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Map travel on foot with low vision range leads to gaps in revealed terrain #77021

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sparr opened this issue Oct 13, 2024 · 1 comment
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@sparr
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sparr commented Oct 13, 2024

Describe the bug

Using the map to auto travel without a vehicle causes the player to move multiple tiles per visual update, which leaves gaps in the revealed map.

Attach save file

N/A, happens in fresh games

Steps to reproduce

  1. Wait for night or otherwise reduce your vision range to 1-2 tiles
  2. Open the map
  3. [W] travel to a distant location
  4. Watch your character leave a dotted line of seen map along the way

Expected behavior

The line of seen map is continuous.

Screenshots

image
image
image

Versions and configuration

  • OS: Linux
    • OS Version: LSB Version: n/a; Distributor ID: EndeavourOS; Description: EndeavourOS Linux; Release: rolling; Codename: rolling;
  • Game Version: 9437078 [64-bit]
  • Graphics Version: Curses
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth]
    ]

Additional context

Confirmed by Nebii on Discord. https://discordapp.com/channels/598523535169945603/598529174302490644/1295121082541412456

I suspect there was an optimization recently that causes the player to move multiple tiles per visual update while traveling, and this has unexpectedly impacted revealing of the map.

@sparr sparr added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Oct 13, 2024
@sparr
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sparr commented Oct 13, 2024

Dupe of #76350

@sparr sparr closed this as completed Oct 13, 2024
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