Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add a button to add missing required components into auto pickup manager automatically in craft menu #72688

Closed
IoIqq opened this issue Mar 29, 2024 · 6 comments
Labels
stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

Comments

@IoIqq
Copy link

IoIqq commented Mar 29, 2024

Is your feature request related to a problem? Please describe.

I find it challenging to locate the required materials among a multitude of items when attempting to craft something without having the necessary raw materials on hand.

Solution you would like.

I think it would be beneficial to add a button within the crafting menu that automatically picks up the corresponding materials, and allows specifying the required quantity

Describe alternatives you have considered.

No response

Additional context

No response

@IoIqq IoIqq added the <Suggestion / Discussion> Talk it out before implementing label Mar 29, 2024
@Zireael07
Copy link
Contributor

Please change the title to describe the contents of the issue

@IoIqq IoIqq changed the title a new feature Add new interactions regarding the creation of linked lists and automatic item acquisition. Mar 29, 2024
@IoIqq
Copy link
Author

IoIqq commented Mar 29, 2024

Please change the title to describe the contents of the issue

I apologize, I am not particularly familiar with the format for submitting an issue. Is this correct?

@Brambor
Copy link
Contributor

Brambor commented Mar 29, 2024

I don't understand. What is your setup? Usually, players have a base and all the items in reach (~5-tile radius). Is it not sufficient?

Or do you have the items at hand, but you want to travel somewhere before crafting?

Anyway, the way I understand it, it could be a cool QoL feature expanding my idea #72697.

@IoIqq IoIqq changed the title Add new interactions regarding the creation of linked lists and automatic item acquisition. Add a button to add missing required components into auto pickup manager automatically in craft menu Mar 29, 2024
@IoIqq
Copy link
Author

IoIqq commented Mar 29, 2024

I don't understand. What is your setup? Usually, players have a base and all the items in reach (~5-tile radius). Is it not sufficient?

Or do you have the items at hand, but you want to travel somewhere before crafting?

Anyway, the way I understand it, it could be a cool QoL feature expanding my idea #72697.

I mean, when we need to craft a specific item, we have to go out to search for the corresponding raw materials. This can often be quite challenging because each spawn location contains a multitude of different items.Or sometimes they're right beneath our feet, yet we remain unaware.

@IoIqq
Copy link
Author

IoIqq commented Mar 30, 2024

I don't understand. What is your setup? Usually, players have a base and all the items in reach (~5-tile radius). Is it not sufficient?

Or do you have the items at hand, but you want to travel somewhere before crafting?

Anyway, the way I understand it, it could be a cool QoL feature expanding my idea #72697.

I'm not referring to items within the base, but those outside of it. And I believe the auto pickup feature should have a quantity setting, to determine how many such items we need.

Copy link
Contributor

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@github-actions github-actions bot added the stale Closed for lack of activity, but still valid. label Apr 29, 2024
@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale May 29, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
Projects
None yet
Development

No branches or pull requests

3 participants