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Unarmed Combat & Bionic Claws Experience gain #63186

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ghost opened this issue Jan 19, 2023 · 3 comments
Closed

Unarmed Combat & Bionic Claws Experience gain #63186

ghost opened this issue Jan 19, 2023 · 3 comments
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(S1 - Need confirmation) Report waiting on confirmation of reproducibility stale Closed for lack of activity, but still valid.

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@ghost
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ghost commented Jan 19, 2023

Describe the bug

Bionic claws seems to have been missed in the changeover from weapons to armor.

Steps to reproduce

Make a bionic monster w/ an unarmed martial art. Pop claws and go fight. Check experience.

Expected behavior

Unarmed experience should be gained.

Screenshots

No response

Versions and configuration

  • OS: Linux
    • OS Version: Distributor ID: Debian; Description: Debian GNU/Linux 11 (bullseye); Release: 11; Codename: bullseye;
  • Game Version: 0.F-12936-g5772febbd59-dirty [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Bionic Professions [package_bionic_professions],
    Alternative Map Key [alt_map_key],
    sees-player, run, crouch, bleed icons, retrodays [sees_player_retro],
    Bionic Slots [cbm_slots],
    SpeedyDex [speedydex],
    Stats Through Skills [StatsThroughSkills],
    Tamable Wildlife [Tamable_Wildlife],
    No Hope [no_hope],
    Brigandine and chainmail [brigandine]
    ]

Additional context

No response

@ghost ghost added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Jan 19, 2023
@Maleclypse
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Can you check this on a release from today? #62578 was merged three days ago and might have addressed this, might not have if bionic unarmed weapons are treated differently but needs to be checked.

@ghost
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ghost commented Jan 19, 2023

I have those changes in my build. I poked this a bit and it's linked to the fake bionic weapon.

It should probably get the INTEGRATED tag and some special handling with the existing BIONIC_WEAPON tag to avoid breaking saves.

@github-actions
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@github-actions github-actions bot added the stale Closed for lack of activity, but still valid. label Feb 18, 2023
@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale Mar 20, 2023
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Labels
(S1 - Need confirmation) Report waiting on confirmation of reproducibility stale Closed for lack of activity, but still valid.
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