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[XEDRA Evolved] Dreamsmith and Mad Genius give player character spells that don't exist #59588
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You can't have a bug from debugging in incomplete content. Once it's content that is achievable in game you can bring me bugs for it. edited with additional thoughts from my politeness whisperer: "thank you for your report! What you've discovered is not a bug, but rather, the first step of implementation for a larger feature. That is why there is no way to develop these abilities in-game, and why you can only acquire them by debugging them onto your character." |
Ah, sorry. I didn't realize it was incomplete. |
No stress. I appreciate you trying out the content. And hopefully if life is kind to me this week I'll have some stuff to make both of those live in game by friday. |
Hi, folks. The best scenarioAmarinReyny Maleclypse AmarinReyny If anyone is interested, I would try to PR it later. |
Describe the bug
So, after messing around with various things to see what's changed after reinstalling CDDA, I've run into a bug with the XEDRA Evolved mod, in that both the Dreamsmith and Mad Genius mutations give the player character spells that don't exist - the IDs for the spells are listed in the mutations' data as "forge_dreamdross" and "spark_of_inspiration," respectively, but no spells with those IDs are actually defined anywhere. Adding these mutations via debug gave my character two spells with no name listed, and trying to cast the spells (which I've selected by accident multiple times) causes the game to crash. The same crash also occurs when I try to use debug to change what spells my character has; I believe this is due to the presence of these undefined spells in the list of spells accessible via the debug menu.
Steps to reproduce
Also:
Expected behavior
I expect the mutations to not add undefined spells that make my game crash.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
<color_light_blue>BL9-100%-monster-resilience-version [BL9_100monres],
<color_light_red>Secronom [secronom],
<color_light_red>Secronom+ Lore Expansion [secronom_lore_expansion],
Aftershock [aftershock],
Arcadia Mapgen [custom_arcadia_mapgen],
Arcana and Magic Items [Arcana],
Blaze Industries [blazeindustries],
Magiclysm [magiclysm],
Xedra Evolved [xedra_evolved],
DinoMod [DinoMod],
Arcana/Aftershock Patchmod [Arcana_aftershock_Patch],
Arcana/DinoMod Patchmod [Arcana_Dinomod_Patch],
Arcana/Magiclysm Patchmod [Arcana_Magiclysm_Patch],
Extra Mutated Scenarios [extra_mut_scens],
Mining Mod [Mining_Mod],
Mythical Martial Arts [MMA],
Translate Complex Dialogue [translate_dialogue],
Magiclysm No Class Limit [magiclysm_no_class_limit],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
Tamable Wildlife [Tamable_Wildlife],
Useful Helicopters Experimental [useful_helicopters]
]
Additional context
No response
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