexhaustible. Combat is always risky, and sometimes, one wrong step may be your last. Therefore, in most cases you gain nothing from combat unless you are equipped for it and killing zombies will help you achieve something.", + "Avoid combat whenever you can. Run if you have to; but control your stamina, as zombies, unlike yourself, are inexhaustible. Combat is always risky, and sometimes, one wrong step may be your last. Therefore, in most cases you gain nothing from combat unless you are equipped for it and killing your enemy will help you achieve something.", "Combat is much easier if you can fight just one monster at a time. You can sometimes kite singled-out zombies, drawing them to a place of your choosing. Use doorways as a choke point or stand behind a window and strike as the zombies slowly climb through. Be wary - in number they will push through anyway. Never be afraid to just run if you can outpace your enemies. Irregular terrain, like forests, may help you lose monsters.", "Using firearms is the easiest way to kill an enemy, but the sound will attract unwanted attention. Save the guns for emergencies, and melee when you can.", - "If you need to protect yourself from acid, look for clothing made of plastic, Kevlar, leather, or cloth, in decreasing order of effectiveness. So, while leather and Kevlar will protect you from active enemies, a hazmat suit and rubber boots will make you nigh immune to acid damage. Items made of glass, ceramics, diamond or precious metals will be totally immune to acid.", - "When looting, try to fill your inventory as much as possible without being overloaded. You never know when you might need an item, most are good to sell, and you can easily drop unwanted items on the floor. But don't go looting empty-handed, you never know what might happen, so have your most crucial survival items with you.", - "Keep an eye on the weather. Wind and humidity will exacerbate dire conditions, so seek shelter if you're unable to withstand them. Staying dry is important, especially if temperatures are so low that they would cause frostbite. Use a towel to dry yourself if you are wet from the rain. If you're having trouble staying warm over night, make a pile of clothing on the floor to sleep on. Finding a pillow and a blanket for your bed is always good for the quality of your sleep. If you can't find those, improvise; even a chair in a basement is better then a patch of wet ground in the field. Finding or making a shelter with a place to sleep is very important to your survival.", - "Winter is harsh. Liquids and food may freeze, and you may need to defrost them using a cooking appliance. Placing them by the lit fire might also help. Basements are warmer in winter and cooler in summer, so they are good places to store your excess food. Most food decays with time, and that process can be sped up or slowed down by the temperature. Frozen food will not rot. It you are able to bring a freezer or a fridge back to life, it will help you in the long run. If those are out of your reach, think about constructing a root cellar.", + "If you need to protect yourself from acid, look for clothing made of plastic, Kevlar, leather, or cloth, in decreasing order of effectiveness. So, while leather and Kevlar will protect you from active enemies, a hazmat suit and rubber boots will make you nigh immune to acid damage. Items made of glass, ceramics, diamond, or precious metals will be totally immune to acid.", + "When looting, try to fill your inventory as much as possible without being overloaded. You never know when you might need an item, most are good to sell, and you can easily drop unwanted items on the floor. But don't go looting empty-handed; you never know what might happen, so have your most crucial survival items with you.", + "Keep an eye on the weather. Wind and humidity will exacerbate dire conditions, so seek shelter if you're unable to withstand them. Staying dry is important, especially if temperatures are so low that they would cause frostbite. Use a towel to dry yourself if you are wet from the rain. If you're having trouble staying warm overnight, make a pile of clothing on the floor to sleep on. Finding a pillow and a blanket for your bed is always good for the quality of your sleep. If you can't find those, improvise; even a chair in a basement is better then a patch of wet ground in a field. Finding or making a shelter with a place to sleep is very important for your survival.", + "Winter is harsh. Liquids and food may freeze, and you may need to defrost them using a cooking appliance. Placing them by a lit fire might also help. Basements are warmer in winter and cooler in summer, so they are frequently good places to store your excess food. Most food decays with time, and that process can be sped up or slowed down by the temperature. Frozen food will not rot. It you are able to bring a freezer or a fridge back to life, it will help you in the long run. If these are out of your reach, think about constructing a root cellar.", "You may preserve food in many other ways, as well; for example, by using a smoking rack, or cooking it into a meal that has a longer shelf life." ] }, From 66ed21597689a42e2a0dbfe9fd3d8bc1d6829f6d Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 15:30:22 -0500 Subject: [PATCH 43/53] Reflect that armor does not always resist env damage Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 500e18063df41..6dfe674d12863 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -159,7 +159,7 @@ "Pressing opens a comparison menu, where you can see two items side-by-side with their attributes color-coded to indicate which is superior. You can also access the item comparison menu by pressing C after to open the \"View Nearby Items\" menu and selecting an item.", "Almost any item may be used as a melee weapon, though some are better than others. You can check the melee attributes of an item you're carrying by pressing to enter your inventory, then pressing the letter of the item. There are 5 melee values: to-hit bonus (or penalty), moves per attack, and bash, cut, and pierce damage. The to-hit bonus increases the chance of an attack connecting with a monster and the chance of a successful attack becoming a critical hit. Moves per attack represents how many moves it takes to attack with the weapon, with 100 moves passing every second. Bash damage can stun a monster, preventing it from counter-attacking, but is governed by your strength. Cut damage is usually greater than bash damage, but many monsters have natural armor against it. Pierce damage usually penetrates armor better than cut damage, but does less damage overall, especially if you do not have a lot of skill in piercing weapons. It, too, may be reduced by a monster's natural armor. The typical damage per second values are for your survivor and account for moves per attack, encumbrance, missed strikes, weapon skill, critical hits, and target armor. The 'Best' value is against an unarmored target with no Dodge skill. The 'Vs. Agile' value is against an unarmored target with a high Dodge skill. The 'Vs. Armored' value is against a target with more than 15 Bash and 20 Cut resistance but no Dodge skill. These are typical values to let you assess the effectiveness of weapons; the amount of damage you actually inflict will vary depending on the situation.", "To wield an item as a weapon, press , then the appropriate letter. Wielding the item you are currently wielding will unwield it, leaving your hands empty. A wielded weapon will not contribute to your volume carried, so holding a large item in your hands may be a good option for travel. When unwielding your weapon, it will go back in your inventory, or may be dropped on the ground if there is no space.", - "To wear a piece of clothing, press , then the appropriate letter. Armor reduces damage, and helps you resist things like smoke. To take off an item, press , then the appropriate letter. Clothing and armor are worn in distinct layers, and provide different coverage, protection and warmth. Each piece has its own encumbrance, and wearing too much on any given layer can significantly hamper your movement and other abilities, especially during combat. You can view and sort worn items by pressing .", + "To wear a piece of clothing, press , then the appropriate letter. Armor reduces damage, and can help you resist things like smoke. To take off an item, press , then the appropriate letter. Clothing and armor are worn in distinct layers, and provide different coverage, protection and warmth. Each piece has its own encumbrance, and wearing too much on any given layer can significantly hamper your movement and other abilities, especially during combat. You can view and sort worn items by pressing .", "Your clothing can sit in one of five layers on your body: next-to-skin, standard, waist, over, and belted. You can wear one item from each layer on a body part without incurring an encumbrance penalty for too many worn items. Any items beyond the first on each layer add the encumbrance of the additional article(s) of clothing to the body part's encumbrance. The layering penalty applies a minimum of 2 and a maximum of 10 encumbrance per article of clothing.", "For example, on her torso, a character might wear a leather corset (next-to-skin), a leather touring suit (standard), a trenchcoat (over), and a survivor's runner pack (belted). Her encumbrance penalty is 0. If she put on a tank top it would conflict with the leather touring suit and add the minimum encumbrance penalty of 2.", "In the View Nearby Items menu (press to open), you can filter or prioritize items. You can enter item names, or use various advanced filter strings: {:}", From fc5d2e8ad89396b734cacee2e9c87acf549cd12f Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 15:40:06 -0500 Subject: [PATCH 44/53] Vehicle rewording --- data/help/texts.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/data/help/texts.json b/data/help/texts.json index 6dfe674d12863..99c66217bd582 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -219,7 +219,7 @@ "order": 16, "name": ": Vehicles and Driving", "messages": [ - "You control vehicles using the numpad, or vikeys. However, you control their controls, rather than the vehicle directly.", + "You control vehicles using the numpad, or vikeys. Note, however, that you control the vehicle's controls, rather than controlling the vehicle directly.", "", "In order to assume control of a vehicle, get to a location with working \"vehicle controls\" and a \"seat\", then press . Once you are in control, accelerates, slows or reverses, & & turn left or right. Diagonals adjust course and speed. You default to cruise control, so the gas/brake adjust the speed which the vehicle will attempt to maintain.", "10-30 MPH, or 16-48 KPH, is a good speed for beginning drivers, who tend to fumble the controls. As your Driving skill improves, you will fumble less and less. To simply maintain course and speed, hit .", @@ -227,16 +227,16 @@ "Examining () a vehicle brings up the vehicle interaction window. The left pane shows a top-down view of your vehicle and each part of it. The middle pane shows a summary of the vehicle's engines, batteries, storage tanks, weapons, and seating. The right panel is context-sensitive, but normally has descriptions of the vehicle parts in the tile highlighted in the vehicle view on the left.", "Across the bottom is a summary of the most important parameters of your vehicle. \"Safe speed\" is how fast you can drive without damaging the engine, and \"top\" speed is how fast you can drive at the engine's maximum output. \"Acceleration\" is how fast your vehicle can increase speed each turn. \"Cargo volume\" is how much cargo you can store and how much stuff you have in your vehicle, \"mass\" is how much the vehicle weighs, and the \"Status\" and \"Wheels\" readouts give a summary of the vehicle condition and wheel condition. There are also fuel indicators on the lower right that give an estimate of how quickly your fuel will run out.", "Air drag, water drag, rolling drag, and static drag are all values that influence your vehicle's safe and maximum speed. The interaction of drag and engine power is complicated, but generally speaking, more powerful engines will make your vehicle go faster but also consume fuel faster.", - "Air drag increases as your vehicle gets wider or has more parts that increase the vehicle's height like full boards, aisles, or turrets. It also increases as the vehicle assumes a less aerodynamic profile, such as having exposed passengers or full boards at the front of the vehicle. Air drag strongly influences vehicle speed, especially at high speeds.", + "Air drag increases as your vehicle gets wider or has more parts that increase the vehicle's height like full boards, aisles, or turrets. It also increases as the vehicle assumes a less aerodynamic profile, such as by having exposed passengers or full boards at the front of the vehicle. Air drag strongly influences vehicle speed, especially at high speeds.", "Rolling drag increases with vehicle weight and wheel count. Rigid wheels have less rolling drag per wheel than inflatable wheels, but weigh more, so rolling drag may still increase when moving from inflatable wheels to rigid wheels. Tank treads have enormous rolling resistance and are very heavy, so tanks have a lot of rolling resistance. Rolling drag influences vehicle speed, but less than air drag does, especially at high speeds.", "Vehicles that can move in water have a water drag value. Water drag increases with vehicle width and draft, and draft increases with vehicle weight, but is reduced by adding more boat boards and by widening or lengthening the vehicle. Water drag has an enormous effect on vehicle speed in the water. See the section on water vehicles for more about draft and water drag.", "Static drag includes things like plows, and directly reduces your vehicle's acceleration and top speed.", - "\"Offroad\" is a rough estimate of how efficient your vehicle moves when not on pavement. Your vehicle's safe speed, top speed, and acceleration are multiplied by roughly the offroad percentage value when your vehicle is not on the pavement. Offroad percentage decreases as vehicle mass increases, and increases with the size and number of wheels. Tank treads will give your vehicle an excellent offroad percentage but your vehicle will be slower due to the treads' very high rolling drag.", - "Skilled survivors can use wrenches, hacksaws, and welding tools to add or remove parts on a vehicle. You can even create a vehicle entirely from scratch, by using the Construction () menu to 'Start Vehicle Construction' when they have a frame available. Tuning a vehicle for speed, fuel consumption, offroad capacity, protection against threats, and cargo capacity is a complicated process.", + "\"Offroad\" is a rough estimate of how efficient your vehicle moves when not on pavement. Your vehicle's safe speed, top speed, and acceleration are multiplied by roughly the offroad percentage value when your vehicle is not on the pavement. The offroad percentage decreases as vehicle mass increases, and increases with the size and number of wheels. Tank treads will give your vehicle an excellent offroad percentage but your vehicle will be slower due to the treads' very high rolling drag.", + "Skilled survivors can use wrenches, hacksaws, and welding tools to add or remove parts on a vehicle. You can even create a vehicle entirely from scratch, by using the Construction () menu to 'Start Vehicle Construction' when you have a frame available. Tuning a vehicle for speed, fuel consumption, offroad capacity, protection against threats, and cargo capacity is a complicated process.", "BOATS AND AMPHIBIOUS VEHICLES", "You can use boat hull parts to create boats or amphibious vehicles that can move between water and land.", - "Each boat hull you add to your vehicle increases the height of the vehicle's watertight hull. If the height of the watertight hull is less than the vehicle's draft, then water will flow into your vehicle and it will sink and be destroyed if it goes into deep water. If your vehicle's draft is less than the height of the watertight hull, your vehicle will not take on water and will not sink in deep water.", - "Draft is determined by length and width of your vehicle, the mass of your vehicle, and the percentage of the vehicle's underbody covered in boat hulls. In general, a vehicle should be able to float if its mass in tons is less than a quarter of the product of its length and width. A boat that is 5 tiles wide and 9 tiles long has a good chance of floating if all of its underbody is covered in boat boards and it weighs less than 10 tons.", + "Each boat hull you add to your vehicle increases the height of the vehicle's watertight hull. If the height of the watertight hull is less than the vehicle's draft, then water will flow into your vehicle, and it will sink and be destroyed if it goes into deep water. If your vehicle's draft is less than the height of the watertight hull, your vehicle will not take on water and will not sink in deep water.", + "Draft is determined by the length and width of your vehicle, the mass of your vehicle, and the percentage of the vehicle's underbody covered in boat hulls. In general, a vehicle should be able to float if its mass in tons is less than a quarter of the product of its length and width, provided that the watertight hull is high enough. A boat that is 5 tiles wide and 9 tiles long has a good chance of floating if all of its underbody is covered in boat boards and it weighs less than 10 tons.", "Increased draft increases water drag, and water drag reduces a vehicle's speed in water. If you want your boat to go fast, make it as light as possible.", "Amphibious vehicles have both wheels and boat hulls. As long as your amphibious vehicle has enough wheels on land and enough boat hulls to not sink in deep water, you can freely transition from land to water. However, most amphibious vehicles are much slower in water than they are on land, so be careful when entering water to not leave your cruise control speed above your vehicle's safe water speed or you can burn out your engine!" ] From 79f8dd5b972403a40541d097af3a3d215bf22086 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 15:40:28 -0500 Subject: [PATCH 45/53] Caught a missing plural and comma --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 99c66217bd582..1c0f3784cffa8 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -205,7 +205,7 @@ "The first thing to do, when you are out of immediate danger, is checking your starting location for useful items. Your initial storage is limited, and a backpack, trenchcoat, or other storage medium will let you carry a lot more. Finding a weapon is important, but not a first priority; frying pans, butcher knives, and more are common in houses, and hardware stores may have others, as well as useful tools. Initially, save any guns you find as a last resort: ammo is scarce, while zombies are plenty, and unwanted attention may be more you can handle.", "It's also important to carry a few medications; painkillers are a must-have, and drugs such as cigarettes will make your life easier (but beware of addiction). Leave the city as soon as you have a good stockpile of equipment: while their population density makes cities important places to find food, ammunition, and many other goods, the high concentration of zombies makes them a deathtrap for the unprepared survivor.", "Avoid combat whenever you can. Run if you have to; but control your stamina, as zombies, unlike yourself, are inexhaustible. Combat is always risky, and sometimes, one wrong step may be your last. Therefore, in most cases you gain nothing from combat unless you are equipped for it and killing your enemy will help you achieve something.", - "Combat is much easier if you can fight just one monster at a time. You can sometimes kite singled-out zombies, drawing them to a place of your choosing. Use doorways as a choke point or stand behind a window and strike as the zombies slowly climb through. Be wary - in number they will push through anyway. Never be afraid to just run if you can outpace your enemies. Irregular terrain, like forests, may help you lose monsters.", + "Combat is much easier if you can fight just one monster at a time. You can sometimes kite singled-out zombies, drawing them to a place of your choosing. Use doorways as a choke point or stand behind a window and strike as the zombies slowly climb through. Be wary - in numbers, they will push through anyway. Never be afraid to just run if you can outpace your enemies. Irregular terrain, like forests, may help you lose monsters.", "Using firearms is the easiest way to kill an enemy, but the sound will attract unwanted attention. Save the guns for emergencies, and melee when you can.", "If you need to protect yourself from acid, look for clothing made of plastic, Kevlar, leather, or cloth, in decreasing order of effectiveness. So, while leather and Kevlar will protect you from active enemies, a hazmat suit and rubber boots will make you nigh immune to acid damage. Items made of glass, ceramics, diamond, or precious metals will be totally immune to acid.", "When looting, try to fill your inventory as much as possible without being overloaded. You never know when you might need an item, most are good to sell, and you can easily drop unwanted items on the floor. But don't go looting empty-handed; you never know what might happen, so have your most crucial survival items with you.", From 8ea2cc6df299f988427ccdc0363749290ab8726e Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 15:43:00 -0500 Subject: [PATCH 46/53] Update list of item types --- data/help/texts.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/data/help/texts.json b/data/help/texts.json index 1c0f3784cffa8..832b2710fd495 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -246,14 +246,14 @@ "order": 17, "name": "<1>: List of item types and data", "messages": [ - "~ Liquid\n%% Food\n! Medication\nThese are all consumed by using . They provide a certain amount of nutrition, quench your thirst, may be a stimulant or a depressant, and may provide morale. There may also be more subtle effects.", + "~ Liquid\n%% Food\n! Medication\nThese are all consumed by using . They may provide a certain amount of nutrition, may quench your thirst, may be a stimulant or a depressant, and may provide (or reduce!) morale. There may also be more subtle effects.", "/ Large weapon\n; Small weapon or tool\n, Tiny item\nThese are all generic items, useful only to be wielded as a weapon. However, some have special uses; they will show up under the TOOLS section in your inventory. Press to use these.", ") Container\nThese items may hold other items. Some are passable weapons. Many will be listed with their contents, e.g. \"plastic bottle > water\". Those containing comestibles may be eaten with ; this may leave an empty container.", - "[ Clothing\nThis may be worn with the key or removed with the key. It may cover one or more body parts; you can wear multiple articles of clothing on any given body part, but this will encumber you severely. Each article of clothing may provide storage space, warmth, encumbrance, and a resistance to bashing and/or cutting attacks. Some may protect against environmental effects.", + "[ Clothing\nThis may be worn with the key or removed with the key. It may cover one or more body parts; you can wear multiple articles of clothing on any given body part, but this will encumber you severely. Each article of clothing may provide storage space, warmth, encumbrance, and resistance to bashing and/or cutting attacks. Some may protect against environmental effects.", "( Firearm\nThis weapon may be loaded with ammunition with , unloaded with , and fired with . Some have automatic fire, which may be used with at a penalty to accuracy. The color corresponds to the type; handguns are gray, shotguns are red, submachine guns are cyan, rifles are brown, assault rifles are blue, and heavy machine guns are light red. Each has a dispersion rating, a bonus to damage, a rate of fire, and a maximum load. Note that, while most firearms load fully in one action, shotguns must be loaded one shell at a time.", "= Ammunition\nAmmunition is worthless without a gun to load it into. Generally, there are several variants for any particular caliber. Ammunition has damage, dispersion, and range ratings, as well as an armor-piercing value.", "* Thrown weapon; simple projectile or grenade\nThese items are suited for throwing, and many are only useful when thrown, such as grenades, Molotov cocktails, or tear gas. Once activated, be certain to throw these items by pressing , then the letter of the item.", - "? Book or magazine\nThis can be read for training or entertainment by pressing . Most require a basic level of intelligence; some require a base level of knowledge in the relevant subject. Some books may contain useful crafting recipes." + "? Book or magazine\nThis can be read for training or entertainment by pressing . Most require a basic level of intelligence; some require a base level of knowledge in the relevant subject. Some may contain useful crafting recipes." ] }, { From 6702e506a15473c0d1b43c9f14982b0fbb0aac30 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 15:44:13 -0500 Subject: [PATCH 47/53] Updated desc of map symbols --- data/help/texts.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/help/texts.json b/data/help/texts.json index 832b2710fd495..475c23d7ed0c7 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -262,12 +262,12 @@ "name": "<2>: Description of map symbols", "messages": [ "MAP SYMBOLS:", - ". Field - Empty grassland, occasional wild fruit.", + ". Field - Empty grassland with occasional wild fruit.", "F Forest - May be dense or sparse. Movement will be slowed. You might be able to forage for food here.", "│─└┌┐┘├┴┤┬┼ Road - Safe from burrowing animals.", "H= Highway - Like roads, but lined with guard rails.", "|- Bridge - Helps you cross rivers.", - "R River - Most creatures can not swim across them, but you can.", + "R River - Most creatures cannot swim across them, but you can.", "O Parking lot - Empty lot, few items. Mostly useless.", "^>v< House - Filled with a variety of items. Good place to sleep.", "^>v< Gas station - A good place to collect gasoline. Risk of explosion.", From 8462f2954cf5f40ed567ccd4bc9d9e9efef783a2 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 15:45:04 -0500 Subject: [PATCH 48/53] Updated desc of gun types --- data/help/texts.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/help/texts.json b/data/help/texts.json index 475c23d7ed0c7..67db6209943d7 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -291,11 +291,11 @@ "messages": [ "( Handguns\nHandguns are small weapons held in one or both hands. They are much more difficult to aim and control than larger firearms, and this is reflected in their poor accuracy. However, their small size makes them appropriate for short-range combat. They are also relatively quick to reload and use a very wide variety of ammunition. Their small size and low weight make it possible to carry several loaded handguns, switching from one to the next as their ammo is spent.", "( Crossbows\nThe best feature of crossbows is their silence. The bolts they fire are only rarely destroyed; if you pick up the bolts after firing them, your ammunition supply will last much longer. Crossbows suffer from a short range and a very long reload time (modified by your strength); plus, most only hold a single round.\nFor this reason, it is advisable to carry a few loaded crossbows. Crossbows can be very difficult to find; however, it is possible to craft one given a high enough Mechanics skill. Likewise, it is possible to make wooden bolts from any number of wooden objects, though these are much less effective than steel bolts. Crossbows use the handgun skill.", - "( Bows\nSilent, deadly, easy to make, and the arrows are reusable. Bows have been used forever. Bows are two-handed, and require the user to have a certain strength level. If you do not have enough strength to draw the string back, you will fire at a reduced effectiveness. This reduces the reload and fire speeds and decreases the range of the arrows fired.\nMost normal bows require strength of at least 8, others require an above average strength of 10, or a significant strength of 12. Bows use the archery skill.", + "( Bows\nSilent, deadly, relatively easy to make, and the arrows are reusable. Bows have been used forever. Bows are two-handed, and require the user to have a certain strength level. If you do not have enough strength to draw the string back, you will fire at a reduced effectiveness. This reduces the reload and fire speeds and decreases the range of the arrows fired.\nMost normal bows require strength of at least 8, others require an above average strength of 10, or a significant strength of 12. Bows use the archery skill.", "( Shotguns\nShotguns are some of the most powerful weapons in the game, capable of taking out almost any enemy with a single hit. Birdshot and 00 shot spread out after leaving the barrel, making it very easy to hit nearby monsters. However, they are very ineffective against armor, and some armored monsters might shrug off 00 shot completely. Shotgun slugs are the answer to this problem; they also offer much better range than shot.\nThe biggest drawback to shotguns is their noisiness. They are very loud, and impossible to silence. A shot that kills one zombie might attract three more! Beware of that.", "( Submachine Guns\nSubmachine guns are small weapons (some are barely larger than a handgun), designed for relatively close combat and the ability to spray large numbers of bullets. However, they are more effective when firing single shots, so use discretion. They mainly use 9mm and .45 ammunition; however, other SMGs exist. They reload moderately quickly, and are suitable for close or medium-long range combat.", "( Sniper and Marksman Rifles\nSniper and marksman rifles are popular for their superior range and accuracy. What's more, their scopes or sights make shots fired at targets at very long range as accurate as those fired at shorter range. Unlike assault rifles, sniper and marksman rifles usually have no automatic fire. They also may be slow to reload and fire, so when facing a large group of nearby enemies, they are not the best pick.", - "( Assault Rifles\nAssault rifles are similar to hunting rifles in many ways; they are also suited for long range combat, with similar bonuses and penalties. Unlike hunting rifles, assault rifles are capable of automatic fire. Assault rifles are less accurate than hunting rifles, and this is worsened under automatic fire, so save it for when you're highly skilled.\nAssault rifles are an excellent choice for medium or long range combat, or even close-range bursts against a large number of enemies. They are difficult to use, and are best saved for skilled riflemen.", + "( Assault Rifles\nAssault rifles are similar to hunting rifles in many ways; they are also suited for long range combat, with similar bonuses and penalties. Unlike hunting rifles, assault rifles are capable of automatic fire. Assault rifles are less accurate than hunting rifles, and this is worsened under automatic fire, so save it for when you're highly skilled.\nAssault rifles are an excellent choice for medium or long range combat, or even close-range bursts against a large number of enemies. They are difficult to use, and are best used by skilled riflemen.", "( Machine Guns\nMachine guns are one of the most powerful firearms available. They are even larger than assault rifles; however, they are capable of holding 100 or more rounds of highly-damaging ammunition. They are not built for accuracy, and firing single rounds is not very effective. However, they also possess a very high rate of fire and somewhat low recoil, making them very good at clearing out large numbers of enemies.", "( Energy Weapons\n\"Energy weapons\" is an umbrella term used to describe a variety of rifles and handguns which fire lasers, plasma, or energy attacks. They are mostly prototypes that started to appear in military use just prior to the start of the apocalypse, and as such are very difficult to find.\nEnergy weapons have no recoil at all; they are nearly silent, have a long range, and are fairly damaging. The biggest drawback to energy weapons is scarcity of ammunition; it is wise to reserve the precious ammo for when you really need it." ] From 421985ee34f1a8d8417c538f4026e8f8742b6d38 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 15:45:47 -0500 Subject: [PATCH 49/53] Updated FAQ --- data/help/texts.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/help/texts.json b/data/help/texts.json index 67db6209943d7..fce694da5d5a7 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -306,11 +306,11 @@ "name": "<4>: FAQ (contains spoilers!)", "messages": [ "Q: What is Safe Mode, and why does it prevent me from moving?\nA: Safe Mode is a way to guarantee that you won't die by holding a movement key down. When a monster comes into view, your movement will be ignored until Safe Mode is turned off with the key. This ensures that the sudden appearance of a monster won't catch you off guard.", - "Q: It seems like everything I eat makes me sick! What's wrong?\nA: Lots of the food found in towns is perishable and will only last a few days after the start of a new game. The electricity went out several days ago, so fruit, milk and similar foods are the first to go bad. After the first couple of days, you should switch to canned food, jerky, and hunting. Also, you should make sure to cook any food and purify any water you come across, as it may contain parasites or otherwise be unsafe.", + "Q: It seems like everything I eat makes me sick! What's wrong?\nA: Lots of the food found in towns is perishable and will only last a few days after the start of a new game. The electricity went out several days ago, so fruit, milk, and similar foods are the first to go bad. After the first couple of days, you should switch to canned food, jerky, and hunting. Also, you should make sure to cook any food and purify any water you come across, as it may contain parasites or otherwise be unsafe.", "Q: How can I remove boards from boarded-up windows and doors?\nA: Use a hammer and choose the direction of the boarded-up window or door to remove the boards.", "Q: The game just told me to quit, and other weird stuff is happening.\nA: You have the Schizophrenic trait, which might make the game seem buggy.", "Q: How can I prevent monsters from attacking me while I sleep?\nA: Find a safe place to sleep; for example, in a cleared building far from the front door. Set traps if you have them, or build a fire to scare off wild animals.", - "Q: Why do I always sink when I try to swim?\nA: Your swimming ability is reduced greatly by the weight you are carrying, and is also adversely affected by the clothing you wear. Until you reach a high level of the swimming skill, you'll need to drop your equipment and remove your clothing to swim, making it a last-ditch escape plan. Diving gear may significantly help you in swimming and diving.", + "Q: Why do I always sink when I try to swim?\nA: Your swimming ability is reduced greatly by the weight you are carrying, and is also adversely affected by most clothing you wear. Until you reach a high level of the swimming skill, you'll need to drop your equipment and remove your clothing to swim, making it a last-ditch escape plan. Diving gear may significantly help you in swimming and diving.", "Q: How can I cure a fungal infection?\nA: The Blood Filter bionic and some antifungal chemicals can cure fungal infection. Antifungal chemicals to cure the fungal infection can either be found as random loot or made from other ingredients.", "Q: How do I get into science labs?\nA: You can enter the front door if you have an appropriate ID card by examining () the keypad. If you are skilled in computers and have an electrohack, it is possible to hack the keypad. An EMP blast has a chance to force the doors open, but it's more likely to break them. You can also sneak in through the sewers sometimes, or try to smash through the walls with explosions.", "Q: Why does my crafting fail so often?\nA: Check the difficulty of the recipe, and the primary skill used; your skill level should be around one and a half times the difficulty to be confident that it will succeed. Also, note any proficiencies or other skills that may influence your chances of success.", From e77441046a60b36cc1d3698cd4b16126c343d820 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 18:45:45 -0500 Subject: [PATCH 50/53] Two spaces after period Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index fce694da5d5a7..83e440dd95c18 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -313,7 +313,7 @@ "Q: Why do I always sink when I try to swim?\nA: Your swimming ability is reduced greatly by the weight you are carrying, and is also adversely affected by most clothing you wear. Until you reach a high level of the swimming skill, you'll need to drop your equipment and remove your clothing to swim, making it a last-ditch escape plan. Diving gear may significantly help you in swimming and diving.", "Q: How can I cure a fungal infection?\nA: The Blood Filter bionic and some antifungal chemicals can cure fungal infection. Antifungal chemicals to cure the fungal infection can either be found as random loot or made from other ingredients.", "Q: How do I get into science labs?\nA: You can enter the front door if you have an appropriate ID card by examining () the keypad. If you are skilled in computers and have an electrohack, it is possible to hack the keypad. An EMP blast has a chance to force the doors open, but it's more likely to break them. You can also sneak in through the sewers sometimes, or try to smash through the walls with explosions.", - "Q: Why does my crafting fail so often?\nA: Check the difficulty of the recipe, and the primary skill used; your skill level should be around one and a half times the difficulty to be confident that it will succeed. Also, note any proficiencies or other skills that may influence your chances of success.", + "Q: Why does my crafting fail so often?\nA: Check the difficulty of the recipe, and the primary skill used; your skill level should be around one and a half times the difficulty to be confident that it will succeed. Also, note any proficiencies or other skills that may influence your chances of success.", "Q: Why can't I carry anything?\nA: At the start of the game you only have the space in your pockets. A good first goal of many survivors is to find a backpack or pouch to store things in.", "Q: Help! I started a fire and now my house is burning down!\nA: Fires will spread to nearby flammable tiles if they are able. Lighting a fire in a deployed brazier, stove, wood stove, stone fireplace, pit, or even a kitchen stove will stop it from spreading. Fire extinguishers can put out fires that get out of control. You can put out a fire in a fireplace by examining it.", "Q: I'm cold and can't sleep at night!\nA: Gather some clothes and put them in the place where you're trying to sleep. Being hungry, thirsty, wet, or injured can also make you feel the cold more, so try to avoid these effects before you go to sleep. Pillows and some other appliances will help you sleep, and the quality of your sleeping spot is also very important.", From 48261c3459c7441658408b063200af8834b073fc Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 20:39:26 -0500 Subject: [PATCH 51/53] Two-space issue Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 83e440dd95c18..e308849bf3d80 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -263,7 +263,7 @@ "messages": [ "MAP SYMBOLS:", ". Field - Empty grassland with occasional wild fruit.", - "F Forest - May be dense or sparse. Movement will be slowed. You might be able to forage for food here.", + "F Forest - May be dense or sparse. Movement will be slowed. You might be able to forage for food here.", "│─└┌┐┘├┴┤┬┼ Road - Safe from burrowing animals.", "H= Highway - Like roads, but lined with guard rails.", "|- Bridge - Helps you cross rivers.", From adcf7770195650f4e727ab5f49c5150c2f463753 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Sun, 20 Dec 2020 20:39:57 -0500 Subject: [PATCH 52/53] Not everyone plays with ncurses Co-authored-by: actual-nh <74678550+actual-nh@users.noreply.github.com> --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index e308849bf3d80..8fe01ee7c487e 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -171,7 +171,7 @@ "order": 13, "name": ": Combat", "messages": [ - "Zombies in cities will spawn at the start of the game, but may also wander around. All monsters are represented by letters on your screen; a list of monster names, as well as their positions relative to you, is displayed on the right side of the screen. The 'compass' will display monsters that you see but are currently off the screen.", + "Zombies in cities will spawn at the start of the game, but may also wander around. All monsters are represented by letters (or small images called tiles) on your screen; a list of monster names, as well as their positions relative to you, is displayed on the right side of the screen. The 'compass' will display monsters that you see but are currently off the screen.", "To attack a monster with a melee weapon, simply move into them. The time it takes to attack depends on the size and weight of your weapon. Small, light weapons are the fastest; unarmed attacks increase in speed with your Unarmed Combat skill, and will eventually be VERY fast. A successful hit with a bashing weapon may stun the monster temporarily. A miss may make you stumble and lose movement points. If a monster hits you, your clothing may absorb some of the damage, but you will take what remains.", "Swarms of monsters may call for firearms. Most firearms in the game require compatible magazines to hold the ammunition. Compatible magazines are listed in a given firearm's description. Fortunately, a firearm often spawns with one such magazine in it.", "You can eject a magazine from a firearm by pressing and load it with compatible ammunition separately, or if you have a firearm with a partially filled magazine in it, and some matching loose ammo in the inventory, you can simply reload by pressing ; you will automatically eject the magazine, fill it with as much ammo as possible, and then put the magazine back in. You don't have to worry about chambering a round though. Of course, all of this does take time, so try not to do it if there are monsters nearby.", From 8381e8fa59f80696e86d2448318e215855addef9 Mon Sep 17 00:00:00 2001 From: ToxiClay Date: Fri, 25 Dec 2020 09:35:20 -0500 Subject: [PATCH 53/53] tiles -> sprites Co-authored-by: Serhiy Zahoriya --- data/help/texts.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/help/texts.json b/data/help/texts.json index 8fe01ee7c487e..fef4b3cecfe8e 100644 --- a/data/help/texts.json +++ b/data/help/texts.json @@ -171,7 +171,7 @@ "order": 13, "name": ": Combat", "messages": [ - "Zombies in cities will spawn at the start of the game, but may also wander around. All monsters are represented by letters (or small images called tiles) on your screen; a list of monster names, as well as their positions relative to you, is displayed on the right side of the screen. The 'compass' will display monsters that you see but are currently off the screen.", + "Zombies in cities will spawn at the start of the game, but may also wander around. All monsters are represented by letters (or sprites in the Tiles version) on your screen; a list of monster names, as well as their positions relative to you, is displayed on the right side of the screen. The 'compass' will display monsters that you see but are currently off the screen.", "To attack a monster with a melee weapon, simply move into them. The time it takes to attack depends on the size and weight of your weapon. Small, light weapons are the fastest; unarmed attacks increase in speed with your Unarmed Combat skill, and will eventually be VERY fast. A successful hit with a bashing weapon may stun the monster temporarily. A miss may make you stumble and lose movement points. If a monster hits you, your clothing may absorb some of the damage, but you will take what remains.", "Swarms of monsters may call for firearms. Most firearms in the game require compatible magazines to hold the ammunition. Compatible magazines are listed in a given firearm's description. Fortunately, a firearm often spawns with one such magazine in it.", "You can eject a magazine from a firearm by pressing and load it with compatible ammunition separately, or if you have a firearm with a partially filled magazine in it, and some matching loose ammo in the inventory, you can simply reload by pressing ; you will automatically eject the magazine, fill it with as much ammo as possible, and then put the magazine back in. You don't have to worry about chambering a round though. Of course, all of this does take time, so try not to do it if there are monsters nearby.",