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for the record, the slowed drain intended by that PR in low-density gas fields is working correctly.
Attach save file
N/A
Steps to reproduce
Make a character, spawn in a gas mask, cartridge, reload and activate the mask.
Use debug terrain editor to spawn a blood splatter field, cobwebs, etc, and go walk through it.
Observe the gas mask charge level.
Expected behavior
gas masks are affected only by gaseous fields, not by the blood under your boots.
Screenshots
2023-10-15.18-41-35.mp4
Versions and configuration
OS: Windows
OS Version: 10.0.19045.3570 (22H2)
Game Version: 838f893 [64-bit]
Graphics Version: Tiles
Game Language: System language []
Mods loaded: [
Dark Days Ahead [dda]
]
Additional context
No response
The text was updated successfully, but these errors were encountered:
Describe the bug
active gas masks lose charge at a rate of 1/turn while standing in or passing through e.g. blood, or cobwebs.
Probably related to PR #68570
for the record, the slowed drain intended by that PR in low-density gas fields is working correctly.
Attach save file
N/A
Steps to reproduce
Make a character, spawn in a gas mask, cartridge, reload and activate the mask.
Use debug terrain editor to spawn a blood splatter field, cobwebs, etc, and go walk through it.
Observe the gas mask charge level.
Expected behavior
gas masks are affected only by gaseous fields, not by the blood under your boots.
Screenshots
2023-10-15.18-41-35.mp4
Versions and configuration
Dark Days Ahead [dda]
]
Additional context
No response
The text was updated successfully, but these errors were encountered: