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Unselectable Dialogue Choice when meeting random NPC #77031
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I have problems with this report:
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I included the save in case anyone knew how to reset the npc vars but I don't know of a way to do so. Yes, I tried to select dialogue A repeatedly and the screen blinked but never moved to next dialogue. Selected B and dialogue ended and when I spoke to the NPC a second time it gave me dialogue similar to if not exactly what should have gone to dialogue A. |
I think spawning overmap special guaranteed to drop an NC_SCAVENGER NPC for the first time any game should be replicable. |
/Confirmed I'm not sure if there's a single or multiple issues here. I suspect it's something wrong with the state of dialogs, rather than something with the JSON dialogs themselves, although that's just a guess. I then spawned an Occupied Lumbermill location, walked up to it and talked to the closest NPC, getting the same conversation options as I got for the scrapper, and again had fail to accept the "a" dialog choice, again getting it to work with the letter "a", and a second character in the same location presenting the same choices and again not accepting Thus, it seems there's some kind of input option bug blocking the standard |
I would guess it's because of #76804, I'll take a look tonight. Pretty sure I encountered this bug while I was working on it, but I thought I'd fixed it. |
This is indeed the case, it's two issues:
The reason I didn't catch these is because I was mostly testing in debug mode, where conditionals are ignored, but it's an easy fix. |
Describe the bug
Cannot select dialogue choice A.
Attach save file
Benton Heights-trimmed.tar.gz
Steps to reproduce
Meet a scavenger who produces this dialogue choice
Expected behavior
Some kind of dialogue. It appears to have it
I'm just not receiving it.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth]
]
Additional context
No response
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