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lost keypress on Wayland #61154
Comments
This is probably something to be fixed in SDL/Wayland. |
Probably! I can reproduce the behavior with this small SDL code. |
As the issue mentioned above is now closed, should we also close this? |
It is still an issue in the experimental build 2022-12-09-0649 |
It depends on which SDL version you will use to compile the game. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Describe the bug
I am running a recent git version as a Wayland application. Everything appears to works fine except that pressed keys are not always detected when a key was already pressed. It is as if a key release event was invalidating all keys that are currently pressed.
Steps to reproduce
The character stops moving even though the LEFT key is still pressed.
Expected behavior
The character should start moving to the LEFT
The X11 version does that which is, imho, the correct behavior.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
sees-player, run, crouch, bleed icons, retrodays [sees_player_retro]
]
Additional context
No response
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