Inconsistent tailoring difficulty between cargo pants and army pants #53889
Labels
Game: Balance
Balancing of (existing) in-game features.
Items: Armor / Clothing
Armor and clothing
stale
Closed for lack of activity, but still valid.
Describe the bug
Army pants are a straight upgrade over cargo pants (+5 warm, +0.13 protection, for max +1 extra encumbrance when full), but they are significantly easier to reinforce.
Steps to reproduce
Expected behavior
Army pants being the same, or harder, to reinforce than cargo pants
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Bionic Slots [cbm_slots],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
Aftershock [aftershock],
Bionic Professions [package_bionic_professions],
Blaze Industries [blazeindustries],
C.R.I.T Expansion Mod [crt_expansion],
Magiclysm [magiclysm],
Mythical Martial Arts [MMA]
]
Additional context
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