Grabbed status sticks around after grabbing enemy is killed #65848
Labels
<Bug>
This needs to be fixed
Monsters
Monsters both friendly and unfriendly.
(S2 - Confirmed)
Bug that's been confirmed to exist
Describe the bug
I've noticed this explicitly with eyebots and grocery bots, though I suppose it could also apply to other "grab-able" monsters.
I'm not sure the exact trigger, but after killing all enemies surrounding the grabbed monster, they still display the grabbed status and they don't seem capable of moving. Playing on cdda-windows-tiles-sounds-x64-2023-05-22-1447, though I'm unsure what game version the bug was introduced in.
As a secondary note, I tried to reproduce this on a new world via the debug menu and it seems to be working as expected.
Attach save file
Highfill-trimmed.tar.gz
This is the save I encountered the bug in. If you use the "List all items" function to view monsters there's an eyebot that's displaying the behavior.
Steps to reproduce
I'm unsure how to reproduce. When I attempted to with a new world via debug spawns the eyebot was released upon the grabbing enemies dying.
Expected behavior
I expected for the eyebot / grocery bot to lose the grabbed status and return to default behavior once the last grabbing enemy dies.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions]
]
Additional context
No response
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