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Bugged Movement #50631

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M1nze opened this issue Aug 9, 2021 · 4 comments
Closed

Bugged Movement #50631

M1nze opened this issue Aug 9, 2021 · 4 comments
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<Bug> This needs to be fixed Controls / Input Keyboard, mouse, keybindings, input UI, etc. Info / User Interface Game - player communication, menus, etc. Mechanics: Character / Player Character / Player mechanics

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@M1nze
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M1nze commented Aug 9, 2021

Describe the bug

If i cycle to the movemode "Run", than walk 1 Tile and press the "cycle movemode" button again, I move at a speed of about 1550. If I move with this speed one tile zombies move about 15 tiles at once and I have no chance to run away. If I cycle further, than I get back to normal speed.

Steps To Reproduce

  1. Bind a key to the "cycle move mode" in the options menu.
  2. Cycle with that key to run mode.
  3. Walk 1-2 tiles.
  4. Press that key again to get to crouch mode.
  5. Every tile you walk now will take about 15-20 turns.

Expected behavior

If I toggle from run to crouchmode the next moves should happen at a speed of 200 not at 1550.

Screenshots

Screenshot 2021-08-09 135951

Versions and configuration

  • OS: Windows
    • OS Version: 10.0 2004
  • Game Version: 9d7ed7d [64-bit]
  • Graphics Version: Tiles
  • Game Language: Deutsch [de]
  • Mods loaded: [
    Dark Days Ahead [dda],
    NPC-Bedürfnisse deaktivieren [no_npc_food],
    Bionic Professions [package_bionic_professions]
    ]

Additional context

No response

@Fris0uman
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Because by pressing one more time you get prone and not crouched

@Fjolset
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Fjolset commented Aug 9, 2021

I was confused about this aswell once I started cycling between the movement options. Most tilesets haven't added an icon for proning yet, so it can be a bit confusing. You are in fact just crawling. Should say aswell in the Message Log.

@BrettDong BrettDong added the Mechanics: Character / Player Character / Player mechanics label Aug 9, 2021
@actual-nh actual-nh added Controls / Input Keyboard, mouse, keybindings, input UI, etc. Info / User Interface Game - player communication, menus, etc. <Bug> This needs to be fixed and removed Mechanics: Character / Player Character / Player mechanics labels Aug 9, 2021
@actual-nh
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I was confused about this aswell once I started cycling between the movement options. Most tilesets haven't added an icon for proning yet, so it can be a bit confusing. You are in fact just crawling. Should say aswell in the Message Log.

What icon is used? Crouched?

@actual-nh actual-nh added the Mechanics: Character / Player Character / Player mechanics label Aug 9, 2021
@Fjolset
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Fjolset commented Aug 9, 2021

I was confused about this aswell once I started cycling between the movement options. Most tilesets haven't added an icon for proning yet, so it can be a bit confusing. You are in fact just crawling. Should say aswell in the Message Log.

What icon is used? Crouched?

I'm using UltiCa tileset and no icon seems to be used for proning at the moment. The only indiciators that you are crawling/proning that I know of, is your movement speed, player icon is blue on the minimap and the message logs.

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Labels
<Bug> This needs to be fixed Controls / Input Keyboard, mouse, keybindings, input UI, etc. Info / User Interface Game - player communication, menus, etc. Mechanics: Character / Player Character / Player mechanics
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