Repeatable crash when interacting with an item #77500
Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
<Crash / Freeze>
Fatal bug that results in hangs or crashes.
(S2 - Confirmed)
Bug that's been confirmed to exist
Describe the bug
Some item in the pile directly north of the character causes a repeatable segfault when interacted with
Attach save file
Skyland - Copy-trimmed.tar.gz
Steps to reproduce
Expected behavior
No segfault.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Sky Island [skyisland],
Xedra Evolved [xedra_evolved],
Mind Over Matter [mindovermatter],
Bionic Slots [cbm_slots],
Railroads [railroads],
Bombastic Perks [bombastic_perks]
]
Additional context
crash.log
debug.log
Mousing over the pile in debug map editor does not cause a segfault...unless you try to edit items, which does.
Using Telekinesis (the directed_push spell effect) does not cause a segfault. Throwing the pile of objects into a debugged-in lava tile does successfully delete them all.
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