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Firearm repair kit can destroy tools #53378
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firearm repair kit should go the way of the toolbox and be replaced by an empty box in which you put the tools. |
What exactly qualifies any given set of tools for repairing firearms anyway? I presume real life gunsmiths have a plethora of specialised tools to service specific brands or models but which parts are relevant for the generic "fix gun"? On the technical side can a container/pocket check its contents as a condition for enabling an active usage action? |
There are lots of crafting recipes that specifically require the firearm repair kit. These recipes will need revision to use the particular tool qualities instead, if the kit itself will just become a box of tools. |
You're just not appreciating how inventive idiots can be in their execution of tasks:
|
Shouldn't that be a universal effect of INT<4 or so, rather than a rare oddity with the few recipes where normal failure rules don't make sense? |
If this was Fallout (the RPG, not the Oblivion with Guns FPS ripoff), definitely. I don't think it would be appreciated in a roguelike, though. |
Describe the bug
Assembling a firearm repair kit can result in the tools going into it being destroyed.
Steps to reproduce
Expected behavior
The recipe is the trivial task of putting all of the tools in a box, it should not be possible to destroy any of those tools. Especially ones so rare and difficult to find and make as a hacksaw.
The firearm repair kit recipe should be impossible to fail.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions],
Aftershock [aftershock],
No Fungal Monsters [No_Fungi]
]
Additional context
No response
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