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Attempting to spawn an overmap special crashes the game #52719
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I was not able to reproduce this. Spawned a house, lab, and a mil_base with no problem.
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Weird. I used the Catapult launcher to download build 3b51b62, CDDA_Crash.mp4 |
Trying the non-MSVC build crashes as well, but a tiny bit more gracefully:
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@ToxiClay did you try to spawn special in a world without mods (or default mods only)? Did you try to spawn special NOT on your character's position? |
I can confirm crash. |
Can confirm on Windows 10, new world default mods and similar cryptic message and trace log to ToxiClay above. However, I noticed this does not happen for all map specials, and those which do can still be spawned in the regular map (debug->m->M->O) but not the Overmap editor. The "quiverfull" house crashes for me and a lot of "interesting" specials do so I suspect it might be tied to orientation, adjacency or some other tile metadata not categorically required by all specials. Here's a crash log from a few days ago:
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Describe the bug
Opening the Overmap Editor and attempting to spawn a special (a military base, for example) causes the game to crash.
Steps To Reproduce
Expected behavior
I expected no crash.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions]
]
Additional context
The game never generates a debug or a crash file.
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