-
Notifications
You must be signed in to change notification settings - Fork 4.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Acid Anthills don't yet spawn #53517
Comments
Since I've let this lack of Acid Anthills go one much longer than I originally intended I will explain a bit more about how I envisioned re-adding them. I wanted to be able to reuse the existing JSON maps for the non-acid anthill. But obviously they need different creatures in them. So, I was planning to take advantage of mapgen parameters to specify the category of ants present. However, some of the monsters are defined at the OMT level, and there's currently no support for mapgen parameters at the OMT level, so this was waiting on that to be added. |
No worries! Take your time lmao, I just put this up so that it could get a bit more attention. Sorry if I put any unneeded pressure on you! |
Honestly, I don't miss acid anthills at all. In my experience they're just a giant "no-go" zone on the map, similar to how fungus can be. |
Biosilicified chitin is some of the most powerful armour you can get |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Describe the bug
Acid anthills don't spawn.
Steps to reproduce
There's code that specifically states acid anthills don't spawn.
Expected behavior
I expect acid anthills to spawn
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions]
]
Additional context
Related to #51474 , got permission from Maleclypse to make an issue about it even with the original PR author planning on adding it back so that more people could work on it.
The text was updated successfully, but these errors were encountered: