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Grabs not broken by Brutal Strike pushing grabber away #65484

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DeciusBrutus opened this issue May 5, 2023 · 3 comments · Fixed by #65774
Closed

Grabs not broken by Brutal Strike pushing grabber away #65484

DeciusBrutus opened this issue May 5, 2023 · 3 comments · Fixed by #65774
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Melee Melee weapons, tactics, techniques, reach attack Monsters Monsters both friendly and unfriendly. (P3 - Medium) Medium (normal) priority

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@DeciusBrutus
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Describe the bug

Zombies continue to grab the player while no longer adjacent after being forced back with Brutal Strike technique.

Attach save file

Not included

Steps to reproduce

  1. Get grabbed by a creature that can be grabbed.

  2. Hit them with a baseball bat that sends them reeling.

  3. They get knocked away but retain their grip on you.

Expected behavior

Any forced movement by other than the grabbing creature should either fail to break a grab and fail to move the involved combatant, or move the combatant involved in the grab and break the grab.

Also expected is that stunning a grabber would also break any grab they have.

Screenshots

No response

Versions and configuration

Version: f9caeb7 64 bit

mods loaded: dark days ahead
Bionic professions
Disable NPC needs
No fungal growth
Speedydex
Stats through kills
stats through skills
Translate complex dialogue
Tamable wildlife
Blaze industries
Magiclysm
DinoMod
sees-player, run, crouch, bleed icons, retrodays
portal storms ignore NPCs

Additional context

No response

@DeciusBrutus DeciusBrutus added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label May 5, 2023
@Venera3
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Venera3 commented May 5, 2023

This is mostly visual, this grab will get cleared automatically at the start of your next turn. Nevertheless handling grabbers getting knocked back could be cleaner.

@Venera3 Venera3 self-assigned this May 5, 2023
@Venera3 Venera3 added Monsters Monsters both friendly and unfriendly. (P3 - Medium) Medium (normal) priority Melee Melee weapons, tactics, techniques, reach attack and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility labels May 5, 2023
@anoobindisguise
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anoobindisguise commented May 5, 2023

This is mostly visual, this grab will get cleared automatically at the start of your next turn. Nevertheless handling grabbers getting knocked back could be cleaner.

One problem with this is that the monster can move back to you and re grab you in the same turn as you make the attack because many weapons with the knockback property are slow enough for that to happen.

@Venera3
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Venera3 commented May 10, 2023

If you spent the entire cooldown grabbed, maybe. Nevertheless, there should be handling for knockback in both directions - your knockback techs shouldn't be get out of grabs free cards, either.

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Labels
Melee Melee weapons, tactics, techniques, reach attack Monsters Monsters both friendly and unfriendly. (P3 - Medium) Medium (normal) priority
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3 participants