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"min_dot" and "max_dot" spell fields don't function when negative values #77470
Comments
I can confirm it's not the spell Then, I set the values to positive to deal damage, and that's working as intended. Doing this requires adding I tried with another heal dot spell I've done in the past (third party mod) as reference, and that isn't working either. |
thank god, I was hesitant to make this issue report because I wasn't sure if it was a mistake on my end lmao. |
did you try to use SPLIT_DAMAGE flag? it looks for me that without this field it would pick a random body part to heal, instead of entire body |
Oh yeah, after closer inspection it seems i, for some reason, added |
Describe the bug
While working on #77113 I found that the spell I had set up to heal the player upon eating the sandwich didn't work - it's set to have a
dot_min
anddot_max
value set to a negative integer, so that it would slowly heal the player instead of hurt them. This doesn't work, despite me looking it over, trying numerous fixes and consulting with some people. I was told to make this bug report.Attach save file
Lola-trimmed.tar.gz
NOTE: this save needs to run on the version from #77113.
Steps to reproduce
min_dot
andmax_dot
value with a value of -5 (it was set like this for testing purposes. I'll balance it after I've made it work.)Expected behavior
a negative value for these fields should give negative damage, healing the player, so I've been told. It seems like they just do nothing.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Xedra Evolved [xedra_evolved]
]
Additional context
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