Allow character being NPC, when playing other character in the same world #50990
Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
<Enhancement / Feature>
New features, or enhancements on existing
Game: Balance
Balancing of (existing) in-game features.
Game: Mechanics Change
Code that changes how major features work
Info / User Interface
Game - player communication, menus, etc.
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
<Suggestion / Discussion>
Talk it out before implementing
Is your feature request related to a problem? Please describe.
In Magicalism you can't be some magic class at the same time. And in reality, it is hard to be both a top computer scientist and a medical/mechanical expert.
Describe the solution you'd like
If you create two characters in the same world, when you play one character, you can see the other character being NPC in the world, and can get into your car to travel around.
When facing a problem, you can switch to a different character to learn&practice skills, and use their different skill to solve different in-game problems.
This I think, may give this game more tactic when building a character, and being more realistic. And I think this will encourage player to experience as much game content as possible, while not using over power mods or cheating.
Describe alternatives you've considered
Allow "attach" to a NPC, give direct control to it.
Additional context
We some players are talking about how to maintain a satisfying experience as game playing duration is extended.
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