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Followers "not friendly" #49941

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logros13 opened this issue Jul 14, 2021 · 8 comments
Open

Followers "not friendly" #49941

logros13 opened this issue Jul 14, 2021 · 8 comments
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<Bug> This needs to be fixed NPC / Factions NPCs, AI, Speech, Factions, Ownership

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@logros13
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Describe the bug

Npc suddenly ran away from my faction camp and would not follow orders despite still acting like they where in my faction when spoken to.

This is the second time in a few days this has happened on two different worlds. The first time being the one mentioned in the linked issue (which i'm no longer sure is the same bug hence the new report).

Steps To Reproduce

Ordered the follower to chop wood into planks and went to sleep. After my character woke up i went and talked to my follower selecting not to wake them when i got the message that they where asleep at which point they started wandering away.

Expected behavior

Followers not randomly deciding to gtfo?

Screenshots

No response

Versions and configuration

  • OS: Windows 10
  • Game Version: 89b4763 [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Bionic Professions [package_bionic_professions],
    Blaze Industries [blazeindustries],
    Alternative Map Key [alt_map_key],
    SpeedyDex [speedydex],
    Stats Through Kills [stats_through_kills],
    Stats Through Skills [StatsThroughSkills],
    No Rail Stations [No_Rail_Stations]
    ]

Additional context

possibly related to #36386? i can adjust their armor though.

traitor follower standing right next to me in this save:

Echeta.zip

@logros13
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logros13 commented Jul 14, 2021

Semi-false alarm on the second occurrence? This time they stayed close to the camp (though still running around randomly) and telling them to guard and then follow again seems to have fixed them. There might still be an issue though as the first mentioned follower (which i sadly do not have a save for) took of across the countryside for a good 15 overmap tiles from my camp before getting killed, never tried ordering him to guard so don't know if that would have stopped him.

Not sure weather or not to close this now considering the first rogue follower seems more unambiguously bugged?

@GoLoT
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GoLoT commented Jul 14, 2021

For this specific NPC all I can see is that it keeps running around the camp with an activity set, apparently the "tidying up" one. Debugging doesn't show anything wrong with the NPC either. I don't know if that's the expected behavior but I don't think this is related to the linked issue. The NPC still reacts to commands correctly and stays within the camp overmap tile.

@logros13
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yeah, will close this until/unless i get a second case like the first npc that took of running across the world.

@logros13
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logros13 commented Jul 16, 2021

okay, this time there is definitively something screwy going on, has friendly dialogue when spoken to gives a "Errol Madrid is not Friendly!" log message when i try to sort his armor and i cant push/swap position with him,

what happened: sent him out on a camp mission but did not have enough stored calories when he got back. He started to leave but when a talked to him he gave me the "get me an inhaler" mission which i gave him after which he became like this. Note that i never had to re-recruit him after giving him the inhaler, he was immediately acting like he was part of my faction again.

Pretty sure i'm not just being stupid this time @GoLoT

Edit: to add to the oddity i can still send him on camp missions, just tried to upgrade a building and he showed up in the list and could indeed be sent despite being "not friendly"...

Echeta.zip
npcbug
npcbug2

@logros13 logros13 reopened this Jul 16, 2021
@logros13 logros13 changed the title Followers randomly deciding to run away Followers "not friendly" Jul 16, 2021
@actual-nh actual-nh added (S1 - Need confirmation) Report waiting on confirmation of reproducibility NPC / Factions NPCs, AI, Speech, Factions, Ownership labels Jul 16, 2021
@GoLoT
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GoLoT commented Jul 16, 2021

I'll take a look and see if I can figure something out. If he actually quit your faction this time it's possible that one of the following actions left him in an inconsistent state. Probably a bug this time.

@SariusSkelrets
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SariusSkelrets commented Jul 16, 2021

I got NPCs that tried to run away in multiple games

You must ask them to stop their current activity, at least in my case. Mine seem to start wanting to smash non-existent corpses located really far away

Edit: after reading the issue again, I realized that this problem and mine aren’t the same. I’ll let my comment here since the issues might be related even if different

@justn6
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justn6 commented Jul 25, 2021

I've had this happen to me in two different saves. One was on experimental last week, and the latest was on 0xF stable with lots of mods today.

I had 1 follower set to guard a position and I left he area, and upon returning the follower had a corpse at their feet of something that had gotten too close. When I talk to them and choose the first option "I need you to come with me" the normal follower options come up:
image
image
image

But the follower does not follow me. If I try to sort their armor, it shows they are not friendly:
image

If I enter the player edit screen, it shows they have no faction:
image

@actual-nh actual-nh added <Bug> This needs to be fixed and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility labels Jul 25, 2021
@tempestnano
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I came across this bug as well recently. I was able to sidestep it by debugging the NPC to a leader attitude and then talking to them to insist that I lead. I suspect it may be related to debug teleporting.

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Labels
<Bug> This needs to be fixed NPC / Factions NPCs, AI, Speech, Factions, Ownership
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