Bloodless monsters can still get bled by butchery, leave blood splatter on ranged hits #62113
Labels
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Good First Issue
This is a good first issue for a new contributor
Monsters
Monsters both friendly and unfriendly.
Describe the bug
Monsters with
bleed_rate 0
like late-stage zombies can still be bled on butchery, and leave blood splatters when hit by ranged attacks.Steps to reproduce
Expected behavior
Non-bleeding monsters not having blood, preferably without having to explicitly define separate
_no_blood
harvest lists.Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
Standard combat test suite [standard_combat_test]
]
Additional context
Mostly as a reminder for myself to take care of it sometime, but a good first C++ issue in any case.
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