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Regression--METABOLISM of 0 causes the game to hang. #72242
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This must be a relatively new regression, I was using Stone's Fortitude at max level successfully as recently as a month or less ago. EDIT: I actually can't reproduce this. Loading your save gives me an error saying "A relic attempted to load invalid enchantment CARDIO_MULTIPLIER", but casting the spell doesn't cause any problems for me. I also tried the spell in a world of my own and found no issues |
Are you on the most recent experimental? The message |
I realized I wasn't moments after saying that, wanted to update and check before coming back here so I didn't have to edit again. Yeah, I can reproduce it so the bug occurred somewhere between build 2024-03-07-0457 and now. That's my bad for not getting up to date before testing. |
A bit more testing, it's something that happened between 2024-03-07-2013 and build 2024-03-07-2353, and while I don't have the coding expertise to actually diagnose where things went wrong, out of those three PRs in the changelog for that build, #72106 seems like the only thing that touched metabolism. I have no idea how to debug or diagnose from here, so I'll leave the rest of that to y'all, but I hope I helped a little in detecting which build caused the difference. |
Describe the bug
Setting METABOLISM to zero (such as by enchantment with
{ "value": "METABOLISM", "multiply": -1.0 }
) causes the game to hang indefinitely on the turn after it's set. This was explicitly fixed in #69894, so there's been a regression since then.Attach save file
Hagerstown-trimmed.tar.gz
Steps to reproduce
Expected behavior
Metabolism of 0 is supported post- #69894
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Magiclysm [magiclysm]
]
Additional context
No response
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