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Grabbed status sticks around after grabbing enemy is killed #65848

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Amfales opened this issue May 25, 2023 · 1 comment · Fixed by #65774
Closed

Grabbed status sticks around after grabbing enemy is killed #65848

Amfales opened this issue May 25, 2023 · 1 comment · Fixed by #65774
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<Bug> This needs to be fixed Monsters Monsters both friendly and unfriendly. (S2 - Confirmed) Bug that's been confirmed to exist

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@Amfales
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Amfales commented May 25, 2023

Describe the bug

I've noticed this explicitly with eyebots and grocery bots, though I suppose it could also apply to other "grab-able" monsters.

I'm not sure the exact trigger, but after killing all enemies surrounding the grabbed monster, they still display the grabbed status and they don't seem capable of moving. Playing on cdda-windows-tiles-sounds-x64-2023-05-22-1447, though I'm unsure what game version the bug was introduced in.

As a secondary note, I tried to reproduce this on a new world via the debug menu and it seems to be working as expected.

Attach save file

Highfill-trimmed.tar.gz

This is the save I encountered the bug in. If you use the "List all items" function to view monsters there's an eyebot that's displaying the behavior.

Steps to reproduce

I'm unsure how to reproduce. When I attempted to with a new world via debug spawns the eyebot was released upon the grabbing enemies dying.

Expected behavior

I expected for the eyebot / grocery bot to lose the grabbed status and return to default behavior once the last grabbing enemy dies.

Screenshots

bot_grab_stuck

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.2965 (22H2)
  • Game Version: a3e8a3e [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    No Fungal Growth [no_fungal_growth],
    Bionic Professions [package_bionic_professions]
    ]

Additional context

No response

@Amfales Amfales added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label May 25, 2023
@Venera3 Venera3 added <Bug> This needs to be fixed (S2 - Confirmed) Bug that's been confirmed to exist Monsters Monsters both friendly and unfriendly. and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility labels May 25, 2023
@Venera3
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Venera3 commented May 25, 2023

Will fix in #65774

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Labels
<Bug> This needs to be fixed Monsters Monsters both friendly and unfriendly. (S2 - Confirmed) Bug that's been confirmed to exist
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