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What happened to the water? Map generation error? #73489
Comments
It's my fault... Sorry! I screwed up when introducing support for empty space. That caused the roof adding magic to consider deep water to be empty space suitable for a "roof" for the ground beneath it (and that "roof" is dirt). The good thing is that it's been fixed and accepted into master, but the bad thing is that the damage caused won't be undone. Thus any new deep water features will be generated correctly, while the destroyed ones will remain destroyed. |
Couldnt you fix this with the debug menu by regenerating the affected overmap tiles? |
Well, yes, it should be possible to do a few hack things, all with their own drawbacks:
|
I must have misunderstood you. But this is a brand new save created in this version of the game. This world was created to find generation errors in house tiles. So all new worlds created in future versions will have this. |
It is fixed in master. Update and the worlds will no longer generate like this. Closing as fixed. |
Describe the bug
That's the river on the left. An earthen river.
Oh, look at the new pools. I hear the mud baths are quite popular.
Attach save file
test-trimmed.tar.gz
Steps to reproduce
n/a
Expected behavior
n/a
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth]
]
Additional context
No response
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